3dcam-headers/include/physics.h

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#pragma once
#include <sys/types.h>
#include <libgte.h>
#include <libetc.h>
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#include <libgpu.h>
#include "../include/defines.h"
#include "../include/math.h"
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#include "../include/macros.h"
#include "../custom_types.h"
short checkLineW( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
short checkLineS( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
VECTOR getIntCollision(BODY one, BODY two);
VECTOR getExtCollision(BODY one, BODY two);
void checkBodyCol(BODY * one, BODY * two);
void applyAngMom(LEVEL curLvl );
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void ResolveCollision( BODY * one, BODY * two );
VECTOR angularMom(BODY body);
void applyAcceleration(BODY * actor, int dt);
u_int jump(BODY * actor, int dt);