3dcam-headers/src/pad.c

62 lines
1.8 KiB
C

#include <pad.h>
void get_digital_direction( Controller_Data *c, int buttondata ) // get analog stick values
{
int i;
i = ~(buttondata);
if( i & 0x80 )
c->xpos -= 1;
if( i & 0x20 )
c->xpos += 1;
if( i & 0x40 )
c->ypos += 1;
if( i & 0x10 )
c->ypos -= 1;
}
void read_controller( Controller_Data *c, unsigned char *buf, int port ) // get the raw values from controller
{
register int mouse_x, mouse_y, x;
register Gun_Position *g;
c->status = buf[0]; // Copy over raw controller data
c->type = buf[1];
c->button1 = buf[2];
c->button2 = buf[3];
c->analog0 = buf[4];
c->analog1 = buf[5];
c->analog2 = buf[6];
c->analog3 = buf[7];
if( buf[0] == 0xff ) // If controller returns BAD status then bail on it.
{
c->type = 0;
return;
}
// Look at the controller type code & process controller data as indicated
switch( c->type )
{
case 0x12: // Sony Mouse
mouse_x = buf[4];
mouse_y = buf[5];
if( mouse_x & 0x80 )
mouse_x |= 0xffffff80;
if( mouse_y & 0x80 )
mouse_y |= 0xffffff80;
c->xpos += mouse_x;
c->ypos += mouse_y;
break;
case 0x23: // Namco negCon
// Steering wheel
// Sankyo Pachinko controler
get_digital_direction( c, buf[2] );
break;
case 0x53: // Analog 2-stick
get_digital_direction( c, buf[2] );
break;
case 0x41: // Standard Sony PAD controller
get_digital_direction( c, buf[2] );
break;
default: // If don't know what it is, treat it like standard controller
get_digital_direction( c, buf[2] );
break;
}
}