33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
#pragma once
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// Structure for storing processed controller data
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typedef struct
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{
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int xpos, ypos; // Stored position for sprite(s)
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int xpos2, ypos2; // controlled by this controller.
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unsigned char status; // These 8 values are obtained
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unsigned char type; // directly from the controller
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unsigned char button1; // buffer we installed with InitPAD.
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unsigned char button2;
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unsigned char analog0;
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unsigned char analog1;
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unsigned char analog2;
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unsigned char analog3;
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} Controller_Data;
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// All-purpose controller data buffer
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typedef struct
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{
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unsigned char pad[34]; // 8-bytes w/o Multi-Tap, 34-bytes w/Multi-Tap
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} Controller_Buffer;
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// Structure for RAW hardware-based light gun position values
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typedef struct
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{
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unsigned short v_count; // Y-axis (vertical scan counter)
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unsigned short h_count; // H-axis (horizontal pixel clock value)
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} Gun_Position;
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void get_digital_direction( Controller_Data *c, int buttondata );
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void read_controller( Controller_Data *c, unsigned char *buf, int port );
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