3dcam-headers/levels/level0.c

5220 lines
84 KiB
C

#include "level0.h"
CVECTOR level0_BGc = { 134, 231, 229, 0 };
VECTOR level0_BKc = { 173, 173, 173, 0 };
MESH_ANIMS_TRACKS level0_modelCube_001_anims = {
5,
{
&level0_modelCube_001_anim_KeyAction_003,
&level0_modelCube_001_anim_KeyAction_001,
&level0_modelCube_001_anim_KeyAction_002,
&level0_modelCube_001_anim_KeyAction,
&level0_modelCube_001_anim_KeyAction_004
}
};
VANIM level0_modelCube_001_anim_KeyAction_003 = {
9, // number of frames e.g 20
8, // number of vertices e.g 21
-1, // anim cursor : -1 means not playing back
0, // lerp cursor
0, // loop : if -1 , infinite loop, if n > 0, loop n times
1, // playback direction (1 or -1)
0, // ping pong animation (A>B>A)
0, // use lerp to interpolate keyframes
{ // vertex pos as BVECTORs e.g 20 * 21 BVECTORS
//Frame 0
{ -6,38,-6 },
{ -27,-24,-27 },
{ -6,38,6 },
{ -27,-24,27 },
{ 6,38,-6 },
{ 27,-24,-27 },
{ 6,38,6 },
{ 27,-24,27 },
//Frame 1
{ -8,38,-8 },
{ -25,-24,-25 },
{ -8,38,8 },
{ -25,-24,25 },
{ 8,38,-8 },
{ 25,-24,-25 },
{ 8,38,8 },
{ 25,-24,25 },
//Frame 2
{ -15,38,-15 },
{ -19,-24,-19 },
{ -15,38,15 },
{ -19,-24,19 },
{ 15,38,-15 },
{ 19,-24,-19 },
{ 15,38,15 },
{ 19,-24,19 },
//Frame 3
{ -23,38,-23 },
{ -12,-24,-12 },
{ -23,38,23 },
{ -12,-24,12 },
{ 23,38,-23 },
{ 12,-24,-12 },
{ 23,38,23 },
{ 12,-24,12 },
//Frame 4
{ -29,38,-29 },
{ -7,-24,-7 },
{ -29,38,29 },
{ -7,-24,7 },
{ 29,38,-29 },
{ 7,-24,-7 },
{ 29,38,29 },
{ 7,-24,7 },
//Frame 5
{ -31,38,-31 },
{ -6,-24,-6 },
{ -31,38,31 },
{ -6,-24,6 },
{ 31,38,-31 },
{ 6,-24,-6 },
{ 31,38,31 },
{ 6,-24,6 },
//Frame 6
{ -26,38,-26 },
{ -10,-24,-10 },
{ -26,38,26 },
{ -10,-24,10 },
{ 26,38,-26 },
{ 10,-24,-10 },
{ 26,38,26 },
{ 10,-24,10 },
//Frame 7
{ -17,38,-17 },
{ -17,-24,-17 },
{ -17,38,17 },
{ -17,-24,17 },
{ 17,38,-17 },
{ 17,-24,-17 },
{ 17,38,17 },
{ 17,-24,17 },
//Frame 8
{ -9,38,-9 },
{ -25,-24,-25 },
{ -9,38,9 },
{ -25,-24,25 },
{ 9,38,-9 },
{ 25,-24,-25 },
{ 9,38,9 },
{ 25,-24,25 }
}
};
VANIM level0_modelCube_001_anim_KeyAction_001 = {
17, // number of frames e.g 20
8, // number of vertices e.g 21
-1, // anim cursor : -1 means not playing back
0, // lerp cursor
0, // loop : if -1 , infinite loop, if n > 0, loop n times
1, // playback direction (1 or -1)
0, // ping pong animation (A>B>A)
0, // use lerp to interpolate keyframes
{ // vertex pos as BVECTORs e.g 20 * 21 BVECTORS
//Frame 0
{ -9,33,-9 },
{ -25,-19,-25 },
{ -9,33,9 },
{ -25,-19,25 },
{ 9,33,-9 },
{ 25,-19,-25 },
{ 9,33,9 },
{ 25,-19,25 },
//Frame 1
{ -9,35,-9 },
{ -25,-21,-25 },
{ -9,35,9 },
{ -25,-21,25 },
{ 9,35,-9 },
{ 25,-21,-25 },
{ 9,35,9 },
{ 25,-21,25 },
//Frame 2
{ -9,42,-9 },
{ -25,-28,-25 },
{ -9,42,9 },
{ -25,-28,25 },
{ 9,42,-9 },
{ 25,-28,-25 },
{ 9,42,9 },
{ 25,-28,25 },
//Frame 3
{ -9,53,-9 },
{ -25,-38,-25 },
{ -9,53,9 },
{ -25,-38,25 },
{ 9,53,-9 },
{ 25,-38,-25 },
{ 9,53,9 },
{ 25,-38,25 },
//Frame 4
{ -9,66,-9 },
{ -25,-52,-25 },
{ -9,66,9 },
{ -25,-52,25 },
{ 9,66,-9 },
{ 25,-52,-25 },
{ 9,66,9 },
{ 25,-52,25 },
//Frame 5
{ -9,81,-9 },
{ -25,-66,-25 },
{ -9,81,9 },
{ -25,-66,25 },
{ 9,81,-9 },
{ 25,-66,-25 },
{ 9,81,9 },
{ 25,-66,25 },
//Frame 6
{ -9,94,-9 },
{ -25,-80,-25 },
{ -9,94,9 },
{ -25,-80,25 },
{ 9,94,-9 },
{ 25,-80,-25 },
{ 9,94,9 },
{ 25,-80,25 },
//Frame 7
{ -9,105,-9 },
{ -25,-91,-25 },
{ -9,105,9 },
{ -25,-91,25 },
{ 9,105,-9 },
{ 25,-91,-25 },
{ 9,105,9 },
{ 25,-91,25 },
//Frame 8
{ -9,112,-9 },
{ -25,-97,-25 },
{ -9,112,9 },
{ -25,-97,25 },
{ 9,112,-9 },
{ 25,-97,-25 },
{ 9,112,9 },
{ 25,-97,25 },
//Frame 9
{ -9,114,-9 },
{ -25,-99,-25 },
{ -9,114,9 },
{ -25,-99,25 },
{ 9,114,-9 },
{ 25,-99,-25 },
{ 9,114,9 },
{ 25,-99,25 },
//Frame 10
{ -9,111,-9 },
{ -25,-97,-25 },
{ -9,111,9 },
{ -25,-97,25 },
{ 9,111,-9 },
{ 25,-97,-25 },
{ 9,111,9 },
{ 25,-97,25 },
//Frame 11
{ -9,103,-9 },
{ -25,-88,-25 },
{ -9,103,9 },
{ -25,-88,25 },
{ 9,103,-9 },
{ 25,-88,-25 },
{ 9,103,9 },
{ 25,-88,25 },
//Frame 12
{ -9,89,-9 },
{ -25,-75,-25 },
{ -9,89,9 },
{ -25,-75,25 },
{ 9,89,-9 },
{ 25,-75,-25 },
{ 9,89,9 },
{ 25,-75,25 },
//Frame 13
{ -9,73,-9 },
{ -25,-59,-25 },
{ -9,73,9 },
{ -25,-59,25 },
{ 9,73,-9 },
{ 25,-59,-25 },
{ 9,73,9 },
{ 25,-59,25 },
//Frame 14
{ -9,57,-9 },
{ -25,-43,-25 },
{ -9,57,9 },
{ -25,-43,25 },
{ 9,57,-9 },
{ 25,-43,-25 },
{ 9,57,9 },
{ 25,-43,25 },
//Frame 15
{ -9,44,-9 },
{ -25,-30,-25 },
{ -9,44,9 },
{ -25,-30,25 },
{ 9,44,-9 },
{ 25,-30,-25 },
{ 9,44,9 },
{ 25,-30,25 },
//Frame 16
{ -9,36,-9 },
{ -25,-22,-25 },
{ -9,36,9 },
{ -25,-22,25 },
{ 9,36,-9 },
{ 25,-22,-25 },
{ 9,36,9 },
{ 25,-22,25 }
}
};
VANIM level0_modelCube_001_anim_KeyAction_002 = {
13, // number of frames e.g 20
8, // number of vertices e.g 21
-1, // anim cursor : -1 means not playing back
0, // lerp cursor
