Add nugget as a submodule
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.gitmodules
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[submodule "thirdparty/nugget"]
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path = thirdparty/nugget
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url = https://github.com/pcsx-redux/nugget.git
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32
Makefile
32
Makefile
@ -11,7 +11,6 @@ src/psx.c \
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src/space.c \
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src/space.c \
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levels/level0.c \
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levels/level0.c \
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levels/level1.c \
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levels/level1.c \
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../common/crt0/crt0.s \
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TIM/home.tim \
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TIM/home.tim \
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TIM/cat.tim \
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TIM/cat.tim \
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TIM/lara.tim \
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TIM/lara.tim \
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@ -26,32 +25,5 @@ OVERLAYSCRIPT ?= overlay.ld
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OVERLAYSECTION ?= .lvl0 .lvl1
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OVERLAYSECTION ?= .lvl0 .lvl1
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# img2tim -t -bpp 8 -org 320 0 -plt 0 481 -o bg.tim bg.png
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# img2tim -t -bpp 8 -org 320 0 -plt 0 481 -o bg.tim bg.png
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include ./common.mk
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CPPFLAGS += -I../psyq/include
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include ./thirdparty/nugget/common.mk \
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LDFLAGS += -L../psyq/lib
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LDFLAGS += -Wl,--start-group
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LDFLAGS += -lapi
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LDFLAGS += -lc
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LDFLAGS += -lc2
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LDFLAGS += -lcard
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LDFLAGS += -lcomb
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LDFLAGS += -lds
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LDFLAGS += -letc
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LDFLAGS += -lgpu
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LDFLAGS += -lgs
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LDFLAGS += -lgte
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LDFLAGS += -lgun
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LDFLAGS += -lhmd
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LDFLAGS += -lmath
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LDFLAGS += -lmcrd
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LDFLAGS += -lmcx
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LDFLAGS += -lpad
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LDFLAGS += -lpress
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LDFLAGS += -lsio
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LDFLAGS += -lsnd
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LDFLAGS += -lspu
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LDFLAGS += -ltap
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LDFLAGS += -lcd
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LDFLAGS += -Wl,--end-group
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include ../common.mk \
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11
README.md
11
README.md
@ -35,7 +35,6 @@ Real-time 3D / 8bpp background / 4bpp background
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* Up, Down, Left Right, L3 (Dualshock) : Move actor.
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* Up, Down, Left Right, L3 (Dualshock) : Move actor.
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* X : "Jump" .
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* X : "Jump" .
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* Select : Switch level.
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* Select : Switch level.
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## Planned
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## Planned
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@ -44,16 +43,16 @@ Real-time 3D / 8bpp background / 4bpp background
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# Compiling
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# Compiling
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You need to install [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) and the [pcsx-redux emulator and Nugget+PsyQ SDK](https://github.com/ABelliqueux/nolibgs_hello_worlds#setting-up-the-sdk--modern-gcc--psyq-aka-nuggetpsyq) before
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You need to install [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) and the [Nugget+PsyQ SDK](https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/newtree#installation) before
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you can build the engine. Put `mkpsxiso` and `pcsx-redux` in your $PATH and you should be good to go.
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you can build the engine. Put `mkpsxiso` and `pcsx-redux` in your $PATH and you should be good to go.
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1. Clone this repo in `(...)/pcsx-redux/src/mips/` as a new project :
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1. Clone this repo in your nugget+PsyQ folder as a new project :
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```bash
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```bash
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git clone https://github.com/ABelliqueux/3dcam-headers my-project
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git clone https://github.com/ABelliqueux/3dcam-headers --recursive my-project
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```
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```
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2. Navigate to that folder in a terminal :
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2. Navigate to that folder in a terminal :
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```bash
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```bash
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cd /pcsx-redux/src/mips/my-project
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cd my-project
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```
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```
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3. Type `./isotest.sh`. This should compile the example, build an iso with `mkpsxiso` and launch it with `pcsx-redux`.
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3. Type `./isotest.sh`. This should compile the example, build an iso with `mkpsxiso` and launch it with `pcsx-redux`.
