Spring cleaning!
This commit is contained in:
parent
72a6fe8226
commit
02f8f7e346
34
Makefile
34
Makefile
@ -1,34 +0,0 @@
|
||||
TARGET = primdrawGT
|
||||
TYPE = ps-exe
|
||||
|
||||
SRCS = primdrawGT.c \
|
||||
../common/crt0/crt0.s \
|
||||
TIM/home.tim \
|
||||
|
||||
CPPFLAGS += -I../psyq/include
|
||||
LDFLAGS += -L../psyq/lib
|
||||
LDFLAGS += -Wl,--start-group
|
||||
LDFLAGS += -lapi
|
||||
LDFLAGS += -lc
|
||||
LDFLAGS += -lc2
|
||||
LDFLAGS += -lcard
|
||||
LDFLAGS += -lcomb
|
||||
LDFLAGS += -lds
|
||||
LDFLAGS += -letc
|
||||
LDFLAGS += -lgpu
|
||||
LDFLAGS += -lgs
|
||||
LDFLAGS += -lgte
|
||||
LDFLAGS += -lgun
|
||||
LDFLAGS += -lhmd
|
||||
LDFLAGS += -lmath
|
||||
LDFLAGS += -lmcrd
|
||||
LDFLAGS += -lmcx
|
||||
LDFLAGS += -lpad
|
||||
LDFLAGS += -lpress
|
||||
LDFLAGS += -lsio
|
||||
LDFLAGS += -lsnd
|
||||
LDFLAGS += -lspu
|
||||
LDFLAGS += -ltap
|
||||
LDFLAGS += -Wl,--end-group
|
||||
|
||||
include ../common.mk \
|
BIN
TIM/bousai.tim
BIN
TIM/bousai.tim
Binary file not shown.
BIN
TIM/cube.png
BIN
TIM/cube.png
Binary file not shown.
Before Width: | Height: | Size: 5.8 KiB |
BIN
TIM/cube.tim
BIN
TIM/cube.tim
Binary file not shown.
BIN
TIM/home.tim
BIN
TIM/home.tim
Binary file not shown.
BIN
blender-psx.jpg
BIN
blender-psx.jpg
Binary file not shown.
Before Width: | Height: | Size: 52 KiB |
291
cube.c
291
cube.c
@ -1,291 +0,0 @@
|
||||
typedef struct {
|
||||
TMESH * tmesh;
|
||||
TIM_IMAGE * tim;
|
||||
int * index;
|
||||
u_long * tim_data;
|
||||
} MESH;
|
||||
|
||||
SVECTOR modelCube_mesh[] = {
|
||||
{20.0,19.999998807907104,-20.0},
|
||||
{20.0,-20.0,-20.0},
|
||||
{-20.00000238418579,-19.999996423721313,-20.0},
|
||||
{-19.999992847442627,20.000007152557373,-20.0},
|
||||
{20.000009536743164,19.99998927116394,20.0},
|
||||
{19.99998688697815,-20.000011920928955,20.0},
|
||||
{-20.000007152557373,-19.999992847442627,20.0},
|
||||
{-19.999998807907104,20.0,20.0}
|
||||
};
|
||||
|
||||
SVECTOR modelCube_normal[] = {
|
||||
0.0,-0.0,-1.0,0,
|
||||
0.0,0.0,1.0,0,
|
||||
1.0,0.0,-2.384185791015625e-07,0,
|
||||
-8.940696716308594e-08,-1.0,-2.9802325229866256e-07,0,
|
||||
-1.0,2.384185791015625e-07,-1.4901158351676713e-07,0,
|
||||
2.6822084464583895e-07,1.0,2.3841852225814364e-07,0,
|
||||
0.0,0.0,-1.0,0,
|
||||
0.0,-0.0,1.0,0,
|
||||
1.0,-5.662441253662109e-07,3.2782537573439186e-07,0,
|
||||
-4.768372150465439e-07,-1.0,8.940690321423972e-08,0,
|
||||
-1.0,2.0861631355728605e-07,-1.1920931797249068e-07,0,
|
||||
2.0861631355728605e-07,1.0,1.7881397695873602e-07,0
|
||||
};
|
||||
|
||||
SVECTOR modelCube_uv[] = {
|
||||
83.96831512451172,83.97151947021484, 0, 0,
|
||||
125.9500732421875,41.989776611328125, 0, 0,
|
||||
83.96831512451172,41.989776611328125, 0, 0,
|
||||
125.9500732421875,83.9715347290039, 0, 0,
|
||||
83.96831512451172,125.95329284667969, 0, 0,
|
||||
125.9500732421875,125.95330047607422, 0, 0,
|
||||
0.004807233810424805,83.97154235839844, 0, 0,
|
||||
41.98655319213867,125.95330047607422, 0, 0,
|
||||
41.98656463623047,83.97154998779297, 0, 0,
|
||||
41.9865608215332,125.95328521728516, 0, 0,
|
||||
83.96831512451172,83.97154998779297, 0, 0,
|
||||
41.98656463623047,83.9715347290039, 0, 0,
|
||||
41.98655319213867,0.008026123046875, 0, 0,
|
||||
0.004795968532562256,41.989768981933594, 0, 0,
|
||||
41.98655319213867,41.989776611328125, 0, 0,
|
||||
41.986549377441406,83.9715347290039, 0, 0,
