104 lines
5.3 KiB
Markdown
104 lines
5.3 KiB
Markdown
# Nolibgs Hello Worlds !
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<p align="center">
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<img height="240px" src="http://wiki.arthus.net/pico/assets/cube.gif" alt="3D power !">
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<img height="240px" src="http://wiki.arthus.net/pico/assets/polyfun.jpg" alt="3D power !">
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<img height="240px" src="http://wiki.arthus.net/pico/assets/hello_gt.jpg" alt="3D power !">
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</p>
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So you want to begin developping on the original PSX but don't know where to start ?
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This repo is destined to host a bunch of simple examples, each describing how to do one thing.
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The code here will be using **Nugget + PsyQ**, the "Official" Sony SDK but with a modern MIPS toolchain.
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We will not be using libGS, the Extended Graphics Library for the graphic stuff...
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Instead we'll try to devise methods to reproduce libgs functions. This will not necessarly be more efficient, but we'll learn
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a lot more stuff !
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## Installation
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We'll keep things simple for now. If you want to read about more methods to get things up and running, see the wiki's [Installation methods](https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/Installation-methods) section.
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### Windows
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#### MIPS toolchain setup
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1. Download the MIPS toolchain here : [http://static.grumpycoder.net/pixel/mips/g++-mipsel-none-elf-10.3.0.zip](http://static.grumpycoder.net/pixel/mips/g++-mipsel-none-elf-10.3.0.zip)
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2. Unzip anywhere on your hard-drive and add the `bin` folder to [your $PATH](https://stackoverflow.com/questions/44272416/how-to-add-a-folder-to-path-environment-variable-in-windows-10-with-screensho#44272417).
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3. Test everything is fine by [launching a command prompt](https://www.lifewire.com/how-to-open-command-prompt-2618089) and typing `mipsel-none-elf-gcc.exe --version`. If you get a message like `mipsel-none-gnu-gcc (GCC) 10.3.0`, then it's working !
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#### Nugget + PsyQ setup
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1. Download the PsyQ converted libraries here : [http://psx.arthus.net/sdk/Psy-Q/psyq-4_7-converted-light.zip](http://psx.arthus.net/sdk/Psy-Q/psyq-4_7-converted-light.zip)
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2. Download this repository's archive here : [REPLACEME](REPLACEME)
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3. Unzip the **`main.zip`** file anywhere on your hard-drive. We'll use `C:\psxdev\` as an example
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4. Unzip the `psyq-4_7-converted-light.zip` file in `C:\psxdev\psyq`. You should now have `C:\psxdev\psyq\include` and `C:\psxdev\psyq\lib`.
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5. Test everything is working by [launching a command prompt](https://www.lifewire.com/how-to-open-command-prompt-2618089), change to the `C:\psxdev\` directory with the following command: `cd C:\psxdev\`, then type `make` and hit enter. By default, this should build the `hello_world` example, and you should now have a `hello_world.ps-exe` file in `C:\psxdev\hello_world`. This a PSX executable that can be run in an emulator like [pcsx-redux](https://github.com/grumpycoders/pcsx-redux/).
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### Linux
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#### Install your distribution's MIPS toolchain
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In a terminal :
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On Debian derivatives (Ubuntu, Mint...) :
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```bash
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sudo apt-get install gcc-mipsel-linux-gnu g++-mipsel-linux-gnu binutils-mipsel-linux-gnu
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```
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On Arch derivatives (Manjaro), the mipsel environment can be installed from [AUR](https://wiki.archlinux.org/index.php/Aur) : [cross-mipsel-linux-gnu-binutils](https://aur.archlinux.org/packages/cross-mipsel-linux-gnu-binutils/) and [cross-mipsel-linux-gnu-gcc](https://aur.archlinux.org/packages/cross-mipsel-linux-gnu-gcc/) using your [AURhelper](https://wiki.archlinux.org/index.php/AUR_helpers) of choice:
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```bash
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trizen -S cross-mipsel-linux-gnu-binutils cross-mipsel-linux-gnu-gcc
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```
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#### Nugget + PsyQ setup
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Let's do it all on the [CLI](https://en.wikipedia.org/wiki/Command-line_interface) !
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1. Install the git client :
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```bash
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sudo apt-get install git
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```
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2. Clone this repository :
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```bash
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git clone https://github.com/ABelliqueux/nolibgs_hello_worlds.git --recursive
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```
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3. Change to the repo's directory and get the PsyQ converted libraries:
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```bash
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cd nolibgs_hello_worlds
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wget http://psx.arthus.net/sdk/Psy-Q/psyq-4_7-converted-light.zip
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unzip psyq-4_7-converted-light.zip
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```
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4. Try your setup :
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```bash
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make
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```
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By default, this should build the `hello_world` example, and you should now have a `hello_world.ps-exe` file in `C:\psxdev\hello_world`. This a PSX executable that can be run in an emulator like [pcsx-redux](https://github.com/grumpycoders/pcsx-redux/).
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### MacOS
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A [brew](https://brew.sh/) installation script can be found [here.](https://github.com/grumpycoders/pcsx-redux#macos).
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## Compilation
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In a terminal, `cd` to your psxdev setup directory and type `make all` to build all examples in their respective directories.
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Alternatively, you can use `make example_name` to only build that example, i.e : `make hello_poly`.
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If you want to remove all the files generated by the compilation process, type `make clean`.
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# Links and Doc
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* [Getting started with PSX dev](https://psx.arthus.net/starting.html)
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* [Ps1 dev ressource center](https://ps1.consoledev.net/)
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* [PsyQ docs](http://psx.arthus.net/sdk/Psy-Q/DOCS/)
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* [psxdev.net](http://psxdev.net/)
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* [psxdev Discord](https://discord.com/invite/N2mmwp)
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# Credits, thanks, hugs
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Everything here was learnt from some more talented persons, mainly but not excluding others that hang around on the [psxdev discord](https://discord.com/channels/642647820683444236/642848627823345684)
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Nicolas Noble, Lameguy64, NDR008, Jaby smoll seamonstah, danhans42, rama, sickle, paul, squaresoft74, and lot mores !
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