Use lvl1 as default
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@ -76,6 +76,7 @@ typedef struct CAMPOS {
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SVECTOR rot;
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} CAMPOS;
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// Blender cam ~= PSX cam with these settings :
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// NTSC - 320x240, PAL 320x256, pixel ratio 1:1,
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// cam focal length : perspective 90° ( 16 mm ))
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@ -36,7 +36,9 @@ u_long overlaySize = 0;
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#include "../levels/level0.h"
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#include "../levels/level1.h"
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volatile u_char level = 0;
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//FIXME : Refresh BGc, lightmatrix on ovly upload...
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volatile u_char level = 1;
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// level 1 : 8003F05C -2147225508
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// level 0 : 800AF744 -2146764988
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// 80010000 -2147418112 -> -2147483648
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