|
||||
0.0047997236251831055,41.989776611328125, 0, 0,
|
||||
0.004795968532562256,83.97154235839844, 0, 0,
|
||||
83.96831512451172,83.97151947021484, 0, 0,
|
||||
125.9500732421875,83.9715347290039, 0, 0,
|
||||
125.9500732421875,41.989776611328125, 0, 0,
|
||||
125.9500732421875,83.9715347290039, 0, 0,
|
||||
83.96832275390625,83.97154998779297, 0, 0,
|
||||
83.96831512451172,125.95329284667969, 0, 0,
|
||||
0.004807233810424805,83.97154235839844, 0, 0,
|
||||
0.004795968532562256,125.95330047607422, 0, 0,
|
||||
41.98655319213867,125.95330047607422, 0, 0,
|
||||
41.9865608215332,125.95328521728516, 0, 0,
|
||||
83.96830749511719,125.95330047607422, 0, 0,
|
||||
83.96831512451172,83.97154998779297, 0, 0,
|
||||
41.98655319213867,0.008026123046875, 0, 0,
|
||||
0.004800975322723389,0.008026123046875, 0, 0,
|
||||
0.004795968532562256,41.989768981933594, 0, 0,
|
||||
41.986549377441406,83.9715347290039, 0, 0,
|
||||
41.98655319213867,41.98979187011719, 0, 0,
|
||||
0.0047997236251831055,41.989776611328125, 0, 0
|
||||
};
|
||||
|
||||
CVECTOR modelCube_color[] = {
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,0,251, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
4,18,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
254,255,23, 0,
|
||||
122,255,107, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
254,255,94, 0,
|
||||
255,255,255, 0,
|
||||
35,255,11, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
254,255,23, 0,
|
||||
255,255,255, 0,
|
||||
122,255,107, 0,
|
||||
255,255,255, 0,
|
||||
54,65,255, 0,
|
||||
255,255,255, 0
|
||||
};
|
||||
|
||||
int modelCube_index[] = {
|
||||
0,2,3,
|
||||
7,5,4,
|
||||
4,1,0,
|
||||
5,2,1,
|
||||
2,7,3,
|
||||
0,7,4,
|
||||
0,1,2,
|
||||
7,6,5,
|
||||
4,5,1,
|
||||
5,6,2,
|
||||
2,6,7,
|
||||
0,3,7
|
||||
};
|
||||
|
||||
TMESH modelCube = {
|
||||
modelCube_mesh,
|
||||
modelCube_normal,
|
||||
modelCube_uv,
|
||||
modelCube_color,
|
||||
12
|
||||
};
|
||||
|
||||
extern unsigned long _binary_TIM_cube_tim_start[];
|
||||
extern unsigned long _binary_TIM_cube_tim_end[];
|
||||
extern unsigned long _binary_TIM_cube_tim_length;
|
||||
|
||||
TIM_IMAGE tim_cube;
|
||||
|
||||
MESH meshCube = {
|
||||
&modelCube,
|
||||
&tim_cube,
|
||||
modelCube_index,
|
||||
_binary_TIM_cube_tim_start
|
||||
};
|
||||
|
||||
SVECTOR modelCube1_mesh[] = {
|
||||
{20.0,20.0,-80.0},
|
||||
{20.0,-20.0,-80.0},
|
||||
{-20.00000238418579,-19.999995231628418,-80.0},
|
||||
{-19.999992847442627,20.000009536743164,-80.0},
|
||||
{20.000009536743164,19.999990463256836,-40.0},
|
||||
{19.99998688697815,-20.000011920928955,-40.0},
|
||||
{-20.000007152557373,-19.999990463256836,-40.0},
|
||||
{-19.999998807907104,20.0,-40.0}
|
||||
};
|
||||
|
||||
SVECTOR modelCube1_normal[] = {
|
||||
0.0,-0.0,-1.0,0,
|
||||
0.0,0.0,1.0,0,
|
||||
1.0,0.0,-2.384185791015625e-07,0,
|
||||
-1.1920928955078125e-07,-1.0,-2.9802325229866256e-07,0,
|
||||
-1.0,2.3841855067985307e-07,-1.4901156930591242e-07,0,
|
||||
2.3841852225814364e-07,1.0,2.3841852225814364e-07,0,
|
||||
0.0,0.0,-1.0,0,
|
||||
0.0,-0.0,1.0,0,
|
||||
1.0,-5.662441253662109e-07,3.2782537573439186e-07,0,
|
||||
-5.364418598219345e-07,-1.0,1.1920922560193503e-07,0,
|
||||
-1.0,2.0861631355728605e-07,-1.1920931797249068e-07,0,
|
||||
2.3841863594498136e-07,1.0,2.3841863594498136e-07,0
|
||||
};
|
||||
|
||||
