3dcam-headers/camera.h

35 lines
627 B
C

#pragma once
#include <sys/types.h>
#include <libgte.h>
typedef struct{
int x, xv; // x: current value += xv : new value
int y, yv; // x,y,z, vx, vy, vz are in PSX units (ONE == 4096)
int z, zv;
int pan, panv;
int tilt, tiltv;
int rol;
VECTOR pos;
SVECTOR rot;
SVECTOR dvs;
MATRIX mat;
} CAMERA;
void getCameraXZ(int * x, int * z, int actorX, int actorZ, int angle, int distance);
void applyCamera(CAMERA * cam);
void setCameraPos(CAMERA * camera, VECTOR pos, SVECTOR rot);