Updated Directory Tree (markdown)
parent
8558509a67
commit
3164fbb6f8
@ -2,6 +2,9 @@ By default, exporting results in a directory tree compatible with the [3dcam eng
|
||||
|
||||
This can be overridden at export time with the ['Use Blender filename' option](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Export-Options).
|
||||
|
||||
**For now the exported files names will always follow this pattern. The filename in Blender's export dialog is not used.
|
||||
You'll have to manually rename the files in `levels` and in the engine's sources if you insist on using another name.**
|
||||
|
||||
# Default tree
|
||||
```
|
||||
.
|
||||
@ -13,6 +16,16 @@ This can be overridden at export time with the ['Use Blender filename' option](h
|
||||
|
||||
2 directories, 3 files
|
||||
```
|
||||
# Incrementing the filename
|
||||
|
||||
Use 'Level Number' to increment your levels ; i.e : Setting level number to 1 will result in
|
||||
```
|
||||
├── levels
|
||||
│ ├── level1.c
|
||||
│ └── level1.h
|
||||
```
|
||||
and all the C symbols in the generated files will use this prefix as well.
|
||||
|
||||
|
||||
# Case of unsaved file
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user