33 lines
1.0 KiB
C
33 lines
1.0 KiB
C
#pragma once
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#include <sys/types.h>
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#include <libgte.h>
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// Camera modes
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#define ACTOR 0
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#define ROTATE 1
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#define FIXED 2
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#define TRACK 3
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#define FLYCAM 4
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#define FOLLOW 5
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typedef struct{
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int x, xv; // x: current value += xv : new value
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int y, yv; // x,y,z, vx, vy, vz are in PSX units (ONE == 4096)
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int z, zv;
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int pan, panv;
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int tilt, tiltv;
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int rol;
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SVECTOR * pos;
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SVECTOR * rot;
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SVECTOR dvs;
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MATRIX * mat;
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} CAMERA;
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void getCameraXZ(int * x, int * z, int actorX, int actorZ, int angle, int distance);
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void getCameraXZY(int * x, int * z, int * y, int actorX, int actorZ, int actorY, int angle, int angleX, int distance);
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void getCameraZY( int * z, int * y, int actorZ, int actorY, int angleX, int distance);
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void applyCamera(CAMERA * cam);
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void setCameraPos(CAMERA * camera, SVECTOR * pos, SVECTOR * rot);
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void setCameraMode(LEVEL * curLvl, CAMERA * camera, VECTOR * posToActor, VECTOR * angle, VECTOR * angleCam, short curCamAngle, int camMode, int * lerping);
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