SVECTOR modelCube1_uv[] = {
|
||||
83.31231266260147,83.31549197435379, 0, 0,
|
||||
124.96608829498291,41.661731481552124, 0, 0,
|
||||
83.31231266260147,41.661731481552124, 0, 0,
|
||||
124.96608829498291,83.31550711393356, 0, 0,
|
||||
83.31231266260147,124.969282746315, 0, 0,
|
||||
124.96608829498291,124.96929031610489, 0, 0,
|
||||
0.004769677296280861,83.31551468372345, 0, 0,
|
||||
41.65853324532509,124.96929031610489, 0, 0,
|
||||
41.65854460000992,83.31552225351334, 0, 0,
|
||||
41.658540815114975,124.96927517652512, 0, 0,
|
||||
83.31231266260147,83.31552225351334, 0, 0,
|
||||
41.65854460000992,83.31550711393356, 0, 0,
|
||||
41.65853324532509,0.007963418960571289, 0, 0,
|
||||
0.004758500028401613,41.66172391176224, 0, 0,
|
||||
41.65853324532509,41.661731481552124, 0, 0,
|
||||
41.658529460430145,83.31550711393356, 0, 0,
|
||||
0.0047622257843613625,41.661731481552124, 0, 0,
|
||||
0.004758500028401613,83.31551468372345, 0, 0,
|
||||
83.31231266260147,83.31549197435379, 0, 0,
|
||||
124.96608829498291,83.31550711393356, 0, 0,
|
||||
124.96608829498291,41.661731481552124, 0, 0,
|
||||
124.96608829498291,83.31550711393356, 0, 0,
|
||||
83.31232023239136,83.31552225351334, 0, 0,
|
||||
83.31231266260147,124.969282746315, 0, 0,
|
||||
0.004769677296280861,83.31551468372345, 0, 0,
|
||||
0.004758500028401613,124.96929031610489, 0, 0,
|
||||
41.65853324532509,124.96929031610489, 0, 0,
|
||||
41.658540815114975,124.96927517652512, 0, 0,
|
||||
83.31230509281158,124.96929031610489, 0, 0,
|
||||
83.31231266260147,83.31552225351334, 0, 0,
|
||||
41.65853324532509,0.007963418960571289, 0, 0,
|
||||
0.004763467703014612,0.007963418960571289, 0, 0,
|
||||
0.004758500028401613,41.66172391176224, 0, 0,
|
||||
41.658529460430145,83.31550711393356, 0, 0,
|
||||
41.65853324532509,41.6617466211319, 0, 0,
|
||||
0.0047622257843613625,41.661731481552124, 0, 0
|
||||
};
|
||||
|
||||
CVECTOR modelCube1_color[] = {
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,0,251, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
4,18,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
254,255,23, 0,
|
||||
122,255,107, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
254,255,94, 0,
|
||||
255,255,255, 0,
|
||||
35,255,11, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,5,7, 0,
|
||||
255,255,255, 0,
|
||||
255,255,255, 0,
|
||||
254,255,23, 0,
|
||||
255,255,255, 0,
|
||||
122,255,107, 0,
|
||||
255,255,255, 0,
|
||||
54,65,255, 0,
|
||||
255,255,255, 0
|
||||
};
|
||||
|
||||
int modelCube1_index[] = {
|
||||
0,2,3,
|
||||
7,5,4,
|
||||
4,1,0,
|
||||
5,2,1,
|
||||
2,7,3,
|
||||
0,7,4,
|
||||
0,1,2,
|
||||
7,6,5,
|
||||
4,5,1,
|
||||
5,6,2,
|
||||
2,6,7,
|
||||
0,3,7
|
||||
};
|
||||
|
||||
TMESH modelCube1 = {
|
||||
modelCube1_mesh,
|
||||
modelCube1_normal,
|
||||
modelCube1_uv,
|
||||
modelCube1_color,
|
||||
12
|
||||
};
|
||||
|
||||
extern unsigned long _binary_TIM_bousai_tim_start[];
|
||||
extern unsigned long _binary_TIM_bousai_tim_end[];
|
||||
extern unsigned long _binary_TIM_bousai_tim_length;
|
||||
|
||||
TIM_IMAGE tim_bousai;
|
||||
|
||||
MESH meshCube1 = {
|
||||
&modelCube1,
|
||||
&tim_bousai,
|
||||
modelCube1_index,
|
||||
_binary_TIM_bousai_tim_start
|
||||
};
|
||||
|
||||
MESH * meshes[2] = {
|
||||
&meshCube,
|
||||
&meshCube1
|
||||
};
|
BIN
cubetex.blend
BIN
cubetex.blend
Binary file not shown.