0, // loop : if -1 , infinite loop, if n > 0, loop n times
1, // playback direction (1 or -1)
0, // ping pong animation (A>B>A)
0, // use lerp to interpolate keyframes
{ // vertex pos as BVECTORs e.g 20 * 21 BVECTORS
//Frame 0
{ -9,33,-9 },
{ -25,-19,-25 },
{ -9,33,9 },
{ -25,-19,25 },
{ 9,33,-9 },
{ 25,-19,-25 },
{ 9,33,9 },
{ 25,-19,25 },
//Frame 1
{ -9,37,-9 },
{ -25,-23,-25 },
{ -9,37,9 },
{ -25,-23,25 },
{ 9,37,-9 },
{ 25,-23,-25 },
{ 9,37,9 },
{ 25,-23,25 },
//Frame 2
{ -9,48,-9 },
{ -25,-34,-25 },
{ -9,48,9 },
{ -25,-34,25 },
{ 9,48,-9 },
{ 25,-34,-25 },
{ 9,48,9 },
{ 25,-34,25 },
//Frame 3
{ -9,65,-9 },
{ -25,-51,-25 },
{ -9,65,9 },
{ -25,-51,25 },
{ 9,65,-9 },
{ 25,-51,-25 },
{ 9,65,9 },
{ 25,-51,25 },
//Frame 4
{ -9,84,-9 },
{ -25,-70,-25 },
{ -9,84,9 },
{ -25,-70,25 },
{ 9,84,-9 },
{ 25,-70,-25 },
{ 9,84,9 },
{ 25,-70,25 },
//Frame 5
{ -9,100,-9 },
{ -25,-86,-25 },
{ -9,100,9 },
{ -25,-86,25 },
{ 9,100,-9 },
{ 25,-86,-25 },
{ 9,100,9 },
{ 25,-86,25 },
//Frame 6
{ -9,111,-9 },
{ -25,-96,-25 },
{ -9,111,9 },
{ -25,-96,25 },
{ 9,111,-9 },
{ 25,-96,-25 },
{ 9,111,9 },
{ 25,-96,25 },
//Frame 7
{ -9,114,-9 },
{ -25,-99,-25 },
{ -9,114,9 },
{ -25,-99,25 },
{ 9,114,-9 },
{ 25,-99,-25 },
{ 9,114,9 },
{ 25,-99,25 },
//Frame 8
{ -9,108,-9 },
{ -25,-93,-25 },
{ -9,108,9 },
{ -25,-93,25 },
{ 9,108,-9 },
{ 25,-93,-25 },
{ 9,108,9 },
{ 25,-93,25 },
//Frame 9
{ -9,93,-9 },
{ -25,-79,-25 },
{ -9,93,9 },
{ -25,-79,25 },
{ 9,93,-9 },
{ 25,-79,-25 },
{ 9,93,9 },
{ 25,-79,25 },
//Frame 10
{ -9,72,-9 },
{ -25,-58,-25 },
{ -9,72,9 },
{ -25,-58,25 },
{ 9,72,-9 },
{ 25,-58,-25 },
{ 9,72,9 },
{ 25,-58,25 },
//Frame 11
{ -9,52,-9 },
{ -25,-38,-25 },
{ -9,52,9 },
{ -25,-38,25 },
{ 9,52,-9 },
{ 25,-38,-25 },
{ 9,52,9 },
{ 25,-38,25 },
//Frame 12
{ -9,38,-9 },
{ -25,-24,-25 },
{ -9,38,9 },
{ -25,-24,25 },
{ 9,38,-9 },
{ 25,-24,-25 },
{ 9,38,9 },
{ 25,-24,25 }
}
};
VANIM level0_modelCube_001_anim_KeyAction = {
14, // number of frames e.g 20
8, // number of vertices e.g 21
-1, // anim cursor : -1 means not playing back
0, // lerp cursor
0, // loop : if -1 , infinite loop, if n > 0, loop n times
1, // playback direction (1 or -1)
0, // ping pong animation (A>B>A)
0, // use lerp to interpolate keyframes
{ // vertex pos as BVECTORs e.g 20 * 21 BVECTORS
//Frame 0
{ -6,38,-6 },
{ -27,-24,-27 },
{ -6,38,6 },
{ -27,-24,27 },
{ 6,38,-6 },
{ 27,-24,-27 },
{ 6,38,6 },
{ 27,-24,27 },
//Frame 1
{ -7,38,-7 },
{ -26,-24,-26 },
{ -7,38,7 },
{ -26,-24,26 },
{ 7,38,-7 },
{ 26,-24,-26 },
{ 7,38,7 },
{ 26,-24,26 },
//Frame 2
{ -10,38,-10 },
{ -24,-24,-24 },
{ -10,38,10 },
{ -24,-24,24 },
{ 10,38,-10 },
{ 24,-24,-24 },
{ 10,38,10 },
{ 24,-24,24 },
//Frame 3
{ -14,38,-14 },
{ -20,-24,-20 },
{ -14,38,14 },
{ -20,-24,20 },
{ 14,38,-14 },
{ 20,-24,-20 },
{ 14,38,14 },
{ 20,-24,20 },
//Frame 4
{ -20,38,-20 },
{ -15,-24,-15 },
{ -20,38,20 },
{ -15,-24,15 },
{ 20,38,-20 },
{ 15,-24,-15 },
{ 20,38,20 },
{ 15,-24,15 },
//Frame 5
{ -25,38,-25 },
{ -11,-24,-11 },
{ -25,38,25 },
{ -11,-24,11 },
{ 25,38,-25 },
{ 11,-24,-11 },
{ 25,38,25 },
{ 11,-24,11 },
//Frame 6
{ -29,38,-29 },
{ -7,-24,-7 },
{ -29,38,29 },
{ -7,-24,7 },
{ 29,38,-29 },
{ 7,-24,-7 },
{ 29,38,29 },
{ 7,-24,7 },
//Frame 7
{ -31,38,-31 },
{ -6,-24,-6 },
{ -31,38,31 },
{ -6,-24,6 },
{ 31,38,-31 },
{ 6,-24,-6 },
{ 31,38,31 },
{ 6,-24,6 },
//Frame 8
{ -30,38,-30 },
{ -6,-24,-6 },
{ -30,38,30 },
{ -6,-24,6 },
{ 30,38,-30 },
{ 6,-24,-6 },
{ 30,38,30 },
{ 6,-24,6 },
//Frame 9
{ -28,38,-28 },
{ -8,-24,-8 },
{ -28,38,28 },
{ -8,-24,8 },
{ 28,38,-28 },
{ 8,-24,-8 },
{ 28,38,28 },
{ 8,-24,8 },
//Frame 10
{ -23,38,-23 },
{ -13,-24,-13 },
{ -23,38,23 },
{ -13,-24,13 },
{ 23,38,-23 },
{ 13,-24,-13 },
{ 23,38,23 },
{ 13,-24,13 },
//Frame 11
{ -16,38,-16 },
{ -18,-24,-18 },
{ -16,38,16 },
{ -18,-24,18 },
{ 16,38,-16 },
{ 18,-24,-18 },
{ 16,38,16 },
{ 18,-24,18 },
//Frame 12
{ -11,38,-11 },
{ -23,-24,-23 },
{ -11,38,11 },
{ -23,-24,23 },
{ 11,38,-11 },
{ 23,-24,-23 },
{ 11,38,11 },
{ 23,-24,23 },
//Frame 13
{ -7,38,-7 },
{ -26,-24,-26 },
{ -7,38,7 },
{ -26,-24,26 },
{ 7,38,-7 },
{ 26,-24,-26 },
{ 7,38,7 },
{ 26,-24,26 }
}
};
VANIM level0_modelCube_001_anim_KeyAction_004 = {
11, // number of frames e.g 20
8, // number of vertices e.g 21
-1, // anim cursor : -1 means not playing back
0, // lerp cursor
0, // loop : if -1 , infinite loop, if n > 0, loop n times
1, // playback direction (1 or -1)
0, // ping pong animation (A>B>A)
0, // use lerp to interpolate keyframes
{ // vertex pos as BVECTORs e.g 20 * 21 BVECTORS
//Frame 0
{ -6,38,-6 },
{ -27,-24,-27 },
{ -6,38,6 },
{ -27,-24,27 },
{ 6,38,-6 },
{ 27,-24,-27 },
{ 6,38,6 },
{ 27,-24,27 },
//Frame 1
{ -7,38,-7 },
{ -26,-24,-26 },
{ -7,38,7 },
{ -26,-24,26 },
{ 7,38,-7 },
{ 26,-24,-26 },
{ 7,38,7 },
