Add build infos for Linux users
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README.md
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README.md
@ -58,6 +58,20 @@ These utilities should be in your [$PATH](https://stackoverflow.com/questions/44
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* [psxavenc](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/psxavenc) : convert WAV to psx XA - Win32 pre-built bin : http://psx.arthus.net/sdk/candyk-psx-tools.zip
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* [xainterleave](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/xainterleave) : interleave psx XA files - Win32 pre-built bin : http://psx.arthus.net/sdk/candyk-psx-tools.zip
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Linux users, these utilities are trivial to build using `gcc -o output source.c`. Only `psxavenc` and `img2tim` are a bit more involved as you should install the ffmpeg and freeimage dev packages from your distro before compiling.
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On Debian,
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```bash
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sudo apt install libavformat-dev libfreeimage-dev
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```
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should set you up. Arch users, dev files are already on your system as long as the package is installed.
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```bash
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sudo pacman -S ffmpeg freeimage
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```
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For users with **Imagemagick** installed, there is an option when exporting to use that instead of pngquant.
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4. Enable the add-on in Blender by going to user preferences, Add-ons tab, and enable `Import-Export: PSX TMesh exporter`.
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