3dcam-headers/physics.h

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#pragma once
#include <sys/types.h>
#include <libgte.h>
#include <libgpu.h>
#include "defines.h"
#include "macros.h"
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#include "custom_types.h"
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short checkLineW( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
short checkLineS( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
VECTOR getIntCollision(BODY one, BODY two);
VECTOR getExtCollision(BODY one, BODY two);
void ResolveCollision( BODY * one, BODY * two );
VECTOR angularMom(BODY body);
void applyAcceleration(BODY * actor);