69
img2tim.txt
Normal file
69
img2tim.txt
Normal file
@ -0,0 +1,69 @@
|
||||
img2tim by Lameguy64 of Meido-Tek Productions
|
||||
|
||||
|
||||
This tool converts almost any image file supported by FreeImage into a PlayStation standard TIM
|
||||
texture image file. Made to replace the bmp2tim tool that came with the PsyQ SDK with additional
|
||||
features not present in the original program.
|
||||
|
||||
The program itself is still a work in progress but its complete enough as a usable tool.
|
||||
Alpha-blending options and better color-index conversion have yet to be implemented.
|
||||
|
||||
|
||||
Option Details:
|
||||
|
||||
-b - Set semi-transparent bit on fully black pixels (ignored when -usealpha is specified).
|
||||
|
||||
If the semi-transparent bit on fully black pixels (R0 G0 B0) is set, the pixel will
|
||||
be drawn opaque instead of transparent as fully black is treated by the PlayStation
|
||||
as the transparent color by default.
|
||||
|
||||
-t - Set semi-transparent bit on non fully black pixels.
|
||||
|
||||
This basically enables the output image to be drawn as semi-transparent since
|
||||
semi-transparency is only applied to pixels with the semi-transparency bit set.
|
||||
If the bit is not set, the pixel is always drawn opaque unless its a fully
|
||||
black pixel.
|
||||
|
||||
-org < x y > - Specifies the VRAM offset of the image.
|
||||
|
||||
Keep in mind that the width of the converted tim image may vary from the original
|
||||
image's resolution depending on its color depth. 16-bit has no difference, 8-bit is
|
||||
1/2 of the original and 4-bit is about 1/4 of the original. No offset checking is
|
||||
done so its recommended to check the resulting tim file with timtool.
|
||||
|
||||
-plt < x y > - Specifies the VRAM offset of the CLUT.
|
||||
|
||||
CLUTs are usually 256x1 for 8-bit tims or 16x1 for 4-bit tims. No offset checking is
|
||||
done so its recommended to check the resulting tim file with timtool.
|
||||
|
||||
-o < outFile > - Sets the name of the output file.
|
||||
|
||||
-usealpha - Use the alpha channel (if available) as a transparency mask.
|
||||
|
||||
Most useful when working with png image files that have an alpha channel and tools
|
||||
that utilize it, the alpha channel is used as a transparency mask when converting an
|
||||
image with an alpha channel.
|
||||
|
||||
-alpt < value > - Specifies the threshold value when using the alpha channel as a transparency mask.
|
||||
|
||||
If the alpha value of the pixel is less than the threshold (default: 127), the pixel
|
||||
will be converted as transparent (pixel color replaced to fully black) and opaque if
|
||||
above the threshold (pixel color intact).
|
||||
|
||||
-tindex < col > - Specify color index to be treated as transparent.
|
||||
|
||||
This option only applies to images that are 4-bit/8-bit palletized. Any pixel that has
|
||||
the same color-index specified will be made transparent.
|
||||
|
||||
-tcol < r g b > - Specify RGB color value to be transparent.
|
||||
|
||||
Applies to both non-color index and color index images. Any pixel with a matching color
|
||||
specified will be made transparent (replaced to fully black).
|
||||
|
||||
-bpp < bpp > - Specify the color depth for the output TIM file.
|
||||
|
||||
Currently, a simple color-search algorithm is used when converting images from non-indexed
|
||||
color depths (24-bit/16-bit) to 8-bit or 4-bit and will fail if more than 256 colors are
|
||||
found.
|
||||
|
||||
Supported output color depths: 4, 8, 16, 24
|
@ -896,20 +896,9 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
|
||||
f.write("\n")
|
||||
|
||||
f.write("};\n\n")
|
||||
|
||||
# UNUSED
|
||||
# Write UVs vectors if a texture exists
|
||||
|
||||
# get name of texture image https://docs.blender.org/api/2.79b/bpy.types.Image.html#bpy.types.Image
|
||||
# bpy.context.active_object.data.uv_textures.active.data[0].image.name
|
||||
# bpy.context.active_object.data.uv_textures.active.data[0].image.filepath
|
||||
# bpy.context.active_object.data.uv_textures.active.data[0].image.filepath_from_user()
|
||||
#
|
||||
# get image size x, y
|
||||
# bpy.data.meshes[0].uv_textures[0].data[0].image.size[0] # x
|
||||
# bpy.data.meshes[0].uv_textures[0].data[0].image.size[1] # y
|
||||
# Write UV textures coordinates
|
||||
|
||||
|
||||
if len(m.uv_textures) != None:
|
||||
|
||||
for t in range(len(m.uv_textures)):
|
||||
|
409
primdrawGT.c
409
primdrawGT.c
@ -1,409 +0,0 @@
|
||||
/* primdrawG.c, by Schnappy, 12-2020
|
||||
|
||||
- Draw a gouraud shaded, UV textured mesh exported by the blender <= 2.79b plugin io_export_psx_tmesh.py
|
||||
|
||||
* added depth cueing use with fog farcolor
|
||||
* switched to double buffer
|
||||
* switched to vsync callback for pad input
|
||||
|
||||
based on primdraw.c by Lameguy64 (http://www.psxdev.net/forum/viewtopic.php?f=64&t=537)
