This a WIP PSX 3d engine. Use this with the [companion blender exporter](https://github.com/ABelliqueux/blender_io_export_psx_mesh) to create levels for the engine.
You need to install [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) and the [pcsx-redux emulator and Nugget+PsyQ SDK](https://github.com/ABelliqueux/nolibgs_hello_worlds#setting-up-the-sdk--modern-gcc--psyq-aka-nuggetpsyq) before
you can build the engine. Put `mkpsxiso` and `pcsx-redux` in your $PATH and you should be good to go.
On first launch, `pcsx-redux` will ask for a PSX bios. You can use your own or [the open source OpenBios](https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/openbios).
A [prebuilt binary](http://psx.arthus.net/roms/bios/openbios.bin) is available here for convenience.
Set it in pcsx-redux ; `Configuration > Emulation`, then reboot the emulator ; `File > Reboot`.
An incredible amount of help from the good fellows at the [psxdev discord](https://discord.com/invite/EnaNgrqJ?utm_source=Discord%20Widget&utm_medium=Connect),
Including but not limited to @NicolasNoble, @Lameguy64, @Impiaa, @paul, @sickle, @danhans42...