Some way to make sound effects through blender. #4

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opened 2021-07-27 04:05:35 +02:00 by brokenps2 · 5 comments
brokenps2 commented 2021-07-27 04:05:35 +02:00 (Migrated from github.com)

I think it would be good for the engine to use blender's sound features to add some sound to it.

I think it would be good for the engine to use blender's sound features to add some sound to it.
ABelliqueux commented 2021-07-27 11:08:26 +02:00 (Migrated from github.com)

Sound is not implemented in the engine yet but will hopefully be at some point.

Can you be more specific about what you mean by blender's sound features ? Do you mean the logic editor's sound actuator ?

2021-07-27-110750_335x154_scrot

Sound is not implemented in the engine yet but will hopefully be at some point. Can you be more specific about what you mean by blender's sound features ? Do you mean the logic editor's sound actuator ? ![2021-07-27-110750_335x154_scrot](https://user-images.githubusercontent.com/1405255/127127998-91d29209-3742-4757-9209-6298986609f2.png)
brokenps2 commented 2021-07-29 15:40:35 +02:00 (Migrated from github.com)

Yes, I do.

Yes, I do.
ABelliqueux commented 2021-08-10 16:40:21 +02:00 (Migrated from github.com)

Ok, so after looking a bit into it, logic is not accessible from the python console, so I think the best way to have sound is to use the speaker object, that has nice parameters and has a location and orientation.

2021-08-10-163443_782x411_scrot

Ok, so after looking a bit into it, logic is not accessible from the python console, so I think the best way to have sound is to use the `speaker` object, that has nice parameters and has a location and orientation. ![2021-08-10-163443_782x411_scrot](https://user-images.githubusercontent.com/1405255/128886644-bb29c253-992e-46ea-a617-6280376a2363.png)
ABelliqueux commented 2021-08-10 16:47:14 +02:00 (Migrated from github.com)
  • Add sound loading to engine
  • Add sound playback code to engine 17d30079ca
  • Add sound conversion to blender script (ffmpeg+psxavenc) b5df633d48
    • Generate individual VAG files
    • Generate individual XA files
    • Generate XA mux file for use with xainterleave
    • Generate interlaced XA file
    • Add sound objects to levels
  • Add 3d sound capabilities to engine 4bc75f43a5
- [x] Add sound loading to engine - [x] Add sound playback code to engine https://github.com/ABelliqueux/3dcam-headers/commit/17d30079cadea835cdca4a82193914e05f8413a8 - [x] Add sound conversion to blender script (ffmpeg+psxavenc) https://github.com/ABelliqueux/blender_io_export_psx_mesh/commit/b5df633d48c83ea862f3320156c2ce793542bcb6 - [x] Generate individual VAG files - [x] Generate individual XA files - [x] Generate XA mux file for use with `xainterleave` - [x] Generate interlaced XA file - [x] Add sound objects to levels - [x] Add 3d sound capabilities to engine https://github.com/ABelliqueux/3dcam-headers/commit/4bc75f43a5fa26ada63eb931d01b55f5afa94e87
ABelliqueux commented 2021-09-14 20:36:42 +02:00 (Migrated from github.com)

Done.

Done.
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Reference: ABelliqueux/blender_io_export_psx_mesh#4
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