Color displays as black if Horizon color is too low (Engine Bug) #2
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Reference: ABelliqueux/blender_io_export_psx_mesh#2
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If Far color / Horizon color is < 100 (0.10 in blender), the corresponding channel color will display as black.
Example
level0.c
file :results in :
Might be an error in the linear to RGB conversion function.
Also could be due to psyq dpq calculation. See LibRef47.pdf, p.450 and LibOver47.pdf, p.133, "Light Source Calculation" :
See here : https://github.com/ABelliqueux/3dcam-headers/issues/1