Updated Directory Tree (markdown)

Schnappy 2021-06-23 17:31:30 +02:00
parent 8558509a67
commit 3164fbb6f8

@ -2,6 +2,9 @@ By default, exporting results in a directory tree compatible with the [3dcam eng
This can be overridden at export time with the ['Use Blender filename' option](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Export-Options).
**For now the exported files names will always follow this pattern. The filename in Blender's export dialog is not used.
You'll have to manually rename the files in `levels` and in the engine's sources if you insist on using another name.**
# Default tree
```
.
@ -13,6 +16,16 @@ This can be overridden at export time with the ['Use Blender filename' option](h
2 directories, 3 files
```
# Incrementing the filename
Use 'Level Number' to increment your levels ; i.e : Setting level number to 1 will result in
```
├── levels
│ ├── level1.c
│ └── level1.h
```
and all the C symbols in the generated files will use this prefix as well.
# Case of unsaved file