|
||||
2014 Meido-Tek Productions.
|
||||
|
||||
Demonstrates:
|
||||
- Using a primitive OT to draw triangles without libgs.
|
||||
- Using the GTE to rotate, translate, and project 3D primitives.
|
||||
|
||||
Controls:
|
||||
Start - Toggle interactive/non-interactive mode.
|
||||
Select - Reset object's position and angles.
|
||||
L1/L2 - Move object closer/farther.
|
||||
L2/R2 - Rotate object (XY).
|
||||
Up/Down/Left/Right - Rotate object (XZ/YZ).
|
||||
Triangle/Cross/Square/Circle - Move object up/down/left/right.
|
||||
|
||||
*/
|
||||
/* PSX screen coordinate system
|
||||
*
|
||||
* Z+
|
||||
* /
|
||||
* /
|
||||
* +------X+
|
||||
* /|
|
||||
* / |
|
||||
* / Y+
|
||||
* eye */
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <libgte.h>
|
||||
#include <libgpu.h>
|
||||
#include <libetc.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// Precalculated sin/cos values
|
||||
#include "psin.c"
|
||||
#include "pcos.c"
|
||||
|
||||
// Sample model
|
||||
#include "coridor.c"
|
||||
|
||||
#define VMODE 0 // 0: NTSC, 1: PAL
|
||||
|
||||
#define SCREENXRES 320
|
||||
#define SCREENYRES 240
|
||||
|
||||
#define CENTERX SCREENXRES/2
|
||||
#define CENTERY SCREENYRES/2
|
||||
|
||||
#define OTLEN 2048 // Maximum number of OT entries
|
||||
#define PRIMBUFFLEN 1024 * sizeof(POLY_GT3) // Maximum number of POLY_GT3 primitives
|
||||
|
||||
// Display and draw environments, double buffered
|
||||
DISPENV disp[2];
|
||||
DRAWENV draw[2];
|
||||
|
||||
u_long ot[2][OTLEN] = {0}; // Ordering table (contains addresses to primitives)
|
||||
char primbuff[2][PRIMBUFFLEN] = {0}; // Primitive list // That's our prim buffer
|
||||
|
||||
char * nextpri = primbuff[0]; // Primitive counter
|
||||
|
||||
char db = 0; // Current buffer counter
|
||||
|
||||
short vs;
|
||||
|
||||
int PadStatus;
|
||||
|
||||
typedef struct{
|
||||
int x, xv; // x: current value += vx : new value
|
||||
int y, yv;
|
||||
int z, zv;
|
||||
int pan, panv; // horizontal rotation
|
||||
int tilt, tiltv; // vertical rotation
|
||||
int rol; // lateral rotation
|
||||
|
||||
VECTOR pos; // camera current pos vector
|
||||
SVECTOR rot; // camera current rot vector
|
||||
|
||||
MATRIX mat;
|
||||
} CAMERA;
|
||||
|
||||
CAMERA camera = {0};
|
||||
|
||||
// Prototypes
|
||||
void init(void);
|
||||
void display(void);
|
||||
void applyCamera(CAMERA * cam);
|
||||
void applyOrbCam(MESH * mesh);
|
||||
void LoadTexture(u_long * tim, TIM_IMAGE * tparam);
|
||||
void callback(void);
|
||||
|
||||
int main() {
|
||||
|
||||
int i;
|
||||
|
||||
long t, p, OTz, Flag; // t == vertex count, p == depth cueing interpolation value, OTz == value to create Z-ordered OT, Flag == see LibOver47.pdf, p.143
|
||||
|
||||
POLY_GT3 * poly; // pointer to a POLY_GT3
|
||||
|
||||
MATRIX PolyMatrix = {0}; // global transformation matrix
|
||||
|
||||
CVECTOR outCol, outCol1, outCol2 = {0,0,0,0}; // Holds vertices colors with depth cueing applied
|
||||
|
||||
init();
|
||||
|
||||
VSyncCallback(callback); // pad is read on vsync callback
|
||||
|
||||
SetFarColor(20, 20, 40); // vertices colors are mixed with farcolor depending on p value
|
||||
SetFogNearFar(1200, 3000,SCREENXRES); // fog distance thresholds
|
||||
|
||||
for (int k = 0; k < sizeof(meshes)/sizeof(TMESH *); k++){
