Light matrix should be updated on moving meshes #2

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opened 2021-06-24 21:41:57 +02:00 by ABelliqueux · 1 comment
ABelliqueux commented 2021-06-24 21:41:57 +02:00 (Migrated from github.com)

When an object rotates, light should not rotate with it :)

When an object rotates, light should not rotate with it :)
ABelliqueux commented 2021-06-25 15:00:12 +02:00 (Migrated from github.com)

Partly done :
e6560cc1d6/src/main.c (L566)

This should be applied to all meshes I guess...

Partly done : https://github.com/ABelliqueux/3dcam-headers/blob/e6560cc1d6c142483f353d8f2cb8951bc798a269/src/main.c#L566 This should be applied to all meshes I guess...
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