10 lines
258 B
C
10 lines
258 B
C
#pragma once
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#include <sys/types.h>
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#include <libgte.h>
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#include <libgpu.h>
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#include "../include/defines.h"
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int cliptest3(short * v1);
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void worldToScreen( VECTOR * worldPos, VECTOR * screenPos );
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void screenToWorld( VECTOR * screenPos, VECTOR * worldPos );
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