Update description

This commit is contained in:
ABelliqueux 2021-06-22 18:09:46 +02:00
parent 5a7741e805
commit dd0401ca6a
2 changed files with 9 additions and 52 deletions

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@ -1,42 +0,0 @@
TARGET = psx-demo
TYPE = ps-exe
SRCS = psx-demo.c \
../common/crt0/crt0.s \
TIM/home.tim \
TIM/cat.tim \
TIM/lara.tim \
TIM/bg_camPath.tim \
TIM/bg_camPath_001.tim \
TIM/bg_camPath_002.tim \
TIM/bg_camPath_003.tim \
TIM/bg_camPath_004.tim \
TIM/bg_camPath_005.tim \
CPPFLAGS += -I../psyq/include
LDFLAGS += -L../psyq/lib
LDFLAGS += -Wl,--start-group
LDFLAGS += -lapi
LDFLAGS += -lc
LDFLAGS += -lc2
LDFLAGS += -lcard
LDFLAGS += -lcomb
LDFLAGS += -lds
LDFLAGS += -letc
LDFLAGS += -lgpu
LDFLAGS += -lgs
LDFLAGS += -lgte
LDFLAGS += -lgun
LDFLAGS += -lhmd
LDFLAGS += -lmath
LDFLAGS += -lmcrd
LDFLAGS += -lmcx
LDFLAGS += -lpad
LDFLAGS += -lpress
LDFLAGS += -lsio
LDFLAGS += -lsnd
LDFLAGS += -lspu
LDFLAGS += -ltap
LDFLAGS += -Wl,--end-group
include ../common.mk \

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@ -1,8 +1,9 @@
![Pic or it didn't happen](blender-psx.jpg)
# Blender PSX Level export
# Blender 3dcam PSX engine Level exporter
Blender <= 2.79b plugin to export gouraud shaded, UV textured PSX meshes in a scene to a C file.
This Blender plugin is to be used in conjunction with the [3dcam PSX engine](https://github.com/ABelliqueux/3dcam-headers).
It allows exporting a gouraud shaded, UV textured Blender scene to a format compatible with the aforementionned engine.
![3d scene](gif/3d.gif)
![pre-rendered BGs](gif/precalc.gif)
@ -55,15 +56,13 @@ http://download.blender.org/release/Blender2.79/
git clone https://github.com/ABelliqueux/blender_io_export_psx_mesh.git
```
You'll need to have [pngquant](https://pngquant.org/) and [img2tim](https://github.com/Lameguy64/img2tim) utilities installed and in your path for PNG to TIM conversion.
You'll need to have [pngquant](https://pngquant.org/) and [img2tim](https://github.com/Lameguy64/img2tim) utilities installed and in your path for PNG to TIM conversion.
Windows executables are provided for convenience in this repo.
For users with Imagemagick installed, there is an option when exporting to use that instead of pngquant.
Windows executables are provided for convenience in this repo.
For users with Imagemagick installed, there is an option when exporting to use that instead of pngquant.
On Linux : `~/.config/blender/2.79/scripts/addons`
On macOS : `./Blender.app/Contents/Resources/2.79/addons`
On Windows : `%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.93\`
On Linux : `~/.config/blender/2.79/scripts/addons`
On macOS : `./Blender.app/Contents/Resources/2.79/addons`
On Windows : `%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.93\`
# Compiling