{ 26,-24,26 },
//Frame 2
{ -12,38,-12 },
{ -22,-24,-22 },
{ -12,38,12 },
{ -22,-24,22 },
{ 12,38,-12 },
{ 22,-24,-22 },
{ 12,38,12 },
{ 22,-24,22 },
//Frame 3
{ -19,38,-19 },
{ -16,-24,-16 },
{ -19,38,19 },
{ -16,-24,16 },
{ 19,38,-19 },
{ 16,-24,-16 },
{ 19,38,19 },
{ 16,-24,16 },
//Frame 4
{ -26,38,-26 },
{ -10,-24,-10 },
{ -26,38,26 },
{ -10,-24,10 },
{ 26,38,-26 },
{ 10,-24,-10 },
{ 26,38,26 },
{ 10,-24,10 },
//Frame 5
{ -30,38,-30 },
{ -7,-24,-7 },
{ -30,38,30 },
{ -7,-24,7 },
{ 30,38,-30 },
{ 7,-24,-7 },
{ 30,38,30 },
{ 7,-24,7 },
//Frame 6
{ -31,38,-31 },
{ -6,-24,-6 },
{ -31,38,31 },
{ -6,-24,6 },
{ 31,38,-31 },
{ 6,-24,-6 },
{ 31,38,31 },
{ 6,-24,6 },
//Frame 7
{ -28,38,-28 },
{ -8,-24,-8 },
{ -28,38,28 },
{ -8,-24,8 },
{ 28,38,-28 },
{ 8,-24,-8 },
{ 28,38,28 },
{ 8,-24,8 },
//Frame 8
{ -22,38,-22 },
{ -14,-24,-14 },
{ -22,38,22 },
{ -14,-24,14 },
{ 22,38,-22 },
{ 14,-24,-14 },
{ 22,38,22 },
{ 14,-24,14 },
//Frame 9
{ -14,38,-14 },
{ -20,-24,-20 },
{ -14,38,14 },
{ -20,-24,20 },
{ 14,38,-14 },
{ 20,-24,-20 },
{ 14,38,14 },
{ 20,-24,20 },
//Frame 10
{ -8,38,-8 },
{ -26,-24,-26 },
{ -8,38,8 },
{ -26,-24,26 },
{ 8,38,-8 },
{ 26,-24,-26 },
{ 8,38,8 },
{ 26,-24,26 }
}
};
CAMPOS level0_camPos_Camera = {
{ -770,459,623 },
{ 301,531,0 }
};
CAMPATH level0_camPath = {
0,
0,
0,
{0}
};
MATRIX level0_lgtmat = {
-437, 813, -441, // L1
-83, 813, -615, // L2
0, 0, 0
};
MATRIX level0_cmat = {
// L1 L2 L3
4096, 4096, 0, // R
3797, 904, 0, // G
0, 0, 0 // B
};
SVECTOR level0_modelCube_mesh[] = {
{ -32,33,33,0 },
{ 33,33,33,0 },
{ 33,33,-32,0 },
{ -32,33,-32,0 },
{ -32,-32,33,0 },
{ 33,-32,33,0 },
{ 33,-32,-32,0 },
{ -32,-32,-32,0 }
};
SVECTOR level0_modelCube_normal[] = {
2575,-1874,-2575, 0,
-2575,-1874,-2575, 0,
-2575,-1874,2575, 0,
2575,-1874,2575, 0,
2079,2851,-2079, 0,
-2079,2851,-2079, 0,
-2079,2851,2079, 0,
2079,2851,2079, 0
};
CVECTOR level0_modelCube_color[] = {
255,236,0, 0,
255,237,0, 0,
255,237,0, 0,
255,235,0, 0,
255,8,0, 0,
255,2,0, 0,
255,6,2, 0,
254,3,0, 0,
229,0,255, 0,
229,0,255, 0,
232,21,232, 0,
229,0,255, 0,
0,12,255, 0,
5,16,250, 0,
2,13,253, 0,
0,12,255, 0,
0,255,26, 0,
4,251,25, 0,
0,255,26, 0,
0,255,26, 0,
0,248,255, 0,
0,248,255, 0,
0,248,255, 0,
0,248,255, 0
};
PRIM level0_modelCube_index[] = {
0,1,2,3,8,
4,7,6,5,8,
0,4,5,1,8,
1,5,6,2,8,
2,6,7,3,8,
4,0,3,7,8
};
BODY level0_modelCube_body = {
{0, 0, 0, 0},
0,-181,23, 0,
0,-1024,0, 0,
8,
ONE/8,
-33,-32,-33, 0,
33,32,33, 0,
1024,
0
};
TMESH level0_modelCube = {
level0_modelCube_mesh,
level0_modelCube_normal,
0,
level0_modelCube_color,
6
};
MESH level0_meshCube = {
24,
&level0_modelCube,
level0_modelCube_index,
0,
0,
{0}, // Matrix
{0,-181,23, 0}, // position
{0,-1024,0, 0}, // rotation
0, // isProp
1, // isRigidBody
0, // isStaticBody
0, // isRound
0, // isPrism
0, // isAnim
1, // isActor
0, // isLevel
0, // isWall
0, // isBG
0, // isSprite
0, // p
0, // otz
&level0_modelCube_body,
&level0_modelCube_001_anims, // Mesh anim tracks
0, // Current VANIM
0,
0 // Screen space coordinates
};
SVECTOR level0_modelCube_001_mesh[] = {
{ -5,34,-5,0 },
{ -27,-18,-27,0 },
{ -5,34,6,0 },
{ -27,-18,28,0 },
{ 6,34,-5,0 },
{ 28,-18,-27,0 },
{ 6,34,6,0 },
{ 28,-18,28,0 }
};
SVECTOR level0_modelCube_001_normal[] = {
2249,-2581,2249, 0,
2466,2148,2466, 0,
2249,-2581,-2249, 0,
2466,2148,-2466, 0,
-2249,-2581,2249, 0,
-2466,2148,2466, 0,
-2249,-2581,-2249, 0,
-2466,2148,-2466, 0
};
CVECTOR level0_modelCube_001_color[] = {
80, 80, 80, 0,
128, 128, 128, 0,
128, 128, 128, 0,
80, 80, 80, 0,
128, 128, 128, 0,
128, 128, 128, 0,
80, 80, 80, 0,
128, 128, 128, 0,
128, 128, 128, 0,
80, 80, 80, 0,
128, 128, 128, 0,
128, 128, 128, 0,
80, 80, 80, 0,
128, 128, 128, 0,
128, 128, 128, 0,
80, 80, 80, 0,
128, 128, 128, 0,
128, 128, 128, 0
};
PRIM level0_modelCube_001_index[] = {
0,1,3,2,8,
2,3,7,6,8,
6,7,5,4,8,
4,5,1,0,8,
2,6,4,0,8,
7,3,1,5,8
};
BODY level0_modelCube_001_body = {
{0, 0, 0, 0},
-166,-215,-358, 0,
0,0,0, 0,
8,
ONE/8,
-27,-19,-27, 0,
27,33,27, 0,
0,
0
};
TMESH level0_modelCube_001 = {
level0_modelCube_001_mesh,
level0_modelCube_001_normal,
0,
level0_modelCube_001_color,
6
};
MESH level0_meshCube_001 = {
24,
&level0_modelCube_001,
level0_modelCube_001_index,
0,
0,
{0}, // Matrix
{-166,-215,-358, 0}, // position
{0,0,0, 0}, // rotation
1, // isProp
1, // isRigidBody
0, // isStaticBody
0, // isRound
0, // isPrism
1, // isAnim
0, // isActor
0, // isLevel
0, // isWall
0, // isBG
0, // isSprite
0, // p
0, // otz
&level0_modelCube_001_body,
&level0_modelCube_001_anims, // Mesh anim tracks
0, // Current VANIM
&level0_nodePlane,
0 // Screen space coordinates
};
SVECTOR level0_modelPlane_000_mesh[] = {
{ 307,-244,481,0 },
{ -370,39,481,0 },
{ -105,16,481,0 },
{ 425,-31,481,0 },
{ 319,-21,481,0 },
{ -435,-179,481,0 },
