24 lines
822 B
C
24 lines
822 B
C
#pragma once
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#include <sys/types.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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#include <defines.h>
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#include <math.h>
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#include <macros.h>
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#include <custom_types.h>
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#include "../thirdparty/nugget/common/syscalls/syscalls.h"
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#define printf ramsyscall_printf
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short checkLineW( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
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short checkLineS( VECTOR * pointA, VECTOR * pointB, MESH * mesh );
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VECTOR getIntCollision(BODY one, BODY two);
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VECTOR getExtCollision(BODY one, BODY two);
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VECTOR checkBodyCol(BODY * one, BODY * two);
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void applyAngMom(LEVEL curLvl );
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void ResolveCollision( BODY * one, BODY * two );
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VECTOR angularMom(BODY body);
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void applyAcceleration(BODY * actor, int dt);
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u_int jump(BODY * actor, int dt);
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void respawnMesh(LEVEL * level, MESH * mesh, VECTOR * rot, VECTOR * pos, NODE * node);
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