Go to file
Nicolas Noble c110d76fbe
Merge pull request #45 from RobertPeip/master
corrected information about running CPU and DMA in parallel
2022-10-26 00:19:32 -07:00
.github/workflows Naming workflow better. 2021-01-29 18:58:56 -08:00
conversion Deformat a bit. 2020-07-23 13:41:06 -07:00
docs corrected information about running CPU and DMA in parallel 2022-10-26 09:12:57 +02:00
.gitignore Add .gitignore 2021-01-26 19:54:22 -08:00
mkdocs.yml Add konamisystem573.md to mkdocs.yml 2022-08-29 17:58:15 +02:00
poetry.lock Adding PDF output. 2021-01-28 06:14:00 -08:00
pyproject.toml Adding PDF output. 2021-01-28 06:14:00 -08:00
requirements.txt Adding requirements.txt for deploy image. 2021-01-28 06:18:21 -08:00

docs/README.md

IMPORTANT UPDATE

On the 20th of August 2022, Martin surprisingly released a new version of this documentation. While this fork will try to incorporate the changes, one important footnote that got added is the following:

I am homeless in Hamburg, please help me out!

The authors of this fork thought that this deserves more than a footnote, hence this notice here.

This is the source files for https://psx-spx.consoledev.net/

This is a conversion/edition of Martin "nocash" Korth's Playstation specs document originally hosted at https://problemkaputt.de/psx-spx.htm

Martin is a difficult individual to reach (see https://problemkaputt.de/email.htm, especially the part about gmail), and so far, any attempt at contacting him about collaborating on this document failed.

Therefore, no copyright or license have been properly acquired to republish and alter this document. However, since this repository will accept and proceed to issue corrections, amendments, and additions to the original work, the fair use and derivative work doctrine is believed to be applicable in this case.

The readable index is available at https://github.com/psx-spx/psx-spx.github.io/blob/master/docs/index.md or https://psx-spx.consoledev.net/ for easy browsing.

To discuss the contents of this document, or hang out with like-minded people on development, hacking, and reverse engineering of Sony's first console, feel free to join the PSX.Dev Discord Server.

The initial conversion has been done using a custom awk script available here: https://github.com/psx-spx/psx-spx.github.io/tree/master/conversion, and the resulting files have been imported in the initial import commit. The list of revisions, corrections, and additions shall be available for historical purposes in the github commit history.