ray_cast ok
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386e560779
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@ -474,7 +474,9 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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# Add objects of type MESH with a Rigidbody or StaticBody flag set to a list
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if bpy.data.objects[o].type == 'MESH' and ( bpy.data.objects[o].data.get('isRigidBody') or bpy.data.objects[o].data.get('isStaticBody') ) :
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if bpy.data.objects[o].type == 'MESH':
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if bpy.data.objects[o].data.get('isRigidBody') or bpy.data.objects[o].data.get('isStaticBody') :
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rayTargets.append(bpy.data.objects[o])
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@ -1156,6 +1158,8 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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# Cast a ray from camera to each Rigid/Static body to determine visibility
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# Get current scene
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scene = bpy.context.scene
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# List of target found visible
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@ -1164,7 +1168,7 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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for target in rayTargets:
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print(target)
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# ~ print(target)
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# Chech object is in view frame
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@ -1172,6 +1176,8 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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if inViewFrame:
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# ~ print(camera.name + ":" + target.name + "\n")
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# Get normalized direction vector between camera and object
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dirToTarget = target.location - camera.location
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@ -1186,9 +1192,15 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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# If hitObject is the same as target, nothing is obstructing it's visibility
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# ~ print(target.name + "-" + hitObject.name)
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if hitObject is not None:
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if hitObject.name == target.name:
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# ~ if hitObject.data.get('isStaticBody') or hitObject.data.get('isRigidBody') :
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if hitObject in rayTargets:
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print(camera.name + ":" + hitObject.name + " - " + target.name )
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visibleTarget.append(target)
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