|
||||
LoadTexture(meshes[k]->tim_data, meshes[k]->tim);
|
||||
}
|
||||
|
||||
// Set Camera starting pos and rot
|
||||
|
||||
camera.xv = -ONE * -89;
|
||||
camera.yv = -ONE * 59;
|
||||
camera.zv = -ONE * 133;
|
||||
|
||||
camera.tiltv = 232 ;
|
||||
camera.panv = -336;
|
||||
|
||||
applyCamera(&camera);
|
||||
|
||||
// Main loop
|
||||
while (1) {
|
||||
|
||||
|
||||
// Local Transform
|
||||
|
||||
meshes[2]->rot->vy -= 28; // rotate small cube
|
||||
meshes[1]->rot->vy += 28; // rotate blue monolith thingy
|
||||
|
||||
|
||||
//World Translations
|
||||
|
||||
meshes[1]->pos->vz = meshes[1]->pos->vz + (pcos[VSync(-1)%1024]/768 ); // move blue monolith thingy
|
||||
meshes[1]->pos->vx = meshes[1]->pos->vx + (psin[VSync(-1)%1024]/768 );
|
||||
|
||||
// Camera setup
|
||||
|
||||
camera.pos.vx = -(camera.x/ONE);
|
||||
camera.pos.vy = -(camera.y/ONE);
|
||||
camera.pos.vz = -(camera.z/ONE);
|
||||
|
||||
camera.rot.vx = camera.tilt;
|
||||
camera.rot.vy = -camera.pan;
|
||||
|
||||
applyCamera(&camera);
|
||||
|
||||
// Clear the current OT
|
||||
ClearOTagR(ot[db], OTLEN);
|
||||
|
||||
for (int k = 0; k < sizeof(meshes)/sizeof(meshes[0]); k++){
|
||||
|
||||
// Render the sample vector model
|
||||
t=0;
|
||||
|
||||
// modelCube is a TMESH, len member == # vertices, but here it's # of triangle... So, for each tri * 3 vertices ...
|
||||
for (i = 0; i < (meshes[k]->tmesh->len * 3); i += 3) {
|
||||
|
||||
poly = (POLY_GT3 *)nextpri;
|
||||
|
||||
|
||||
|
||||
RotMatrix(meshes[k]->rot, meshes[k]->mat); // Apply mesh rotation to matrix
|
||||
|
||||
TransMatrix(meshes[k]->mat, meshes[k]->pos); // Apply mesh translation to matrix
|
||||
|
||||
CompMatrixLV(&camera.mat, meshes[k]->mat, &PolyMatrix); // Make a composite matrix from cam matrix + meshes matrices
|
||||
|
||||
SetRotMatrix(&PolyMatrix); // Set rotation matrix
|
||||
|
||||
SetTransMatrix(&PolyMatrix); // Set Transmatrix matrix
|
||||
|
||||
// Draw meshes
|
||||
|
||||
SetPolyGT3(poly);
|
||||
|
||||
DpqColor3(&meshes[k]->tmesh->c[i],&meshes[k]->tmesh->c[i+1],&meshes[k]->tmesh->c[i+2], *meshes[k]->p,
|
||||
&outCol,&outCol1,&outCol2
|
||||
);
|
||||
|
||||
setRGB0(poly, outCol.r, outCol.g , outCol.b);
|
||||
setRGB1(poly, outCol1.r, outCol1.g, outCol1.b);
|
||||
setRGB2(poly, outCol2.r, outCol2.g, outCol2.b);
|
||||
|
||||
|
||||
// WIP : Trying to use the draw area as a texture to create pseudo refraction effect
|
||||
if (*meshes[k]->isPrism){
|
||||
((POLY_GT3 *)poly)->tpage = getTPage(meshes[k]->tim->mode&0x3, 0,
|
||||
0,
|
||||
320
|
||||
);
|
||||
setUV3(poly, 32, 32,
|
||||
32, 220,
|
||||
220,220);
|
||||
} else {
|
||||
|
||||
((POLY_GT3 *)poly)->tpage = getTPage(meshes[k]->tim->mode&0x3, 0,
|
||||
meshes[k]->tim->prect->x,
|
||||
meshes[k]->tim->prect->y
|
||||
);
|
||||
}
|
||||
|
||||
setUV3(poly, meshes[k]->tmesh->u[i].vx , meshes[k]->tmesh->u[i].vy + meshes[k]->tim->prect->y,
|
||||
meshes[k]->tmesh->u[i+1].vx, meshes[k]->tmesh->u[i+1].vy + meshes[k]->tim->prect->y,
|
||||
meshes[k]->tmesh->u[i+2].vx, meshes[k]->tmesh->u[i+2].vy + meshes[k]->tim->prect->y);
|
||||
//~ }
|
||||
|
||||
// Rotate, translate, and project the vectors and output the results into a primitive
|
||||
|
||||
