58 lines
1.5 KiB
Markdown
58 lines
1.5 KiB
Markdown
# TIM files
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Standard bitmap images that can be transferred directly to the PSX VRAM.
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Can be 4bit or 8bit with a CLUT, 16bit or 24 bit in direct color.
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You can access the TIM mode through TIM_IMAGE->mode.
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Mode can be :
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* 0: 4bits b0
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* 1: 8 bits b1
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* 2: 16 bits b10
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* 3: 24bits b11
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* 4: mixed b100
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See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.179
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# Tools
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You can use open source tools : Gimp, Aseprite
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To convert your image files to TIM, use [IMG2TIM](https://github.com/Lameguy64/img2tim) :
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## 4bpp and 8bpp specificities
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If you want to generate 4bpp and 8bpp TIMs, your original image must be in indexed mode with a palette.
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* For 8bpp, < 256 colors , and dimensions must be a multiple of 2
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* For 4bpp, < 16 colors, and dimensions must be a multiple of 4
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See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.182
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You can use TIMTOOL.EXE from legacy PsyQ to check your TIM files, or use Lameguy64's [TIMedit](https://github.com/Lameguy64/TIMedit)
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# Reproducing the TIM in this example
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```bash
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img2tim -bpp 4 -org 512 0 -plt 0 481 -usealpha -o TIM4.tim TIM4.png
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img2tim -bpp 8 -org 512 256 -plt 0 480 -usealpha -o TIM8.tim TIM8.png
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img2tim -bpp 16 -org 768 0 -usealpha -o TIM16.tim TIM16.png
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```
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## Content of Makefile :
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```mk
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SRCS = hello_sprt.c \
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../common/crt0/crt0.s \
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TIM/TIM16.tim \
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TIM/TIM8.tim \
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TIM/TIM4.tim \
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```
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# Links
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* [TIMexample on psxdev.net](http://www.psxdev.net/forum/viewtopic.php?f=64&t=313)
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* [Lameguy64's Github repo](https://github.com/Lameguy64)
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