{ -223,-197,481,0 },
{ -211,25,481,0 },
{ -423,43,481,0 },
{ -382,-184,481,0 },
{ -264,29,481,0 },
{ -64,-211,481,0 },
{ -11,-216,481,0 },
{ 148,-230,481,0 },
{ 107,-3,481,0 },
{ 160,-8,481,0 },
{ 254,-239,481,0 },
{ -170,-202,481,0 },
{ -317,34,481,0 },
{ -158,20,481,0 },
{ -329,-188,481,0 },
{ -276,-193,481,0 },
{ -52,11,481,0 },
{ 1,6,481,0 },
{ -117,-207,481,0 },
{ 266,-17,481,0 },
{ 54,2,481,0 },
{ 213,-12,481,0 },
{ 42,-221,481,0 },
{ 95,-225,481,0 },
{ 360,-248,481,0 },
{ 201,-234,481,0 },
{ 372,-26,481,0 },
{ 413,-253,481,0 }
};
SVECTOR level0_modelPlane_000_normal[] = {
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0,
0,0,4096, 0
};
SVECTOR level0_modelPlane_000_uv[] = {
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0
};
CVECTOR level0_modelPlane_000_color[] = {
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0
};
PRIM level0_modelPlane_000_index[] = {
1,9,5,8,8,
18,20,9,1,8,
10,21,20,18,8,
7,6,21,10,8,
19,17,6,7,8,
2,24,17,19,8,
22,11,24,2,8,
23,12,11,22,8,
26,28,12,23,8,
14,29,28,26,8,
15,13,29,14,8,
27,31,13,15,8,
25,16,31,27,8,
4,0,16,25,8,
32,30,0,4,8,
3,33,30,32,8
};
BODY level0_modelPlane_000_body = {
{0, 0, 0, 0},
0,-7,0, 0,
0,0,0, 0,
8,
ONE/8,
-435,-254,481, 0,
424,43,481, 0,
0,
0
};
TMESH level0_modelPlane_000 = {
level0_modelPlane_000_mesh,
level0_modelPlane_000_normal,
level0_modelPlane_000_uv,
level0_modelPlane_000_color,
16
};
extern unsigned long _binary_TIM_woods_tim_start[];
extern unsigned long _binary_TIM_woods_tim_end[];
extern unsigned long _binary_TIM_woods_tim_length;
TIM_IMAGE level0_tim_woods;
MESH level0_meshPlane_000 = {
64,
&level0_modelPlane_000,
level0_modelPlane_000_index,
&level0_tim_woods,
_binary_TIM_woods_tim_start,
{0}, // Matrix
{0,-7,0, 0}, // position
{0,0,0, 0}, // rotation
0, // isProp
0, // isRigidBody
1, // isStaticBody
0, // isRound
0, // isPrism
0, // isAnim
0, // isActor
0, // isLevel
1, // isWall
0, // isBG
0, // isSprite
0, // p
0, // otz
&level0_modelPlane_000_body,
&level0_modelCube_001_anims, // Mesh anim tracks
0, // Current VANIM
0,
0 // Screen space coordinates
};
SVECTOR level0_modelPlane_001_mesh[] = {
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{ 454,-38,260,0 },
{ 519,-43,195,0 },
{ -323,30,260,0 },
{ 454,-38,195,0 },
{ 65,-4,455,0 },
{ -388,36,325,0 },
{ -323,30,325,0 },
{ 65,-4,195,0 },
{ 65,-4,390,0 },
{ 130,-9,130,0 },
{ -194,19,390,0 },
{ -129,13,260,0 },
{ -64,8,260,0 },
{ -194,19,325,0 },
{ 519,-43,260,0 },
{ 130,-9,455,0 },
{ 65,-4,260,0 },
{ 1,2,325,0 },
{ 130,-9,260,0 },
{ 519,-43,65,0 },
{ 65,-4,325,0 },
{ 389,-32,195,0 },
{ 130,-9,325,0 },
{ 324,-26,195,0 },
{ 195,-15,325,0 },
{ -453,41,520,0 },
{ 260,-21,325,0 },
{ -129,13,130,0 },
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{ -453,41,455,0 },
{ 519,-43,325,0 },
{ -453,41,325,0 },
{ -258,25,325,0 },
{ -129,13,520,0 },
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{ 260,-21,390,0 },
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{ 389,-32,390,0 },
{ -517,47,520,0 },
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{ 195,-15,455,0 },
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{ 130,-9,520,0 },
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{ 389,-32,455,0 },
{ 1,2,130,0 },
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{ -258,25,195,0 },
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{ 1,2,195,0 },
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{ 260,-21,260,0 },
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{ 389,-32,260,0 },
{ 519,-43,0,0 },
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{ -323,30,195,0 },
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{ 389,-32,0,0 },
{ 324,-26,130,0 },
{ 130,-9,195,0 },
{ 195,-15,195,0 },
{ 260,-21,195,0 },
{ -64,8,-130,0 },
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{ 389,-32,-130,0 },
{ -517,47,130,0 },
{ -258,25,65,0 },
{ 1,2,-195,0 },
{ -388,36,130,0 },
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{ 1,2,65,0 },
{ 130,-9,0,0 },
{ 1,2,-260,0 },
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{ 324,-26,0,0 },
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{ 1,2,-130,0 },
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{ 65,-4,0,0 },
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{ 195,-15,0,0 },
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{ 519,-43,-195,0 },
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{ 65,-4,-195,0 },
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{ -129,13,-130,0 },
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{ 260,-21,-195,0 },
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{ -453,41,-130,0 },
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{ -258,25,-130,0 },
