Really fixes #6: Trying to load CLUT in non existent TIM

This commit is contained in:
ABelliqueux 2021-07-02 19:21:09 +02:00
parent 7817c495f8
commit 93331f49fa

View File

@ -349,12 +349,14 @@ long drawQuad(MESH * mesh, long * Flag, int atime, int * camMode, char ** nextpr
}
if (nclip > 0 && mesh->OTz > 0 && (mesh->p < 4096)) {
SetPolyGT4(poly4);
// If tim mode == 0 | 1, set CLUT coordinates
if ( (mesh->tim->mode & 0x3) < 2 ) {
setClut(poly4,
mesh->tim->crect->x,
mesh->tim->crect->y
);
if (mesh->tim){
// If tim mode == 0 | 1, set CLUT coordinates
if ( (mesh->tim->mode & 0x3) < 2 ) {
setClut(poly4,
mesh->tim->crect->x,
mesh->tim->crect->y
);
}
}
if (mesh->isSprite){
// Turn off shading on sprite
@ -426,15 +428,17 @@ long drawTri(MESH * mesh, long * Flag, int atime, int * camMode, char ** nextpri
// Do not draw invisible meshes
if ( nclip > 0 && mesh->OTz > 0 && (mesh->p < 4096) ) {
SetPolyGT3( poly );
// CLUT setup
// If tim mode == 0 | 1 (4bits/8bits image), set CLUT coordinates
if ( (mesh->tim->mode & 0x3 ) < 2){
setClut(poly,
mesh->tim->crect->x,
mesh->tim->crect->y);
}
if ( mesh->isSprite ) {
SetShadeTex( poly, 1 );
if (mesh->tim){
// CLUT setup
// If tim mode == 0 | 1 (4bits/8bits image), set CLUT coordinates
if ( (mesh->tim->mode & 0x3 ) < 2){
setClut(poly,
mesh->tim->crect->x,
mesh->tim->crect->y);
}
if ( mesh->isSprite ) {
SetShadeTex( poly, 1 );
}
}
// If isPrism flag is set, use it
if ( mesh->isPrism ) {