2020-07-23 20:49:17 +02:00
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# Sound Processing Unit (SPU)
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[SPU Overview](soundprocessingunitspu.md#spu-overview)<br/>
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[SPU ADPCM Samples](soundprocessingunitspu.md#spu-adpcm-samples)<br/>
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[SPU ADPCM Pitch](soundprocessingunitspu.md#spu-adpcm-pitch)<br/>
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[SPU Volume and ADSR Generator](soundprocessingunitspu.md#spu-volume-and-adsr-generator)<br/>
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[SPU Voice Flags](soundprocessingunitspu.md#spu-voice-flags)<br/>
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[SPU Noise Generator](soundprocessingunitspu.md#spu-noise-generator)<br/>
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[SPU Control and Status Register](soundprocessingunitspu.md#spu-control-and-status-register)<br/>
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[SPU Memory Access](soundprocessingunitspu.md#spu-memory-access)<br/>
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[SPU Interrupt](soundprocessingunitspu.md#spu-interrupt)<br/>
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[SPU Reverb Registers](soundprocessingunitspu.md#spu-reverb-registers)<br/>
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[SPU Reverb Formula](soundprocessingunitspu.md#spu-reverb-formula)<br/>
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[SPU Reverb Examples](soundprocessingunitspu.md#spu-reverb-examples)<br/>
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[SPU Unknown Registers](soundprocessingunitspu.md#spu-unknown-registers)<br/>
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## SPU Overview
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#### SPU I/O Port Summary
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```
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1F801C00h..1F801D7Fh - Voice 0..23 Registers (eight 16bit regs per voice)
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1F801D80h..1F801D87h - SPU Control (volume)
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1F801D88h..1F801D9Fh - Voice 0..23 Flags (six 1bit flags per voice)
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1F801DA2h..1F801DBFh - SPU Control (memory, control, etc.)
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1F801DC0h..1F801DFFh - Reverb configuration area
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1F801E00h..1F801E5Fh - Voice 0..23 Internal Registers
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1F801E60h..1F801E7Fh - Unknown?
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1F801E80h..1F801FFFh - Unused?
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```
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#### SPU Memory layout (512Kbyte RAM)
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```
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00000h-003FFh CD Audio left (1Kbyte) ;\CD Audio before Volume processing
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00400h-007FFh CD Audio right (1Kbyte) ;/signed 16bit samples at 44.1kHz
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00800h-00BFFh Voice 1 mono (1Kbyte) ;\Voice 1 and 3 after ADSR processing
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00C00h-00FFFh Voice 3 mono (1Kbyte) ;/signed 16bit samples at 44.1kHz
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01000h-xxxxxh ADPCM Samples (first 16bytes usually contain a Sine wave)
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xxxxxh-7FFFFh Reverb work area
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```
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As shown above, the first 4Kbytes are used as special capture buffers, and, if
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desired, one can also use the Reverb hardware to capture output from other
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voice(s).<br/>
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The SPU memory is not mapped to the CPU bus, it can be accessed only via I/O,
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or via DMA transfers (DMA4).<br/>
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#### Voices
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The SPU has 24 hardware voices. These voices can be used to reproduce sample
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data, noise or can be used as frequency modulator on the next voice. Each voice
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has it's own programmable ADSR envelope filter. The main volume can be
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programmed independently for left and right output.<br/>
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#### Voice Capabilities
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All 24 voices are having exactly the same capabilities(?), with the exception
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that Voice 1 and 3 are having a special Capture feature (see SPU Memory map).<br/>
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There seems to be no way to produce square waves (without storing a square
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wavefrom in memory... although, since SPU RAM isn't connected to the CPU bus,
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the "useless" DMA for square wave data wouldn't slowdown the CPU bus)?<br/>
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#### Additional Sound Inputs
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External Audio can be input (from the Expansion Port?), and the CDROM drive can
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be commanded to playback normal Audio CDs (via Play command), or XA-ADPCM
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sectors (via Read command), and to pass that data to the SPU.<br/>
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#### Unstable and Delayed I/O