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{ 519,-43,-325,0 },
{ 260,-21,-260,0 },
{ 519,-43,-260,0 },
{ 195,-15,-195,0 },
{ 389,-32,-325,0 },
{ -323,30,-455,0 },
{ -64,8,-455,0 },
{ 454,-38,-195,0 },
{ -453,41,-390,0 },
{ 519,-43,-390,0 },
{ -453,41,-260,0 },
{ -388,36,-260,0 },
{ -323,30,-260,0 },
{ -194,19,-390,0 },
{ 324,-26,-455,0 },
{ 324,-26,-390,0 },
{ 324,-26,-520,0 },
{ 260,-21,-325,0 },
{ 65,-4,-260,0 },
{ 389,-32,-390,0 },
{ 195,-15,-260,0 },
{ 324,-26,-325,0 },
{ 324,-26,-260,0 },
{ 389,-32,-260,0 },
{ -517,47,0,0 },
{ -517,47,65,0 },
{ -258,25,-390,0 },
{ -453,41,-325,0 },
{ -388,36,-325,0 },
{ -323,30,-325,0 },
{ -258,25,-325,0 },
{ 65,-4,-455,0 },
{ -129,13,-325,0 },
{ 389,-32,-455,0 },
{ 260,-21,-455,0 },
{ 65,-4,-325,0 },
{ 130,-9,-325,0 },
{ 195,-15,-325,0 },
{ -388,36,-520,0 },
{ -323,30,-520,0 },
{ -453,41,-520,0 },
{ 454,-38,-325,0 },
{ 1,2,-455,0 },
{ 389,-32,-520,0 },
{ -388,36,-390,0 },
{ -323,30,-390,0 },
{ -194,19,-455,0 },
{ -64,8,-520,0 },
{ -129,13,-390,0 },
{ -64,8,-390,0 },
{ 195,-15,-520,0 },
{ 65,-4,-390,0 },
{ 130,-9,-390,0 },
{ 260,-21,-390,0 },
{ 519,-43,-455,0 },
{ 454,-38,-390,0 },
{ -517,47,-455,0 },
{ -258,25,-520,0 },
{ -453,41,-455,0 },
{ -194,19,-520,0 },
{ 260,-21,-520,0 },
{ -258,25,-455,0 },
{ -129,13,-520,0 },
{ -129,13,-455,0 },
{ 1,2,-520,0 },
{ 65,-4,-520,0 },
{ 130,-9,-520,0 },
{ 130,-9,-455,0 },
{ 195,-15,-455,0 },
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{ 454,-38,-520,0 },
{ 454,-38,-455,0 },
{ -517,47,-520,0 },
{ -517,47,-260,0 },
{ -517,47,-325,0 },
{ -517,47,-390,0 },
{ -517,47,-195,0 },
{ -517,47,-65,0 },
{ -517,47,455,0 },
{ -517,47,260,0 },
{ -517,47,390,0 },
{ -388,36,520,0 },
{ -194,19,520,0 },
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{ 1,2,520,0 },
{ 324,-26,520,0 },
{ 65,-4,520,0 },
{ 260,-21,520,0 },
{ 454,-38,520,0 }
};
SVECTOR level0_modelPlane_001_normal[] = {
356,4080,0, 0,
356,4080,0, 0,
356,4080,0, 0,
356,4080,0, 0,
356,4080,0, 0,
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356,4080,0, 0
};
SVECTOR level0_modelPlane_001_uv[] = {
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,0, 0, 0,
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128,0, 0, 0,
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128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
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128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
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128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,0, 0, 0,
0,0, 0, 0
};
CVECTOR level0_modelPlane_001_color[] = {
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
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255,255,255, 0,
255,255,255, 0,
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255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
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255,255,255, 0,
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255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
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255,255,255, 0,
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255,255,255, 0,
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255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
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255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
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255,255,255, 0,
255,255,255, 0,
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255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
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};
PRIM level0_modelPlane_001_index[] = {
279,78,32,165,8,
78,79,6,32,8,
79,3,7,6,8,
3,81,33,7,8,
81,82,14,33,8,
82,12,39,14,8,
12,13,35,39,8,
13,85,18,35,8,
85,17,21,18,8,
17,19,23,21,8,
19,88,25,23,8,
88,89,27,25,8,
89,90,47,27,8,
90,91,48,47,8,
91,1,46,48,8,
1,15,31,46,8,
165,32,36,280,8,
32,6,37,36,8,
6,7,52,37,8,
7,33,53,52,8,
33,14,11,53,8,
14,39,54,11,8,
39,35,42,54,8,
35,18,56,42,8,
18,21,9,56,8,
21,23,58,9,8,
23,25,59,58,8,
25,27,41,59,8,
27,47,43,41,8,
47,48,62,43,8,
48,46,60,62,8,
46,31,51,60,8,
280,36,30,278,8,
36,37,49,30,8,
37,52,67,49,8,
52,53,66,67,8,
53,11,55,66,8,
11,54,70,55,8,
54,42,71,70,8,
42,56,69,71,8,
56,9,5,69,8,
9,58,16,5,8,
58,59,68,16,8,
59,41,61,68,8,
41,43,45,61,8,
43,62,74,45,8,
62,60,64,74,8,
60,51,44,64,8,
278,30,26,63,8,
30,49,281,26,8,
49,67,65,281,8,
67,66,50,65,8,
66,55,282,50,8,
55,70,34,282,8,
70,71,283,34,8,
71,69,284,283,8,
69,5,286,284,8,
5,16,72,286,8,
16,68,73,72,8,
68,61,287,73,8,
61,45,285,287,8,
45,74,40,285,8,
74,64,288,40,8,
64,44,38,288,8,
141,94,78,279,8,
94,95,79,78,8,
95,96,3,79,8,
96,80,81,3,8,
80,0,82,81,8,
0,99,12,82,8,
