3dcam-headers/include/psx.h

23 lines
770 B
C

#pragma once
#include <sys/types.h>
#include <stdio.h>
#include <libgte.h>
#include <libetc.h>
#include <libgpu.h>
#include <libapi.h>
#include <libcd.h>
#include "../include/defines.h"
#include "../custom_types.h"
// PSX setup
void setLightEnv(DRAWENV draw[2], CVECTOR * BGc, VECTOR * BKc, MATRIX * cmat);
void init(DISPENV disp[2], DRAWENV draw[2], short db, MATRIX * cmat, CVECTOR * BG, VECTOR * BK );
void ScrRst(void);
void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, char ** nextprim, char * db);
// Utils
void LvlPtrSet( LEVEL * curLevel, LEVEL * level );
int LoadLevelCD(const char*const LevelName, u_long * LoadAddress);
void SwitchLevel( LEVEL * curLevel, LEVEL * loadLevel);
void LoadTexture(u_long * tim, TIM_IMAGE * tparam);