OTz = RotTransPers(&meshes[k]->tmesh->v[meshes[k]->index[t]] , (long*)&poly->x0, meshes[k]->p, &Flag);
|
||||
OTz += RotTransPers(&meshes[k]->tmesh->v[meshes[k]->index[t+1]], (long*)&poly->x1, meshes[k]->p, &Flag);
|
||||
OTz += RotTransPers(&meshes[k]->tmesh->v[meshes[k]->index[t+2]], (long*)&poly->x2, meshes[k]->p, &Flag);
|
||||
|
||||
// Using RotTransPers3 is a bit faster (-31ms/frame), but you loose precision for Z-ordering
|
||||
//~ OTz = RotTransPers3(
|
||||
//~ &meshes[k]->tmesh->v[meshes[k]->index[t]],
|
||||
//~ &meshes[k]->tmesh->v[meshes[k]->index[t+1]],
|
||||
//~ &meshes[k]->tmesh->v[meshes[k]->index[t+2]],
|
||||
//~ (long*)&poly->x0, (long*)&poly->x1, (long*)&poly->x2,
|
||||
//~ meshes[k]->p,
|
||||
//~ &Flag
|
||||
//~ );
|
||||
|
||||
// Sort the primitive into the OT
|
||||
OTz /= 3;
|
||||
if ((OTz > 0) && (OTz < OTLEN) && (*meshes[k]->p < 3588)){
|
||||
AddPrim(&ot[db][OTz-2], poly);
|
||||
}
|
||||
nextpri += sizeof(POLY_GT3);
|
||||
|
||||
t+=3;
|
||||
}
|
||||
}
|
||||
|
||||
//~ FntPrint("BASED ON PRIMDRAW BY LAMEGUY64, 2014 \n");
|
||||
FntPrint("#Tris :%d \n", sizeof(ot[db])/sizeof(POLY_GT3));
|
||||
FntPrint("Vsync :%d \n", VSync(0));
|
||||
FntPrint("#Meshes %d\n", sizeof(meshes)/sizeof(TMESH *));
|
||||
FntPrint("Cam pos : %d, %d, %d\n", camera.pos.vx, camera.pos.vy, camera.pos.vz);
|
||||
FntPrint("Cam or : %d, %d", camera.tilt, camera.pan);
|
||||
|
||||
FntPrint("\np:%d", *meshes[0]->p);
|
||||
FntPrint("\n%d %d", meshes[1]->pos->vx, meshes[1]->pos->vz);
|
||||
FntPrint("\n%d %d", *meshes[0]->isPrism, *meshes[1]->isPrism);
|
||||
|
||||
FntFlush(-1);
|
||||
|
||||
display();
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void init(){
|
||||
// Reset the GPU before doing anything and the controller
|
||||
PadInit(0);
|
||||
ResetGraph(0);
|
||||
|
||||
// Initialize and setup the GTE
|
||||
InitGeom();
|
||||
SetGeomOffset(CENTERX, CENTERY); // x, y offset
|
||||
SetGeomScreen(CENTERX); // Distance between eye and screen
|
||||
|
||||
// Set the display and draw environments
|
||||
SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES);
|
||||
SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES);
|
||||
|
||||
SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES);
|
||||
SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES);
|
||||
|
||||
if (VMODE)
|
||||
{
|
||||
SetVideoMode(MODE_PAL);
|
||||
disp[0].screen.y += 8;
|
||||
disp[1].screen.y += 8;
|
||||
}
|
||||
|
||||
setRGB0(&draw[0], 0, 0, 0);
|
||||
setRGB0(&draw[1], 0, 0, 0);
|
||||
|
||||
draw[0].isbg = 1;
|
||||
draw[1].isbg = 1;
|
||||
|
||||
PutDispEnv(&disp[db]);
|
||||
PutDrawEnv(&draw[db]);
|
||||
|
||||
// Init font system
|
||||
FntLoad(960, 0);
|
||||
FntOpen(16, 16, 196, 96, 0, 512);
|
||||
|
||||
}
|
||||
|
||||
void display(void){
|
||||
|
||||
DrawSync(0);
|
||||
vs = VSync(-1);
|
||||
|
||||
PutDispEnv(&disp[db]);
|
||||
PutDrawEnv(&draw[db]);
|
||||
|
||||
SetDispMask(1);
|
||||
|
||||
DrawOTag(ot[db] + OTLEN - 1);
|
||||
|
||||
db = !db;
|
||||
|
||||
nextpri = primbuff[db];
|
||||
|
||||
|
||||
}
|
||||
|
||||
void applyCamera(CAMERA * cam){
|
||||
VECTOR vec; // Vector that holds the output values of the following instructions
|
||||
|
||||
RotMatrix(&cam->rot, &cam->mat); // Convert rotation angle in psx units (360° == 4096) to rotation matrix)