99,100,13,12,8,
100,84,85,13,8,
84,8,17,85,8,
8,103,19,17,8,
103,104,88,19,8,
104,105,89,88,8,
105,24,90,89,8,
24,22,91,90,8,
22,4,1,91,8,
4,2,15,1,8,
109,29,94,141,8,
29,112,95,94,8,
112,113,96,95,8,
113,114,80,96,8,
114,57,0,80,8,
57,28,99,0,8,
28,97,100,99,8,
97,75,84,100,8,
75,119,8,84,8,
119,10,103,8,8,
10,83,104,103,8,
83,122,105,104,8,
122,102,24,105,8,
102,124,22,24,8,
124,107,4,22,8,
107,87,2,4,8,
225,127,29,109,8,
127,128,112,29,8,
128,129,113,112,8,
129,110,114,113,8,
110,93,57,114,8,
93,132,28,57,8,
132,76,97,28,8,
76,115,75,97,8,
115,135,119,75,8,
135,136,10,119,8,
136,137,83,10,8,
137,138,122,83,8,
138,139,102,122,8,
139,140,124,102,8,
140,123,107,124,8,
123,20,87,107,8,
224,143,127,225,8,
143,144,128,127,8,
144,145,129,128,8,
145,146,110,129,8,
146,147,93,110,8,
147,148,132,93,8,
148,77,76,132,8,
77,150,115,76,8,
150,131,135,115,8,
131,116,136,135,8,
116,153,137,136,8,
153,154,138,137,8,
154,121,139,138,8,
121,101,140,139,8,
101,157,123,140,8,
157,92,20,123,8,
277,160,143,224,8,
160,161,144,143,8,
161,162,145,144,8,
162,142,146,145,8,
142,164,147,146,8,
164,86,148,147,8,
86,166,77,148,8,
166,167,150,77,8,
167,168,131,150,8,
168,169,116,131,8,
169,170,153,116,8,
170,171,154,153,8,
171,172,121,154,8,
172,173,101,121,8,
173,174,157,101,8,
174,155,92,157,8,
133,177,160,277,8,
177,178,161,160,8,
178,179,162,161,8,
179,180,142,162,8,
180,181,164,142,8,
181,163,86,164,8,
163,106,166,86,8,
106,126,167,166,8,
126,149,168,167,8,
149,186,169,168,8,
186,152,170,169,8,
152,125,171,170,8,
125,151,172,171,8,
151,108,173,172,8,
108,191,174,173,8,
191,130,155,174,8,
276,193,177,133,8,
193,194,178,177,8,
194,195,179,178,8,
195,159,180,179,8,
159,98,181,180,8,
98,198,163,181,8,
198,199,106,163,8,
199,111,126,106,8,
111,158,149,126,8,
158,183,186,149,8,
183,203,152,186,8,
203,175,125,152,8,
175,185,151,125,8,
185,188,108,151,8,
188,207,191,108,8,
207,156,130,191,8,
273,210,193,276,8,
210,211,194,193,8,
211,212,195,194,8,
212,134,159,195,8,
134,118,98,159,8,
118,176,198,98,8,
176,120,199,198,8,
120,117,111,199,8,
117,218,158,111,8,
218,184,183,158,8,
184,220,203,183,8,
220,201,175,203,8,
201,222,185,175,8,
222,223,188,185,8,
223,189,207,188,8,
189,202,156,207,8,
274,227,210,273,8,
227,228,211,210,8,
228,229,212,211,8,
229,230,134,212,8,
230,187,118,134,8,
187,232,176,118,8,
232,196,120,176,8,
196,182,117,120,8,
182,235,218,117,8,
235,236,184,218,8,
236,237,220,184,8,
237,217,201,220,8,
217,221,222,201,8,
221,204,223,222,8,
204,241,189,223,8,
241,200,202,189,8,
275,208,227,274,8,
208,244,228,227,8,
244,245,229,228,8,
245,226,230,229,8,
226,213,187,230,8,
213,248,232,187,8,
248,249,196,232,8,
249,190,182,196,8,
190,251,235,182,8,
251,252,236,235,8,
252,192,237,236,8,
192,253,217,237,8,
253,215,221,217,8,
215,219,204,221,8,
219,255,241,204,8,
255,209,200,241,8,
256,258,208,275,8,
258,197,244,208,8,
197,205,245,244,8,
205,261,226,245,8,
261,246,213,226,8,
246,263,248,213,8,
263,206,249,248,8,
206,242,190,249,8,
242,231,251,190,8,
231,267,252,251,8,
267,268,192,252,8,
268,234,253,192,8,
234,214,215,253,8,
214,233,219,215,8,
233,271,255,219,8,
271,254,209,255,8,
272,240,258,256,8,
240,238,197,258,8,
238,239,205,197,8,
239,257,261,205,8,
257,259,246,261,8,
259,262,263,246,8,
262,247,206,263,8,
247,264,242,206,8,
264,265,231,242,8,
265,266,267,231,8,
266,250,268,267,8,
250,260,234,268,8,
260,216,214,234,8,
216,243,233,214,8,
243,270,271,233,8,
270,269,254,271,8
};
BODY level0_modelPlane_001_body = {
{0, 0, 0, 0},
0,0,0, 0,
0,0,0, 0,
1,
ONE/1,
-518,-44,-520, 0,
518,47,520, 0,
0,
0
};
TMESH level0_modelPlane_001 = {
level0_modelPlane_001_mesh,
level0_modelPlane_001_normal,
level0_modelPlane_001_uv,
level0_modelPlane_001_color,
256
};
MESH level0_meshPlane_001 = {
1024,
&level0_modelPlane_001,
level0_modelPlane_001_index,
&level0_tim_woods,
_binary_TIM_woods_tim_start,
{0}, // Matrix
{0,0,0, 0}, // position
{0,0,0, 0}, // rotation
0, // isProp
0, // isRigidBody
0, // isStaticBody
0, // isRound
0, // isPrism
0, // isAnim
0, // isActor
1, // isLevel
0, // isWall
0, // isBG
0, // isSprite
0, // p
0, // otz
&level0_modelPlane_001_body,
&level0_modelCube_001_anims, // Mesh anim tracks
0, // Current VANIM
0,
0 // Screen space coordinates
};
SVECTOR level0_modelPlane_002_mesh[] = {
{ -500,-176,348,0 },
{ -500,-176,464,0 },
{ -481,44,464,0 },
{ -500,-176,290,0 },
{ -500,-176,406,0 },
{ -481,44,116,0 },
{ -500,-176,116,0 },
{ -481,44,-115,0 },
{ -500,-176,174,0 },
{ -481,44,174,0 },
{ -481,44,290,0 },
{ -500,-176,-115,0 },
{ -481,44,0,0 },
{ -481,44,58,0 },
{ -500,-176,-231,0 },
{ -481,44,-405,0 },
{ -481,44,-463,0 },
{ -481,44,-231,0 },
{ -500,-176,-405,0 },
{ -500,-176,-463,0 },
{ -481,44,-289,0 },
{ -481,44,-347,0 },
{ -500,-176,-347,0 },
{ -500,-176,-289,0 },
