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42
Makefile
42
Makefile
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TARGET = psx-demo
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TYPE = ps-exe
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SRCS = psx-demo.c \
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../common/crt0/crt0.s \
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TIM/home.tim \
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TIM/cat.tim \
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TIM/lara.tim \
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TIM/bg_camPath.tim \
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TIM/bg_camPath_001.tim \
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TIM/bg_camPath_002.tim \
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TIM/bg_camPath_003.tim \
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TIM/bg_camPath_004.tim \
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TIM/bg_camPath_005.tim \
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CPPFLAGS += -I../psyq/include
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LDFLAGS += -L../psyq/lib
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LDFLAGS += -Wl,--start-group
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LDFLAGS += -lapi
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LDFLAGS += -lc
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LDFLAGS += -lc2
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LDFLAGS += -lcard
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LDFLAGS += -lcomb
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LDFLAGS += -lds
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LDFLAGS += -letc
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LDFLAGS += -lgpu
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LDFLAGS += -lgs
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LDFLAGS += -lgte
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LDFLAGS += -lgun
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LDFLAGS += -lhmd
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LDFLAGS += -lmath
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LDFLAGS += -lmcrd
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LDFLAGS += -lmcx
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LDFLAGS += -lpad
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LDFLAGS += -lpress
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LDFLAGS += -lsio
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LDFLAGS += -lsnd
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LDFLAGS += -lspu
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LDFLAGS += -ltap
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LDFLAGS += -Wl,--end-group
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include ../common.mk \
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19
README.md
19
README.md
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![Pic or it didn't happen](blender-psx.jpg)
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# Blender PSX Level export
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# Blender 3dcam PSX engine Level exporter
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Blender <= 2.79b plugin to export gouraud shaded, UV textured PSX meshes in a scene to a C file.
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This Blender plugin is to be used in conjunction with the [3dcam PSX engine](https://github.com/ABelliqueux/3dcam-headers).
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It allows exporting a gouraud shaded, UV textured Blender scene to a format compatible with the aforementionned engine.
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![3d scene](gif/3d.gif)
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![pre-rendered BGs](gif/precalc.gif)
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@ -55,15 +56,13 @@ http://download.blender.org/release/Blender2.79/
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git clone https://github.com/ABelliqueux/blender_io_export_psx_mesh.git
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```
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You'll need to have [pngquant](https://pngquant.org/) and [img2tim](https://github.com/Lameguy64/img2tim) utilities installed and in your path for PNG to TIM conversion.
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You'll need to have [pngquant](https://pngquant.org/) and [img2tim](https://github.com/Lameguy64/img2tim) utilities installed and in your path for PNG to TIM conversion.
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Windows executables are provided for convenience in this repo.
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For users with Imagemagick installed, there is an option when exporting to use that instead of pngquant.
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Windows executables are provided for convenience in this repo.
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For users with Imagemagick installed, there is an option when exporting to use that instead of pngquant.
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On Linux : `~/.config/blender/2.79/scripts/addons`
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On macOS : `./Blender.app/Contents/Resources/2.79/addons`
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On Windows : `%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.93\`
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On Linux : `~/.config/blender/2.79/scripts/addons`
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On macOS : `./Blender.app/Contents/Resources/2.79/addons`
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On Windows : `%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.93\`
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# Compiling
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