A Blender Plug-in for Exporting Models in PlayStation SDK RSD Format
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Original author : Lameguy64

Just adding a few corrections here and there :

  • Scale Factor is now used when exporting.
  • Corrected an error where using "smooth"/Gouraud shading with vertex paint resulted in a corrupt .MAT file

Blender-RSD-Plugin

A Blender Plug-in for Exporting Models in PlayStation SDK RSD Format.

This plug-in supports exporting flat shaded, gouraud shaded and texture mapped tris and quads in PlayStation SDK compatble RSD, PLY and MAT file formats. Semi-transparency attributes can also be set but per-polygon semi-transparency is currently not supported.

This plug-in is an improvemnt over the original Blender RSD export plug-in found in the psxdev forums. This version fixes the reocurring bug where texture coordinates for quads are sometimes not exported correctly as well as performing a lot faster than the original plug-in.

Should be compatible in Blender 2.69 and later (recently tested on 2.78c).

Installation

Simply install the plug-in by using the Install from File option in the Add-ons tab in Blender User Preferences.

Changelog

Version 2.0.0

  • Initial github release.