{ -481,44,-173,0 },
{ -500,-176,-173,0 },
{ -481,44,-57,0 },
{ -500,-176,-57,0 },
{ -500,-176,0,0 },
{ -500,-176,58,0 },
{ -481,44,406,0 },
{ -481,44,232,0 },
{ -500,-176,232,0 },
{ -481,44,348,0 }
};
SVECTOR level0_modelPlane_002_normal[] = {
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0,
-4080,357,0, 0
};
SVECTOR level0_modelPlane_002_uv[] = {
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0
};
CVECTOR level0_modelPlane_002_color[] = {
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0
};
PRIM level0_modelPlane_002_index[] = {
16,15,18,19,8,
15,21,22,18,8,
21,20,23,22,8,
20,17,14,23,8,
17,24,25,14,8,
24,7,11,25,8,
7,26,27,11,8,
26,12,28,27,8,
12,13,29,28,8,
13,5,6,29,8,
5,9,8,6,8,
9,31,32,8,8,
31,10,3,32,8,
10,33,0,3,8,
33,30,4,0,8,
30,2,1,4,8
};
BODY level0_modelPlane_002_body = {
{0, 0, 0, 0},
0,0,0, 0,
0,0,0, 0,
8,
ONE/8,
-501,-177,-463, 0,
-482,44,463, 0,
0,
0
};
TMESH level0_modelPlane_002 = {
level0_modelPlane_002_mesh,
level0_modelPlane_002_normal,
level0_modelPlane_002_uv,
level0_modelPlane_002_color,
16
};
MESH level0_meshPlane_002 = {
64,
&level0_modelPlane_002,
level0_modelPlane_002_index,
&level0_tim_woods,
_binary_TIM_woods_tim_start,
{0}, // Matrix
{0,0,0, 0}, // position
{0,0,0, 0}, // rotation
0, // isProp
0, // isRigidBody
1, // isStaticBody
0, // isRound
0, // isPrism
0, // isAnim
0, // isActor
0, // isLevel
1, // isWall
0, // isBG
0, // isSprite
0, // p
0, // otz
&level0_modelPlane_002_body,
&level0_modelCube_001_anims, // Mesh anim tracks
0, // Current VANIM
0,
0 // Screen space coordinates
};
SVECTOR level0_modelPlane_005_mesh[] = {
{ 307,-244,-475,0 },
{ -370,39,-475,0 },
{ -105,16,-475,0 },
{ 425,-31,-475,0 },
{ 319,-21,-475,0 },
{ -435,-179,-475,0 },
{ -223,-197,-475,0 },
{ -211,25,-475,0 },
{ -423,43,-475,0 },
{ -382,-184,-475,0 },
{ -264,29,-475,0 },
{ -64,-211,-475,0 },
{ -11,-216,-475,0 },
{ 148,-230,-475,0 },
{ 107,-3,-475,0 },
{ 160,-8,-475,0 },
{ 254,-239,-475,0 },
{ -170,-202,-475,0 },
{ -317,34,-475,0 },
{ -158,20,-475,0 },
{ -329,-188,-475,0 },
{ -276,-193,-475,0 },
{ -52,11,-475,0 },
{ 1,6,-475,0 },
{ -117,-207,-475,0 },
{ 266,-17,-475,0 },
{ 54,2,-475,0 },
{ 213,-12,-475,0 },
{ 42,-221,-475,0 },
{ 95,-225,-475,0 },
{ 360,-248,-475,0 },
{ 201,-234,-475,0 },
{ 372,-26,-475,0 },
{ 413,-253,-475,0 }
};
SVECTOR level0_modelPlane_005_normal[] = {
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0,
0,0,-4096, 0
};
SVECTOR level0_modelPlane_005_uv[] = {
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0,
0,255, 0, 0,
128,255, 0, 0,
128,128, 0, 0,
0,128, 0, 0
};
CVECTOR level0_modelPlane_005_color[] = {
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0
};
PRIM level0_modelPlane_005_index[] = {
1,8,5,9,8,
18,1,9,20,8,
10,18,20,21,8,
7,10,21,6,8,
19,7,6,17,8,
2,19,17,24,8,
22,2,24,11,8,
23,22,11,12,8,
26,23,12,28,8,
14,26,28,29,8,
15,14,29,13,8,
27,15,13,31,8,
25,27,31,16,8,
4,25,16,0,8,
32,4,0,30,8,
3,32,30,33,8
};
BODY level0_modelPlane_005_body = {
{0, 0, 0, 0},
0,-7,0, 0,
0,0,0, 0,
8,
ONE/8,
-435,-254,-476, 0,
424,43,-476, 0,
0,
0
};
TMESH level0_modelPlane_005 = {
level0_modelPlane_005_mesh,
level0_modelPlane_005_normal,
level0_modelPlane_005_uv,
level0_modelPlane_005_color,
16
};
MESH level0_meshPlane_005 = {
64,
&level0_modelPlane_005,
level0_modelPlane_005_index,
&level0_tim_woods,
_binary_TIM_woods_tim_start,
{0}, // Matrix
{0,-7,0, 0}, // position
{0,0,0, 0}, // rotation
0, // isProp
0, // isRigidBody
1, // isStaticBody
0, // isRound
0, // isPrism
0, // isAnim
0, // isActor
0, // isLevel
1, // isWall
0, // isBG
0, // isSprite
0, // p
0, // otz
&level0_modelPlane_005_body,
&level0_modelCube_001_anims, // Mesh anim tracks
0, // Current VANIM
0,
0 // Screen space coordinates
};
SVECTOR level0_modelPlane_006_mesh[] = {
{ 413,-256,348,0 },
{ 413,-256,464,0 },
{ 432,-36,464,0 },
{ 413,-256,290,0 },
{ 413,-256,406,0 },
{ 432,-36,116,0 },
{ 413,-256,116,0 },
{ 432,-36,-115,0 },
{ 413,-256,174,0 },
{ 432,-36,174,0 },
{ 432,-36,290,0 },
{ 413,-256,-115,0 },
{ 432,-36,0,0 },
{ 432,-36,58,0 },
{ 413,-256,-231,0 },
{ 432,-36,-405,0 },
{ 432,-36,-463,0 },
{ 432,-36,-231,0 },
{ 413,-256,-405,0 },
{ 413,-256,-463,0 },
{ 432,-36,-289,0 },
{ 432,-36,-347,0 },
{ 413,-256,-347,0 },
{ 413,-256,-289,0 },
{ 432,-36,-173,0 },
{ 413,-256,-173,0 },
{ 432,-36,-57,0 },
{ 413,-256,-57,0 },
{ 413,-256,0,0 },
{ 413,-256,58,0 },
{ 432,-36,406,0 },
{ 432,-36,232,0 },
{ 413,-256,232,0 },
{ 432,-36,348,0 }
};
SVECTOR level0_modelPlane_006_normal[] = {
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0,
4080,-357,0, 0
};
SVECTOR level0_modelPlane_006_uv[] = {
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0,
0,255, 0, 0,
0,128, 0, 0,
128,128, 0, 0,
128,255, 0, 0
};
CVECTOR level0_modelPlane_006_color[] = {
