Created Light source values (markdown)
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## Neutral value
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The neutral value for these is RGB = 128,128,128.
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## Background color
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This is the solid color that will be used behind the geometry. It can be thought of as kind of the sky color.
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Setting the horizon color in Blender will set this background color.
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## Back color - Ambient color
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`BK` in psx term, it's equivalent to Blender's ambient color.
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Lower values will result in stronger shadows.
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## Far color - Fog color
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`FC` can be thought of as the PSX's fog color. It can be set in the [engine's `include/defines.h`](https://github.com/ABelliqueux/3dcam-headers/blob/master/include/defines.h) file for now, and will be the same for every level.
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