Change VAGbank struc
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@ -17,6 +17,10 @@ typedef struct VAGsound {
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u_long spu_channel; // SPU voice to playback to
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u_long spu_address; // SPU address for memory freeing spu mem
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} VAGsound;
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typedef struct VAGbank {
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u_int index;
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VAGsound samples[];
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} VAGbank;
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// VAG header struct (see fileformat47.pdf, p.209)
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typedef struct VAGhdr { // All the values in this header must be big endian
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char id[4]; // VAGp 4 bytes -> 1 char * 4
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43
src/main.c
43
src/main.c
@ -123,23 +123,18 @@ extern u_char _binary_VAG_5_punc_vag_start;
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extern u_char _binary_VAG_7_wron_vag_start;
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extern u_char _binary_VAG_8_yooo_vag_start;
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// soundBank
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VAGsound VAGBank[VAG_NBR] = {
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{ &_binary_VAG_0_come_vag_start,
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SPU_00CH, 0 },
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{ &_binary_VAG_1_cuek_vag_start,
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SPU_01CH, 0 },
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{ &_binary_VAG_2_erro_vag_start,
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SPU_02CH, 0 },
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{ &_binary_VAG_3_hehe_vag_start,
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SPU_03CH, 0 },
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{ &_binary_VAG_4_m4a1_vag_start,
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SPU_04CH, 0 },
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{ &_binary_VAG_5_punc_vag_start,
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SPU_05CH, 0 },
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{ &_binary_VAG_7_wron_vag_start,
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SPU_06CH, 0 },
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{ &_binary_VAG_8_yooo_vag_start,
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SPU_07CH, 0 }
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VAGbank VAGBank = {
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8,
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{
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{ &_binary_VAG_0_come_vag_start, SPU_00CH, 0 },
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{ &_binary_VAG_1_cuek_vag_start, SPU_01CH, 0 },
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{ &_binary_VAG_2_erro_vag_start, SPU_02CH, 0 },
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{ &_binary_VAG_3_hehe_vag_start, SPU_03CH, 0 },
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{ &_binary_VAG_4_m4a1_vag_start, SPU_04CH, 0 },
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{ &_binary_VAG_5_punc_vag_start, SPU_05CH, 0 },
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{ &_binary_VAG_7_wron_vag_start, SPU_06CH, 0 },
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{ &_binary_VAG_8_yooo_vag_start, SPU_07CH, 0 }
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}
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};
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// XA playback
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XAbank XABank = {
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@ -257,7 +252,7 @@ int main() {
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//~ spuCDsetup(&spuSettings);
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XAsetup();
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for (u_short vag = 0; vag < VAG_NBR; vag++ ){
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VAGBank[vag].spu_address = setSPUtransfer(&voiceAttributes, &VAGBank[vag]);
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VAGBank.samples[vag].spu_address = setSPUtransfer(&voiceAttributes, &VAGBank.samples[vag]);
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}
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sample = 0;
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setXAsample(&XABank.samples[sample], &filter);
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@ -344,14 +339,14 @@ int main() {
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// TODO : put in a function
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// Reset player/prop pos
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if(curLvl.actorPtr->pos.vy >= 200){
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playSFX(&voiceAttributes, &VAGBank[6]);
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playSFX(&voiceAttributes, &VAGBank.samples[6]);
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copyVector(&curLvl.actorPtr->body->position, &actorStartPos );
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copyVector(&curLvl.actorPtr->rot, &actorStartRot );
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curLvl.curNode = actorStartNode;
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curLvl.levelPtr = curLvl.curNode->plane;
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}
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if(curLvl.propPtr->pos.vy >= 200){
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playSFX(&voiceAttributes, &VAGBank[3]);
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playSFX(&voiceAttributes, &VAGBank.samples[3]);
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copyVector(&curLvl.propPtr->body->position, &propStartPos );
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copyVector(&curLvl.propPtr->rot, &propStartRot );
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curLvl.propPtr->node = propStartNode;
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@ -553,7 +548,7 @@ void callback() {
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} else {
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curLvl.actorPtr->isPrism = 1;
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}
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playSFX(&voiceAttributes, &VAGBank[0]);
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playSFX(&voiceAttributes, &VAGBank.samples[0]);
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//~ timer = 10;
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lastPad = PAD;
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}
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@ -561,7 +556,7 @@ void callback() {
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lastPad = PAD;
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}
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if ( PAD & Square && !( lastPad & Square ) ){
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playSFX(&voiceAttributes, &VAGBank[7]);
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playSFX(&voiceAttributes, &VAGBank.samples[7]);
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//~ sample = 0;
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//~ setXAsample(&XABank.samples[sample], &filter);
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lastPad = PAD;
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@ -576,14 +571,14 @@ void callback() {
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curLvl.actorPtr->body->gForce.vy = -200;
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}
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timer = 10;
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playSFX(&voiceAttributes, &VAGBank[4]);
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playSFX(&voiceAttributes, &VAGBank.samples[4]);
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lastPad = PAD;
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}
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if ( !(PAD & Cross) && lastPad & Cross ) {
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lastPad = PAD;
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}
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if ( PAD & Circle && !(PAD & lastPad) ){
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playSFX(&voiceAttributes, &VAGBank[5]);
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playSFX(&voiceAttributes, &VAGBank.samples[5]);
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lastPad = PAD;
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}
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if ( !(PAD & Circle) && lastPad & Circle ) {
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