21 lines
677 B
C
21 lines
677 B
C
#pragma once
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#include <sys/types.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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#include "../include/defines.h"
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#include "../include/math.h"
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#include "../include/macros.h"
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#include "../custom_types.h"
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short checkLineW( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
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short checkLineS( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
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VECTOR getIntCollision(BODY one, BODY two);
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VECTOR getExtCollision(BODY one, BODY two);
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void checkBodyCol(BODY * one, BODY * two);
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void applyAngMom(LEVEL curLvl );
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void ResolveCollision( BODY * one, BODY * two );
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VECTOR angularMom(BODY body);
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void applyAcceleration(BODY * actor, int dt);
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u_int jump(BODY * actor, int dt);
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