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Fix loading of avatars before drawing them to canvas
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@ -24,7 +24,7 @@ const Avatar = React.createClass({
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this.setState({ hovering: false });
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this.setState({ hovering: false });
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},
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},
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componentDidMount () {
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handleLoad () {
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this.canvas.getContext('2d').drawImage(this.image, 0, 0, this.props.size, this.props.size);
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this.canvas.getContext('2d').drawImage(this.image, 0, 0, this.props.size, this.props.size);
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},
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},
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@ -41,7 +41,7 @@ const Avatar = React.createClass({
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return (
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return (
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<div onMouseEnter={this.handleMouseEnter} onMouseLeave={this.handleMouseLeave} style={{ ...this.props.style, width: `${this.props.size}px`, height: `${this.props.size}px`, position: 'relative' }}>
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<div onMouseEnter={this.handleMouseEnter} onMouseLeave={this.handleMouseLeave} style={{ ...this.props.style, width: `${this.props.size}px`, height: `${this.props.size}px`, position: 'relative' }}>
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<img ref={this.setImageRef} src={this.props.src} width={this.props.size} height={this.props.size} alt='' style={{ position: 'absolute', top: '0', left: '0', display: hovering ? 'block' : 'none', borderRadius: '4px' }} />
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<img ref={this.setImageRef} onLoad={this.handleLoad} src={this.props.src} width={this.props.size} height={this.props.size} alt='' style={{ position: 'absolute', top: '0', left: '0', visibility: hovering ? 'visible' : 'hidden', borderRadius: '4px' }} />
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<canvas ref={this.setCanvasRef} width={this.props.size} height={this.props.size} style={{ borderRadius: '4px' }} />
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<canvas ref={this.setCanvasRef} width={this.props.size} height={this.props.size} style={{ borderRadius: '4px' }} />
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</div>
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</div>
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);
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);
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