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0
};
PRIM level0_modelPlane_006_index[] = {
16,19,18,15,8,
15,18,22,21,8,
21,22,23,20,8,
20,23,14,17,8,
17,14,25,24,8,
24,25,11,7,8,
7,11,27,26,8,
26,27,28,12,8,
12,28,29,13,8,
13,29,6,5,8,
5,6,8,9,8,
9,8,32,31,8,
31,32,3,10,8,
10,3,0,33,8,
33,0,4,30,8,
30,4,1,2,8
};
BODY level0_modelPlane_006_body = {
{0, 0, 0, 0},
0,0,0, 0,
0,0,0, 0,
8,
ONE/8,
412,-257,-463, 0,
431,-36,463, 0,
0,
0
};
TMESH level0_modelPlane_006 = {
level0_modelPlane_006_mesh,
level0_modelPlane_006_normal,
level0_modelPlane_006_uv,
level0_modelPlane_006_color,
16
};
MESH level0_meshPlane_006 = {
64,
&level0_modelPlane_006,
level0_modelPlane_006_index,
&level0_tim_woods,
_binary_TIM_woods_tim_start,
{0}, // Matrix
{0,0,0, 0}, // position
{0,0,0, 0}, // rotation
0, // isProp
0, // isRigidBody
1, // isStaticBody
0, // isRound
0, // isPrism
0, // isAnim
0, // isActor
0, // isLevel
1, // isWall
0, // isBG
0, // isSprite
0, // p
0, // otz
&level0_modelPlane_006_body,
&level0_modelCube_001_anims, // Mesh anim tracks
0, // Current VANIM
0,
0 // Screen space coordinates
};
MESH * level0_meshes[7] = {
&level0_meshCube,
&level0_meshCube_001,
&level0_meshPlane_000,
&level0_meshPlane_001,
&level0_meshPlane_002,
&level0_meshPlane_005,
&level0_meshPlane_006
};
int level0_meshes_length = 7;
CAMANGLE level0_camAngle_Camera = {
&level0_camPos_Camera,
0,
0,
{ 0 },
{ 0 },
0,
0
};
CAMANGLE * level0_camAngles[0] = {
};
SIBLINGS level0_nodePlane_siblings = {
0,
{
0
}
};
CHILDREN level0_nodePlane_objects = {
5,
{
&level0_meshCube_001,
&level0_meshPlane_000,
&level0_meshPlane_005,
&level0_meshPlane_002,
&level0_meshPlane_006
}
};
CHILDREN level0_nodePlane_rigidbodies = {
2,
{
&level0_meshCube,
&level0_meshCube_001
}
};
NODE level0_nodePlane = {
&level0_meshPlane_001,
&level0_nodePlane_siblings,
&level0_nodePlane_objects,
&level0_nodePlane_rigidbodies
};
MESH * level0_actorPtr = &level0_meshCube;
MESH * level0_levelPtr = &level0_meshPlane_001;
MESH * level0_propPtr = &level0_meshCube_001;
CAMANGLE * level0_camPtr = &level0_camAngle_Camera;
NODE * level0_curNode = &level0_nodePlane;
extern u_char _binary_VAG_1_cuek_vag_start;
extern u_char _binary_VAG_3_hehe_vag_start;
VAGbank level0_VAGBank = {
9,
{
{ &_binary_VAG_1_cuek_vag_start, SPU_00CH, 0 },
{ &_binary_VAG_3_hehe_vag_start, SPU_01CH, 0 },
{ &_binary_VAG_3_hehe_vag_start, SPU_02CH, 0 },
{ &_binary_VAG_1_cuek_vag_start, SPU_03CH, 0 },
{ &_binary_VAG_1_cuek_vag_start, SPU_04CH, 0 },
{ &_binary_VAG_3_hehe_vag_start, SPU_05CH, 0 },
{ &_binary_VAG_3_hehe_vag_start, SPU_06CH, 0 },
{ &_binary_VAG_1_cuek_vag_start, SPU_07CH, 0 },
{ &_binary_VAG_3_hehe_vag_start, SPU_08CH, 0 }
}
};
XAbank level0_XABank_0 = {
"\\INTER_0.XA;1",
1,
0,
{
{ 0, 366752, 0, 0, 0, 156 * XA_CHANNELS, -1 },
}
};
XAfiles level0_XAFiles = {
1,
{
&level0_XABank_0
}
};
SOUND_OBJECT level0_Speaker = {
{102,32,210},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[0],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_001 = {
{-82,28,210},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[1],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_003 = {
{-101,156,253},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[2],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_004 = {
{83,161,253},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[3],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_005 = {
{76,-39,188},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[4],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_006 = {
{-108,-43,188},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[5],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_007 = {
{-352,55,234},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[6],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_008 = {
{-168,60,234},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[7],
0,
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_009 = {
{188,-156,143},
16383, 16383, 0, 16383,
0,
&level0_XABank_0.samples[0],
&level0_meshCube
};
SOUND_OBJECT level0_Speaker_010 = {
{4,-160,143},
16383, 16383, 0, 16383,
&level0_VAGBank.samples[8],
0,
&level0_meshCube
};
LEVEL_SOUNDS level0_sounds = {
10,
{
&level0_Speaker,
&level0_Speaker_001,
&level0_Speaker_003,
&level0_Speaker_004,
&level0_Speaker_005,
&level0_Speaker_006,
&level0_Speaker_007,
&level0_Speaker_008,
&level0_Speaker_009,
&level0_Speaker_010
}
};
LEVEL level0 = {
&level0_BGc,
&level0_BKc,
&level0_cmat,
&level0_lgtmat,
(MESH **)&level0_meshes,
&level0_meshes_length,
&level0_meshCube,
&level0_meshPlane_001,
&level0_meshCube_001,
&level0_camAngle_Camera,
&level0_camPath,
(CAMANGLE **)&level0_camAngles,
&level0_nodePlane,
&level0_sounds,
&level0_VAGBank,
&level0_XAFiles
};