3dcam-headers/include/camera.h

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#pragma once
#include <sys/types.h>
#include <libgte.h>
// Camera modes
#define ACTOR 0
#define ROTATE 1
#define FIXED 2
#define TRACK 3
#define FLYCAM 4
#define FOLLOW 5
typedef struct{
int x, xv; // x: current value += xv : new value
int y, yv; // x,y,z, vx, vy, vz are in PSX units (ONE == 4096)
int z, zv;
int pan, panv;
int tilt, tiltv;
int rol;
SVECTOR * pos;
SVECTOR * rot;
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SVECTOR dvs;
MATRIX * mat;
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} CAMERA;
void getCameraXZ(int * x, int * z, int actorX, int actorZ, int angle, int distance);
void getCameraXZY(int * x, int * z, int * y, int actorX, int actorZ, int actorY, int angle, int angleX, int distance);
void getCameraZY( int * z, int * y, int actorZ, int actorY, int angleX, int distance);
void applyCamera(CAMERA * cam);
void setCameraPos(CAMERA * camera, SVECTOR * pos, SVECTOR * rot);
void setCameraMode(LEVEL * curLvl, CAMERA * camera, VECTOR * posToActor, VECTOR * angle, VECTOR * angleCam, short *curCamAngle, int camMode, int * lerping);