// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_EXCEPTION_H_ #define INCLUDE_V8_EXCEPTION_H_ #include #include "v8-local-handle.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) namespace v8 { class Context; class Isolate; class Message; class StackTrace; class String; class Value; namespace internal { class Isolate; class ThreadLocalTop; } // namespace internal /** * Create new error objects by calling the corresponding error object * constructor with the message. */ class V8_EXPORT Exception { public: static Local RangeError(Local message); static Local ReferenceError(Local message); static Local SyntaxError(Local message); static Local TypeError(Local message); static Local WasmCompileError(Local message); static Local WasmLinkError(Local message); static Local WasmRuntimeError(Local message); static Local Error(Local message); /** * Creates an error message for the given exception. * Will try to reconstruct the original stack trace from the exception value, * or capture the current stack trace if not available. */ static Local CreateMessage(Isolate* isolate, Local exception); /** * Returns the original stack trace that was captured at the creation time * of a given exception, or an empty handle if not available. */ static Local GetStackTrace(Local exception); }; /** * An external exception handler. */ class V8_EXPORT TryCatch { public: /** * Creates a new try/catch block and registers it with v8. Note that * all TryCatch blocks should be stack allocated because the memory * location itself is compared against JavaScript try/catch blocks. */ explicit TryCatch(Isolate* isolate); /** * Unregisters and deletes this try/catch block. */ ~TryCatch(); /** * Returns true if an exception has been caught by this try/catch block. */ bool HasCaught() const; /** * For certain types of exceptions, it makes no sense to continue execution. * * If CanContinue returns false, the correct action is to perform any C++ * cleanup needed and then return. If CanContinue returns false and * HasTerminated returns true, it is possible to call * CancelTerminateExecution in order to continue calling into the engine. */ bool CanContinue() const; /** * Returns true if an exception has been caught due to script execution * being terminated. * * There is no JavaScript representation of an execution termination * exception. Such exceptions are thrown when the TerminateExecution * methods are called to terminate a long-running script. * * If such an exception has been thrown, HasTerminated will return true, * indicating that it is possible to call CancelTerminateExecution in order * to continue calling into the engine. */ bool HasTerminated() const; /** * Throws the exception caught by this TryCatch in a way that avoids * it being caught again by this same TryCatch. As with ThrowException * it is illegal to execute any JavaScript operations after calling * ReThrow; the caller must return immediately to where the exception * is caught. */ Local ReThrow(); /** * Returns the exception caught by this try/catch block. If no exception has * been caught an empty handle is returned. */ Local Exception() const; /** * Returns the .stack property of an object. If no .stack * property is present an empty handle is returned. */ V8_WARN_UNUSED_RESULT static MaybeLocal StackTrace( Local context, Local exception); /** * Returns the .stack property of the thrown object. If no .stack property is * present or if this try/catch block has not caught an exception, an empty * handle is returned. */ V8_WARN_UNUSED_RESULT MaybeLocal StackTrace( Local context) const; /** * Returns the message associated with this exception. If there is * no message associated an empty handle is returned. */ Local Message() const; /** * Clears any exceptions that may have been caught by this try/catch block. * After this method has been called, HasCaught() will return false. Cancels * the scheduled exception if it is caught and ReThrow() is not called before. * * It is not necessary to clear a try/catch block before using it again; if * another exception is thrown the previously caught exception will just be * overwritten. However, it is often a good idea since it makes it easier * to determine which operation threw a given exception. */ void Reset(); /** * Set verbosity of the external exception handler. * * By default, exceptions that are caught by an external exception * handler are not reported. Call SetVerbose with true on an * external exception handler to have exceptions caught by the * handler reported as if they were not caught. */ void SetVerbose(bool value); /** * Returns true if verbosity is enabled. */ bool IsVerbose() const; /** * Set whether or not this TryCatch should capture a Message object * which holds source information about where the exception * occurred. True by default. */ void SetCaptureMessage(bool value); TryCatch(const TryCatch&) = delete; void operator=(const TryCatch&) = delete; private: // Declaring operator new and delete as deleted is not spec compliant. // Therefore declare them private instead to disable dynamic alloc void* operator new(size_t size); void* operator new[](size_t size); void operator delete(void*, size_t); void operator delete[](void*, size_t); /** * There are cases when the raw address of C++ TryCatch object cannot be * used for comparisons with addresses into the JS stack. The cases are: * 1) ARM, ARM64 and MIPS simulators which have separate JS stack. * 2) Address sanitizer allocates local C++ object in the heap when * UseAfterReturn mode is enabled. * This method returns address that can be used for comparisons with * addresses into the JS stack. When neither simulator nor ASAN's * UseAfterReturn is enabled, then the address returned will be the address * of the C++ try catch handler itself. */ internal::Address JSStackComparableAddressPrivate() { return js_stack_comparable_address_; } void ResetInternal(); internal::Isolate* i_isolate_; TryCatch* next_; void* exception_; void* message_obj_; internal::Address js_stack_comparable_address_; bool is_verbose_ : 1; bool can_continue_ : 1; bool capture_message_ : 1; bool rethrow_ : 1; bool has_terminated_ : 1; friend class internal::Isolate; friend class internal::ThreadLocalTop; }; } // namespace v8 #endif // INCLUDE_V8_EXCEPTION_H_