Add link to other example
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@ -11,6 +11,10 @@ It also features a few C struct to facilitate access to the TIM file / pixel dat
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You can use Lameguy64's [img2tim](https://github.com/Lameguy64/img2tim) tool to convert most of image formats to the psx [TIM format.](https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/TIM).
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You can use Lameguy64's [img2tim](https://github.com/Lameguy64/img2tim) tool to convert most of image formats to the psx [TIM format.](https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/TIM).
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## Semi-transparency rates
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You can find another example with the various transparency rates demoed here : https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/hello_cubetex_stp
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## Important
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## Important
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**By default, the PSX will consider black pixels (0,0,0,0) as transparent**.
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**By default, the PSX will consider black pixels (0,0,0,0) as transparent**.
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