Add link to other example

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ABelliqueux 2021-07-25 17:49:00 +02:00
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@ -11,6 +11,10 @@ It also features a few C struct to facilitate access to the TIM file / pixel dat
You can use Lameguy64's [img2tim](https://github.com/Lameguy64/img2tim) tool to convert most of image formats to the psx [TIM format.](https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/TIM).
## Semi-transparency rates
You can find another example with the various transparency rates demoed here : https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/hello_cubetex_stp
## Important
**By default, the PSX will consider black pixels (0,0,0,0) as transparent**.