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The SPU occassionally seems to "miss" I/O writes (not sure if that can be fixed
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by any Memory Control settings?), a stable workaround is too write all values
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twice (except of course, Fifo writes). The SPU seems to process written values
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at 44100Hz rate (so it may take 1/44100 seconds (300h clock cycles) until it
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has actually realized the new value).<br/>
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#### Mono/Stereo Audio Output
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The standard PSX Audio cables have separate Left/Right signals, that is good
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for stereo TVs, but, when using a normal mono TV, only one of the two audio
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signals (Left or Right) can be connected. PSX programs should thus offer an
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option to disable stereo effects, and to output an equal volume to both cables.<br/>
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#### SPU Bus-Width
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The SPU is connected to a 16bit databus. 8bit/16bit/32bit reads and 16bit/32bit
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writes are implemented. However, 8bit writes are NOT implemented: 8bit writes
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to ODD addresses are simply ignored (without causing any exceptions), 8bit
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writes to EVEN addresses are executed as 16bit writes (eg. "movp r1,12345678h,
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movb [spu\_port],r1" will write 5678h instead of 78h).<br/>
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2020-07-23 20:49:17 +02:00
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## SPU ADPCM Samples
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The SPU supports only ADPCM compressed samples (uncompressed samples seem to be
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totally unsupported; leaving apart that one can write uncompressed 16bit PCM
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samples to the Reverb Buffer, which can be then output at 22050Hz, as long as
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they aren't overwritten by the hardware).<br/>
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2020-07-23 22:41:06 +02:00
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#### 1F801C06h+N\*10h - Voice 0..23 ADPCM Start Address (R/W)
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This register holds the sample start address (not the current address, ie. the
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register doesn't increment during playback).<br/>
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```
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15-0 Startaddress of sound in Sound buffer (in 8-byte units)
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```
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Writing to this register has no effect on the currently playing voice.<br/>
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The start address is copied to the current address upon Key On.<br/>
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2020-07-23 22:41:06 +02:00
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#### 1F801C0Eh+N\*10h - Voice 0..23 ADPCM Repeat Address (R/W)
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2020-07-23 20:49:17 +02:00
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If the hardware finds an ADPCM header with Loop-Start-Bit, then it copies the
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current address to the repeat addresss register.<br/>
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If the hardware finds an ADPCM header with Loop-Stop-Bit, then it copies the
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repeat addresss register setting to the current address; that, \<after\>
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playing the current ADPCM block.<br/>
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```
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15-0 Address sample loops to at end (in 8-byte units)
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```
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Normally, repeat works automatically via the above start/stop bits, and
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software doesn't need to deal with the Repeat Address Register. However,
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reading from it may be useful to sense if the hardware has reached a start bit,
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and writing may be also useful in some cases, eg. to redirect a one-shot sample
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(with stop-bit, but without any start-bits) to a silent-loop located elsewhere
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in memory.<br/>
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#### Sample Data (SPU-ADPCM)
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Samples consist of one or more 16-byte blocks:<br/>
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```
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00h Shift/Filter (reportedly same as for CD-XA) (see there)
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01h Flag Bits (see below)
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02h Compressed Data (LSBs=1st Sample, MSBs=2nd Sample)
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03h Compressed Data (LSBs=3rd Sample, MSBs=4th Sample)
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04h Compressed Data (LSBs=5th Sample, MSBs=6th Sample)
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... ...
