2021-06-23 19:25:12 +02:00
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#define VMODE 0 // 0 == NTSC, 1 == PAL
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#define VSYNC 0
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#define SCREENXRES 320
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#define SCREENYRES 240
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#define CENTERX SCREENXRES/2
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#define CENTERY SCREENYRES/2
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#define FOV CENTERX
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#define CLEAR_COLOR_R 0
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#define CLEAR_COLOR_G 0
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#define CLEAR_COLOR_B 0
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// Debug Font
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#define FNT_VRAM_X 960
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#define FNT_VRAM_Y 256
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#define FNT_SCR_X 16
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#define FNT_SCR_Y 192
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#define FNT_SCR_W 240
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#define FNT_SCR_H 32
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#define FNT_SCR_BG 0
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#define FNT_SCR_MAX_CHAR 256
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// Ordering table
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#define OT2LEN 8
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#define OTLEN 768
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#define PRIMBUFFLEN 4096 * sizeof(POLY_GT4) // Maximum number of POLY_GT3 primitives
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// Fog
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2021-06-24 12:26:30 +02:00
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#define FOG_NEAR 2300
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#define FOG_FAR 2600
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2021-06-23 19:25:12 +02:00
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// Physics
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#define GRAVITY 10
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#define SCALE 4
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// Pad codes defines
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// Applied on PADL
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#define PadSelect ( 1 )
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#define PadStart ( 1 << 3 )
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// Up, Right, Down, Left will be used on PADL (left side of pad )and PADR (right side of pad)
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#define PadUp ( 1 << 4 )
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#define PadRight ( 1 << 5 )
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#define PadDown ( 1 << 6 )
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#define PadLeft ( 1 << 7 )
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#define PadR3 ( 1 << 2 )
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#define PadL3 ( 1 << 1 )
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// Triggers applied on PADR
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#define PadShldL1 ( 1 << 2 )
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#define PadShldL2 ( 1 )
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#define PadShldR1 ( 1 << 3 )
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#define PadShldR2 ( 1 << 1 )
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