anim range correction
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32ee286796
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@ -873,6 +873,7 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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chkProp[prop] = m[prop]
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chkProp[prop] = m[prop]
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# put isBG back to 0 if using precalculated BGs
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# put isBG back to 0 if using precalculated BGs
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if not self.exp_Precalc:
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if not self.exp_Precalc:
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chkProp['isBG'] = 0;
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chkProp['isBG'] = 0;
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@ -888,10 +889,7 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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if m.get('isProp'):
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if m.get('isProp'):
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propPtr = cleanName
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propPtr = cleanName
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# ~ if m.get('isLevel'):
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# ~ nodePtr = cleanName
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## Vertex animation
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## Vertex animation
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# write vertex anim if isAnim != 0
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# write vertex anim if isAnim != 0
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@ -903,13 +901,21 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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o = bpy.data.objects[m.name]
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o = bpy.data.objects[m.name]
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# ~ frame_start = bpy.context.scene.frame_start
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# If an action exists with the same name as the object, use that
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frame_start = int(bpy.data.actions[m.name].frame_range[0])
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if m.name in bpy.data.actions:
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# ~ frame_end = bpy.context.scene.frame_end
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frame_start = int(bpy.data.actions[m.name].frame_range[0])
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frame_end = int(bpy.data.actions[m.name].frame_range[1])
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frame_end = int(bpy.data.actions[m.name].frame_range[1])
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else:
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# Use scene's Start/End frames
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frame_start = int( bpy.context.scene.frame_start )
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frame_end = int( bpy.context.scene.frame_end )
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nFrame = frame_end - frame_start
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nFrame = frame_end - frame_start
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@ -925,7 +931,7 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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nm = o.to_mesh(bpy.context.scene, True, 'PREVIEW')
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nm = o.to_mesh(bpy.context.scene, True, 'PREVIEW')
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if i == 0 :
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if i == frame_start :
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f.write("VANIM model"+cleanName+"_anim = {\n" +
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f.write("VANIM model"+cleanName+"_anim = {\n" +
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"\t" + str(nFrame) + ",\n" +
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"\t" + str(nFrame) + ",\n" +
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@ -1168,16 +1174,12 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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for target in rayTargets:
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for target in rayTargets:
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# ~ print(target)
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# Chech object is in view frame
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# Chech object is in view frame
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inViewFrame = isInFrame(scene, camera, target)
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inViewFrame = isInFrame(scene, camera, target)
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if inViewFrame:
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if inViewFrame:
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# ~ print(camera.name + ":" + target.name + "\n")
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# Get normalized direction vector between camera and object
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# Get normalized direction vector between camera and object
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dirToTarget = target.location - camera.location
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dirToTarget = target.location - camera.location
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@ -1192,12 +1194,8 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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# If hitObject is the same as target, nothing is obstructing it's visibility
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# If hitObject is the same as target, nothing is obstructing it's visibility
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# ~ print(target.name + "-" + hitObject.name)
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if hitObject is not None:
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if hitObject is not None:
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# ~ if hitObject.data.get('isStaticBody') or hitObject.data.get('isRigidBody') :
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if hitObject in rayTargets:
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if hitObject in rayTargets:
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print(camera.name + ":" + hitObject.name + " - " + target.name )
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print(camera.name + ":" + hitObject.name + " - " + target.name )
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