Don't use textures/ligthing on far primitives #14

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opened 2021-07-06 11:41:21 +02:00 by ABelliqueux · 0 comments
ABelliqueux commented 2021-07-06 11:41:21 +02:00 (Migrated from github.com)

In order to improve rendering time, selectively apply texturing/lighting to primitives according to their p value.

In order to improve rendering time, selectively apply texturing/lighting to primitives according to their `p` value.
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