move some parameters to defines.h
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31e5f5f541
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179c272b60
45
defines.h
45
defines.h
@ -1,4 +1,6 @@
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#define VMODE 0
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#define VMODE 0 // 0 == NTSC, 1 == PAL
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#define VSYNC 0
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#define SCREENXRES 320
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@ -10,22 +12,51 @@
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#define FOV CENTERX
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#define FNT_POS_X 960
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#define CLEAR_COLOR_R 0
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#define FNT_POS_Y 256
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#define CLEAR_COLOR_G 0
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#define CLEAR_COLOR_B 0
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// Debug Font
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#define FNT_VRAM_X 960
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#define FNT_VRAM_Y 256
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#define FNT_SCR_X 16
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#define FNT_SCR_Y 192
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#define FNT_SCR_W 240
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#define FNT_SCR_H 32
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#define FNT_SCR_BG 0
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#define FNT_SCR_MAX_CHAR 256
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// Ordering table
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#define OT2LEN 8
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#define OTLEN 256
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#define PRIMBUFFLEN 4096 * sizeof(POLY_GT4) // Maximum number of POLY_GT3 primitives
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// Fog
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#define FOG_NEAR 1200
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#define FOG_FAR 1600
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// Physics
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#define GRAVITY 10
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#define SCALE 4
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#define PRIMBUFFLEN 4096 * sizeof(POLY_GT4) // Maximum number of POLY_GT3 primitives
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// Pad defines
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// Pad codes defines
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// Applied on PADL
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4
main.c
4
main.c
@ -30,7 +30,7 @@
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#include "graphics.h"
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#include "space.h"
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//~ #define USECD
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#define USECD
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// START OVERLAY
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@ -355,7 +355,7 @@ int main() {
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}
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FntPrint("cmat : %x %x\n", &curLvl.curNode, &curLvl.cmat);
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FntPrint("Lvl : %s\n", overlayFile);
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//~ FntPrint("%x\n", curLvl.actorPtr->tim);
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48
psx.c
48
psx.c
@ -14,7 +14,7 @@ void init(DISPENV disp[2], DRAWENV draw[2], short db, MATRIX * cmat, CVECTOR * B
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// Reset the GPU
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ResetGraph(0);
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ResetGraph( 0 );
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// Initialize and setup the GTE
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@ -36,7 +36,7 @@ void init(DISPENV disp[2], DRAWENV draw[2], short db, MATRIX * cmat, CVECTOR * B
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SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES);
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// If PAL
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// If PAL , add 8 pix vertical offset ((256 - 240) /2)
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if ( VMODE ) {
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@ -67,19 +67,31 @@ void init(DISPENV disp[2], DRAWENV draw[2], short db, MATRIX * cmat, CVECTOR * B
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// Init font system
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FntLoad(FNT_POS_X, FNT_POS_Y);
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FntLoad(FNT_VRAM_X, FNT_VRAM_Y);
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FntOpen(16, 90, 240, 180, 0, 512);
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FntOpen( FNT_SCR_X,
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FNT_SCR_Y,
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FNT_SCR_W,
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FNT_SCR_H,
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FNT_SCR_BG,
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FNT_SCR_MAX_CHAR
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);
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// Lighting setup
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SetColorMatrix(cmat);
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SetColorMatrix( cmat );
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SetBackColor(BKc->vx,BKc->vy,BKc->vz);
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SetBackColor( BKc->vx, BKc->vy, BKc->vz );
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SetFarColor(BGc->r, BGc->g, BGc->b);
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SetFarColor( BGc->r, BGc->g, BGc->b );
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SetFogNearFar(1200, 1600, SCREENXRES);
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SetFogNearFar( FOG_NEAR, FOG_FAR, SCREENXRES );
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};
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@ -87,17 +99,17 @@ void ScrRst(void){
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RECT scr;
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VSync(0); // Wait for current drawing to finish
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VSync( 0 ); // Wait for current drawing to finish
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SetDispMask(0); // Set mask to not displayed
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SetDispMask( 0 ); // Set mask to not displayed
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ResetGraph(1); // Cancel current drawing
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ResetGraph( 1 ); // Cancel current drawing
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setRECT(&scr, 0, 0, 320, 480);
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setRECT(&scr, 0, 0, SCREENXRES, SCREENYRES);
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ClearImage(&scr, 0, 0, 0);
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ClearImage(&scr, CLEAR_COLOR_R, CLEAR_COLOR_G, CLEAR_COLOR_B );
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DrawSync(0);
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DrawSync( 0 );
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};
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@ -107,7 +119,7 @@ void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, c
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DrawSync(0);
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VSync(0); // Using VSync 2 insures constant framerate. 0 makes the fr polycount dependant.
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VSync(VSYNC); // Using VSync 2 insures constant framerate. 0 makes the fr polycount dependant.
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ResetGraph(1);
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@ -162,13 +174,17 @@ void LvlPtrSet(LEVEL * curLevel, LEVEL * level){
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};
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void LoadLevel(const char*const LevelName, u_long * LoadAddress){
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int LoadLevel(const char*const LevelName, u_long * LoadAddress){
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int cdread = 0, cdsync = 1;
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cdread = CdReadFile( (char *)(LevelName), LoadAddress, 0);
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cdsync = CdReadSync(0, 0);
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// return loaded size
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return cdread;
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};
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void SwitchLevel(const char*const LevelName, u_long * LoadAddress, LEVEL * curLevel, LEVEL * loadLevel ){
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2
psx.h
2
psx.h
@ -24,7 +24,7 @@ void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, c
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void LvlPtrSet( LEVEL * curLevel, LEVEL * level );
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void LoadLevel(const char*const LevelName, u_long * LoadAddress);
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int LoadLevel(const char*const LevelName, u_long * LoadAddress);
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void SwitchLevel(const char*const LevelName, u_long * LoadAddress, LEVEL * curLevel, LEVEL * loadLevel);
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