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0Fh Compressed Data (LSBs=27th Sample, MSBs=28th Sample)
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```
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#### Flag Bits (in 2nd byte of ADPCM Header)
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```
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0 Loop End (0=No change, 1=Set ENDX flag and Jump to [1F801C0Eh+N*10h])
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1 Loop Repeat (0=Force Release and set ADSR Level to Zero; only if Bit0=1)
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2 Loop Start (0=No change, 1=Copy current address to [1F801C0Eh+N*10h])
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3-7 Unknown (usually 0)
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```
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Possible combinations for Bit0-1 are:<br/>
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```
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Code 0 = Normal (continue at next 16-byte block)
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Code 1 = End+Mute (jump to Loop-address, set ENDX flag, Release, Env=0000h)
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Code 2 = Ignored (same as Code 0)
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Code 3 = End+Repeat (jump to Loop-address, set ENDX flag)
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```
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#### Looped and One-shot Samples
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The Loop Start/End flags in the ADPCM Header allow to play one or more sample
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block(s) in a loop, that can be either all block(s) endless repeated, or only
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the last some block(s) of the sample.<br/>
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There's no way to stop the output, so a one-shot sample must be followed by
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dummy block (with Loop Start/End flags both set, and all data nibbles set to
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zero; so that the block gets endless repeated, but doesn't produce any sound).<br/>
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#### SPU-ADPCM vs XA-ADPCM
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The PSX supports two ADPCM formats: SPU-ADPCM (as described above), and
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XA-ADPCM. XA-ADPCM is decompressed by the CDROM Controller, and sent directly
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to the sound mixer, without needing to store the data in SPU RAM, nor needing
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to use a Voice channel.<br/>
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The actual decompression algorithm is the same for both formats. However, the
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XA nibbles are arranged in different order, and XA uses 2x28 nibbles per block
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(instead of 2x14), XA blocks can contain mono or stereo data, XA supports only
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two sample rates, and, XA doesn't support looping.<br/>
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## SPU ADPCM Pitch
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#### 1F801C04h+N\*10h - Voice 0..23 ADPCM Sample Rate (R/W) (VxPitch)
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```
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0-15 Sample rate (0=stop, 4000h=fastest, 4001h..FFFFh=usually same as 4000h)
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```
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Defines the ADPCM sample rate (1000h = 44100Hz). This register (and PMON) does
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affect only the ADPCM sample frequency (but not on the Noise frequency, which
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is defined - and shared for all voices - in the SPUCNT register).<br/>
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#### 1F801D90h - Voice 0..23 Pitch Modulation Enable Flags (PMON)
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Pitch modulation allows to generate "Frequency Sweep" effects by mis-using the
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amplitude from channel (x-1) as pitch factor for channel (x).<br/>
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```
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0 Unknown... Unused?
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1-23 Flags for Voice 1..23 (0=Normal, 1=Modulate by Voice 0..22)
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24-31 Not used
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```
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For example, output a very loud 1Hz sine-wave on channel 4 (with ADSR volume
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4000h, and with Left/Right volume=0; unless you actually want to output it to
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the speaker). Then additionally output a 2kHz sine wave on channel 5 with
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PMON.Bit5 set. The "2kHz" sound should then repeatedly sweep within 1kHz..3kHz
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range (or, for a more decent sweep in 1.8kHz..2.2kHz range, drop the ADSR
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volume of channel 4).<br/>
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#### Pitch Counter
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The pitch counter is adjusted at 44100Hz rate as follows:<br/>
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```
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Step = VxPitch ;range +0000h..+FFFFh (0...705.6 kHz)
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IF PMON.Bit(x)=1 AND (x>0) ;pitch modulation enable
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Factor = VxOUTX(x-1) ;range -8000h..+7FFFh (prev voice amplitude)
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Factor = Factor+8000h ;range +0000h..+FFFFh (factor = 0.00 .. 1.99)
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Step=SignExpand16to32(Step) ;hardware glitch on VxPitch>7FFFh, make sign
