31 lines
1.0 KiB
C
31 lines
1.0 KiB
C
#pragma once
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#include <sys/types.h>
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#include <stdio.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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#include <libapi.h>
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#include <libcd.h>
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#include <libspu.h>
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#include <string.h>
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#include <inline_n.h>
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#include <gtemac.h>
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#include <defines.h>
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#include <stdint.h>
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#include <custom_types.h>
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#include "../thirdparty/nugget/common/syscalls/syscalls.h"
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#define printf ramsyscall_printf
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// PSX setup
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void setDCLightEnv(MATRIX * curLevelCMat, MATRIX * curLevelLgtMat, SVECTOR * curLevelLgtAng);
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void setLightEnv(DRAWENV draw[2], CVECTOR * BGc, VECTOR * BKc);
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void init(DISPENV disp[2], DRAWENV draw[2], short db, CVECTOR * BG, VECTOR * BK, VECTOR * FC );
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void ScrRst(void);
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void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, char ** nextprim, char * db);
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// Utils
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void LvlPtrSet( LEVEL * curLevel, LEVEL * level );
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int LoadLevelCD(const char*const LevelName, u_long * LoadAddress);
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void SwitchLevel( LEVEL * curLevel, LEVEL * loadLevel);
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void LoadTexture(u_long * tim, TIM_IMAGE * tparam);
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