Use lvl1 as default

This commit is contained in:
ABelliqueux 2021-06-23 19:38:16 +02:00
parent 379504c40e
commit c11e2b3011
2 changed files with 87 additions and 84 deletions

View File

@ -76,6 +76,7 @@ typedef struct CAMPOS {
SVECTOR rot;
} CAMPOS;
// Blender cam ~= PSX cam with these settings :
// NTSC - 320x240, PAL 320x256, pixel ratio 1:1,
// cam focal length : perspective 90° ( 16 mm ))

View File

@ -36,7 +36,9 @@ u_long overlaySize = 0;
#include "../levels/level0.h"
#include "../levels/level1.h"
volatile u_char level = 0;
//FIXME : Refresh BGc, lightmatrix on ovly upload...
volatile u_char level = 1;
// level 1 : 8003F05C -2147225508
// level 0 : 800AF744 -2146764988
// 80010000 -2147418112 -> -2147483648