example level compiles correctly but crashes in emulator. #17
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Reference: ABelliqueux/3dcam-headers#17
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After compiling out of the box, the example level seems not to load correctly.
Can't really figure out what's wrong here, posting two screenshots.
The gouraud cube seems to render fine but there's apparently some problem with texture loading, can't really figure out what's happening here.
EDIT: the real problem was just the crashing, the textures should be correct. Anyway switching to level 1 caused all kinds of graphical glitches before crashing.
After bisecting, it seems that the first bad commit producing crashes is
1dd7405244
.The binary that's present in
56a9fa382f
doesn't suffer from the same problem though and is clearly made after1dd7405244
.I suspect this has to do with different versions of components of the compilation environment, I'll try to fix in current and let you know.
Update: reverting
1dd7405244
does in fact avoid crashes, even though the program now seem to crush when X is pressed.