|
||||
|
||||
ApplyMatrixLV(&cam->mat, &cam->pos, &vec); // Multiply matrix by vector pos and output to vec
|
||||
|
||||
TransMatrix(&cam->mat, &vec); // Apply transform vector
|
||||
|
||||
SetRotMatrix(&cam->mat); // Set Rotation matrix
|
||||
SetTransMatrix(&cam->mat); // Set Transform matrix
|
||||
}
|
||||
|
||||
void LoadTexture(u_long * tim, TIM_IMAGE * tparam){ // This part is from Lameguy64's tutorial series : lameguy64.net/svn/pstutorials/chapter1/3-textures.html login/pw: annoyingmous
|
||||
OpenTIM(tim); // Open the tim binary data, feed it the address of the data in memory
|
||||
ReadTIM(tparam); // This read the header of the TIM data and sets the corresponding members of the TIM_IMAGE structure
|
||||
|
||||
LoadImage(tparam->prect, tparam->paddr); // Transfer the data from memory to VRAM at position prect.x, prect.y
|
||||
DrawSync(0); // Wait for the drawing to end
|
||||
|
||||
if (tparam->mode & 0x8){ // check 4th bit // If 4th bit == 1, TIM has a CLUT
|
||||
LoadImage(tparam->crect, tparam->caddr); // Load it to VRAM at position crect.x, crect.y
|
||||
DrawSync(0); // Wait for drawing to end
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void callback(void){
|
||||
|
||||
PadStatus = PadRead(0);
|
||||
|
||||
// Camera panning
|
||||
if (PadStatus & PADLup) camera.tiltv += 8;
|
||||
if (PadStatus & PADLdown) camera.tiltv -= 8;
|
||||
if (PadStatus & PADLleft) camera.panv -= 12;
|
||||
if (PadStatus & PADLright) camera.panv += 12;
|
||||
|
||||
// Camera movement
|
||||
if (PadStatus & PADRup) {
|
||||
camera.zv += (ccos(camera.pan) * ccos(camera.tilt)) / 1024; // pan = horizontal motion, tilt = vertical. cos(pan) returns value in rang -ONE,ONE on the horiz. axis. -4096-0 = left, 0-4096 = right
|
||||
camera.xv += (csin(camera.pan) * ccos(camera.tilt)) / 1024;
|
||||
camera.yv += (csin(camera.tilt) * ccos(camera.tilt)) / 1024;
|
||||
}
|
||||
|
||||
if (PadStatus & PADRdown) {
|
||||
camera.zv -= (ccos(camera.pan) * ccos(camera.tilt)) / 1024; // pan = horizontal motion, tilt = vertical. cos(pan) returns value in rang -ONE,ONE on the horiz. axis. -4096-0 = left, 0-4096 = right
|
||||
camera.xv -= (csin(camera.pan) * ccos(camera.tilt)) / 1024;
|
||||
camera.yv -= (csin(camera.tilt) * ccos(camera.tilt)) / 1024;
|
||||
}
|
||||
|
||||
if (PadStatus & PADRleft) {
|
||||
camera.zv += (csin(camera.pan)*2);
|
||||
camera.xv -= (ccos(camera.pan)*2);
|
||||
}
|
||||
|
||||
if (PadStatus & PADRright) {
|
||||
camera.zv -= (csin(camera.pan)*2);
|
||||
camera.xv += (ccos(camera.pan)*2);
|
||||
}
|
||||
|
||||
if (PadStatus & PADR1) camera.yv -= ONE*1;
|
||||
if (PadStatus & PADR2) camera.yv += ONE*1;
|
||||
|
||||
// Reset
|
||||
if (PadStatus & PADselect) {
|
||||
camera.x = camera.y = camera.z = 0;
|
||||
camera.pan = camera.tilt = camera.rol = 0;
|
||||
camera.panv = camera.tiltv = 0;
|
||||
camera.xv = 0;
|
||||
camera.yv = 0;
|
||||
camera.zv = -150;
|
||||
}
|
||||
|
||||
camera.x += camera.xv;
|
||||
camera.y += camera.yv;
|
||||
camera.z += camera.zv;
|
||||
camera.pan += camera.panv;
|
||||
camera.tilt += camera.tiltv;
|
||||
|
||||
camera.xv = 0;
|
||||
camera.yv = 0;
|
||||
camera.zv = 0;
|
||||
camera.panv = 0;
|
||||
camera.tiltv = 0;
|
||||
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user