Add dependencies infos
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README.md
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README.md
@ -24,13 +24,13 @@ It allows exporting a gouraud shaded, UV textured Blender scene to a format comp
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* Export up to 3 light sources
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* Export up to 3 light sources
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* Export pre-rendered backgrounds for in-game use (8bpp and 4bpp)
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* Export pre-rendered backgrounds for in-game use (8bpp and 4bpp)
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* VRam auto layout for TIMs
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* VRam auto layout for TIMs
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* Export sound/music as VAG/XA files
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![comparison](https://wiki.arthus.net/assets/rt-8b-4b.gif)
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![comparison](https://wiki.arthus.net/assets/rt-8b-4b.gif)
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Real-time 3D / 8bpp background / 4bpp background
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Real-time 3D / 8bpp background / 4bpp background
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## Planned
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## Planned
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* Sound
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* Fix and improve all the things !
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* Fix and improve all the things !
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# Install the plugin
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# Install the plugin
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@ -46,11 +46,23 @@ http://download.blender.org/release/Blender2.79/
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```bash
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```bash
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git clone https://github.com/ABelliqueux/blender_io_export_psx_mesh.git
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git clone https://github.com/ABelliqueux/blender_io_export_psx_mesh.git
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```
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```
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3. Enable the add-on in Blender by going to user preferences, Add-ons tab, and enable `Import-Export: PSX TMesh exporter`.
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You'll need to have [pngquant](https://pngquant.org/) and [img2tim](https://github.com/Lameguy64/img2tim) utilities installed and in your path for PNG to TIM conversion.
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3. Dependencies
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Windows executables are provided for convenience in this repo.
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For users with Imagemagick installed, there is an option when exporting to use that instead of pngquant.
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Here are the dependencies you should have in your path :
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* [pngquant](https://pngquant.org/) : convert image to 4/8bpp palettized pngs
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* [ffmpeg](https://ffmpeg.org/) : convert audio to WAV
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* [img2tim](https://github.com/Lameguy64/img2tim) : convert image to psx TIM
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* [wav2vag](https://github.com/ColdSauce/psxsdk/blob/master/tools/wav2vag.c) : convert WAV to psx VAG
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* [psxavenc](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/psxavenc) : convert WAV to psx XA
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* [xainterleave](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/xainterleave) : interleave psx XA files
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Windows executables are provided for convenience in this repo.
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For users with **Imagemagick** installed, there is an option when exporting to use that instead of pngquant.
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4. Enable the add-on in Blender by going to user preferences, Add-ons tab, and enable `Import-Export: PSX TMesh exporter`.
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On Linux : `~/.config/blender/2.79/scripts/addons`
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On Linux : `~/.config/blender/2.79/scripts/addons`
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On macOS : `./Blender.app/Contents/Resources/2.79/addons`
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On macOS : `./Blender.app/Contents/Resources/2.79/addons`
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