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On first launch, `pcsx-redux` will ask for a PSX bios. You can use your own or [the open source OpenBios](https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/openbios).
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On first launch, `pcsx-redux` will ask for a PSX bios. You can use your own or [the open source OpenBios](https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/openbios).
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@ -73,7 +72,7 @@ First, comment out line 28 in `main.c`, so that the PSX won't look for the data
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// #define USECD
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// #define USECD
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```
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```
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The address we have to load the data to is defined by the 'load_all_overlays_here' symbol in `main.map`.
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The address we have to load the data to is defined by the 'load_all_overlays_here' symbol in `main.map`.
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The provided `ovly_upload_helper.sh` script takes care of finding that address depending on the ps-exe name.
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The provided `ovly_upload_helper.sh` bash script takes care of finding that address depending on the ps-exe name.
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Thus, to load `Overlay.lvl1` and `main.ps-exe` in the psx ram, use :
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Thus, to load `Overlay.lvl1` and `main.ps-exe` in the psx ram, use :
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```bash
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```bash
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./ovly_upload_helper.sh Overlay.lvl1 main.ps-exe /dev/ttyUSB0
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./ovly_upload_helper.sh Overlay.lvl1 main.ps-exe /dev/ttyUSB0
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39
common.mk
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common.mk
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# If you change this to exe, you'll have to rename the file ./thirdparty/nugget/ps-exe.ld too.
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TYPE = ps-exe
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SRCS += ./thirdparty/nugget/common/crt0/crt0.s
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# Check subfolder and current folder for psyq libs
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CPPFLAGS += -I../thirdparty/nugget/psyq/include -I./thirdparty/nugget/psyq/include -I./psyq-4_7-converted/include -I../psyq-4_7-converted/include -I./psyq-4.7-converted-full/include -I../psyq-4.7-converted-full/include -I./psyq/include -I../psyq/include
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LDFLAGS += -L../thirdparty/nugget/psyq/lib -L./thirdparty/nugget/psyq/lib -L./psyq-4_7-converted/lib -L../psyq-4_7-converted/lib -L./psyq-4.7-converted-full/lib -L../psyq-4.7-converted-full/lib -L./psyq/lib -L../psyq/lib
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LDFLAGS += -Wl,--start-group
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LDFLAGS += -lapi
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LDFLAGS += -lc
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LDFLAGS += -lc2
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LDFLAGS += -lcard
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LDFLAGS += -lcomb
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LDFLAGS += -lds
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LDFLAGS += -letc
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LDFLAGS += -lgpu
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LDFLAGS += -lgs
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LDFLAGS += -lgte
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LDFLAGS += -lgun
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LDFLAGS += -lhmd
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LDFLAGS += -lmath
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LDFLAGS += -lmcrd
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LDFLAGS += -lmcx
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LDFLAGS += -lpad
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LDFLAGS += -lpress
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LDFLAGS += -lsio
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LDFLAGS += -lsnd
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LDFLAGS += -lspu
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LDFLAGS += -ltap
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LDFLAGS += -lcd
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LDFLAGS += -Wl,--end-group
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# convert TIM file to bin
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%.o: %.tim
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$(PREFIX)-objcopy -I binary --set-section-alignment .data=4 --rename-section .data=.rodata,alloc,load,readonly,data,contents -O elf32-tradlittlemips -B mips $< $@
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# convert VAG files to bin
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%.o: %.vag
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$(PREFIX)-objcopy -I binary --set-section-alignment .data=4 --rename-section .data=.rodata,alloc,load,readonly,data,contents -O elf32-tradlittlemips -B mips $< $@
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@ -25,7 +25,7 @@
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#include "../include/graphics.h"
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#include "../include/graphics.h"
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#include "../include/space.h"
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#include "../include/space.h"
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//~ #define USECD
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#define USECD
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// START OVERLAY
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// START OVERLAY
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extern u_long load_all_overlays_here;
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extern u_long load_all_overlays_here;
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1
thirdparty/nugget
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Submodule
1
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Subproject commit 6483f1e13b5c89932500129548e8aa8f2a026f25
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