3dcam-headers/include/space.h

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#pragma once
#include <sys/types.h>
#include <libgte.h>
#include <libgpu.h>
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#include <defines.h>
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int cliptest3(short * v1);
void worldToScreen( VECTOR * worldPos, VECTOR * screenPos );
void screenToWorld( VECTOR * screenPos, VECTOR * worldPos );