Use separate L/R volume on sound objects
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@ -547,7 +547,7 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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for obj in soundFiles:
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f.write("SOUND_OBJECT " + fileName + "_" + obj.objName.replace(".", "_") + " = {\n" +
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"\t{" + str(psxLoc(obj.location.x)) + "," + str(psxLoc(obj.location.y)) + "," + str(psxLoc(obj.location.z)) + "},\n" +
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"\t" + str(obj.volume * 0x3fff) + ", " + str(obj.volume_min * 0x3fff) + ", " + str(obj.volume_max * 0x3fff) + ",\n" )
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"\t" + str(obj.volume * 0x3fff) + ", " + str(obj.volume * 0x3fff) + ", " + str(obj.volume_min * 0x3fff) + ", " + str(obj.volume_max * 0x3fff) + ",\n" )
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if obj.XAsize == -1 :
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f.write("\t&" + fileName + "_VAGBank.samples[" + str(obj.index) + "],\n" +
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"\t0,\n")
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@ -865,7 +865,7 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
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h.write("typedef struct SOUND_OBJECT {\n" +
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"\tVECTOR location;\n" +
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"\tint volume, volume_min, volume_max;\n" +
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"\tint volumeL, volumeR, volume_min, volume_max;\n" +
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"\tVAGsound * VAGsample;\n" +
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"\tXAsound * XAsample;\n" +
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"\tMESH * parent;\n" +
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