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Step = (Step * Factor) SAR 15 ;range 0..1FFFFh (glitchy if VxPitch>7FFFh)
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Step=Step AND 0000FFFFh ;hardware glitch on VxPitch>7FFFh, kill sign
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IF Step>3FFFh then Step=4000h ;range +0000h..+3FFFh (0.. 176.4kHz)
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Counter = Counter + Step
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```
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Counter.Bit12 and up indicates the current sample (within a ADPCM block).<br/>
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Counter.Bit3..11 are used as 8bit gaussian interpolation index.<br/>
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#### Maximum Sound Frequency
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The Mixer and DAC supports a 44.1kHz output rate (allowing to produce max
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22.1kHz tones). The Reverb unit supports only half the frequency.<br/>
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The pitch counter supports sample rates up to 176.4kHz. However, exceeding the
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44.1kHz limit causes the hardware to skip samples (or actually: to apply
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incomplete interpolation on the 'skipped' samples).<br/>
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VxPitch can be theoretically 0..FFFFh (max 705.6kHz), normally 4000h..FFFFh are
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simply clipped to max=4000h (176.4kHz). Except, 4000h..FFFFh could be used with
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pitch modulation (as they are multiplied by 0.00..1.99 before clipping; in
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practice this works only for 4000h..7FFFh; as values 8000h..FFFFh are mistaken
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as signed values).<br/>
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#### 4-Point Gaussian Interpolation
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Interpolation is applied on the 4 most recent 16bit ADPCM samples
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(new,old,older,oldest), using bit4-11 of the pitch counter as 8bit
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interpolation index (i=00h..FFh):<br/>
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```
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out = ((gauss[0FFh-i] * oldest) SAR 15)
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out = out + ((gauss[1FFh-i] * older) SAR 15)
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out = out + ((gauss[100h+i] * old) SAR 15)
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out = out + ((gauss[000h+i] * new) SAR 15)
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```
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The Gauss table contains the following values (in hex):<br/>
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```
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-001h,-001h,-001h,-001h,-001h,-001h,-001h,-001h ;\
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-001h,-001h,-001h,-001h,-001h,-001h,-001h,-001h ;
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0000h,0000h,0000h,0000h,0000h,0000h,0000h,0001h ;
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0001h,0001h,0001h,0002h,0002h,0002h,0003h,0003h ;
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0003h,0004h,0004h,0005h,0005h,0006h,0007h,0007h ;
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0008h,0009h,0009h,000Ah,000Bh,000Ch,000Dh,000Eh ;
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000Fh,0010h,0011h,0012h,0013h,0015h,0016h,0018h ; entry
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0019h,001Bh,001Ch,001Eh,0020h,0021h,0023h,0025h ; 000h..07Fh
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0027h,0029h,002Ch,002Eh,0030h,0033h,0035h,0038h ;
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003Ah,003Dh,0040h,0043h,0046h,0049h,004Dh,0050h ;
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0054h,0057h,005Bh,005Fh,0063h,0067h,006Bh,006Fh ;
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0074h,0078h,007Dh,0082h,0087h,008Ch,0091h,0096h ;
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009Ch,00A1h,00A7h,00ADh,00B3h,00BAh,00C0h,00C7h ;
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00CDh,00D4h,00DBh,00E3h,00EAh,00F2h,00FAh,0101h ;
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010Ah,0112h,011Bh,0123h,012Ch,0135h,013Fh,0148h ;
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0152h,015Ch,0166h,0171h,017Bh,0186h,0191h,019Ch ;/
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01A8h,01B4h,01C0h,01CCh,01D9h,01E5h,01F2h,0200h ;\
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020Dh,021Bh,0229h,0237h,0246h,0255h,0264h,0273h ;
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0283h,0293h,02A3h,02B4h,02C4h,02D6h,02E7h,02F9h ;
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030Bh,031Dh,0330h,0343h,0356h,036Ah,037Eh,0392h ;
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03A7h,03BCh,03D1h,03E7h,03FCh,0413h,042Ah,0441h ;
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0458h,0470h,0488h,04A0h,04B9h,04D2h,04ECh,0506h ;
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0520h,053Bh,0556h,0572h,058Eh,05AAh,05C7h,05E4h ; entry
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0601h,061Fh,063Eh,065Ch,067Ch,069Bh,06BBh,06DCh ; 080h..0FFh
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06FDh,071Eh,0740h,0762h,0784h,07A7h,07CBh,07EFh ;
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0813h,0838h,085Dh,0883h,08A9h,08D0h,08F7h,091Eh ;
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0946h,096Fh,0998h,09C1h,09EBh,0A16h,0A40h,0A6Ch ;
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0A98h,0AC4h,0AF1h,0B1Eh,0B4Ch,0B7Ah,0BA9h,0BD8h ;
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0C07h,0C38h,0C68h,0C99h,0CCBh,0CFDh,0D30h,0D63h ;
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0D97h,0DCBh,0E00h,0E35h,0E6Bh,0EA1h,0ED7h,0F0Fh ;
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0F46h,0F7Fh,0FB7h,0FF1h,102Ah,1065h,109Fh,10DBh ;
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1116h,1153h,118Fh,11CDh,120Bh,1249h,1288h,12C7h ;/
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1307h,1347h,1388h,13C9h,140Bh,144Dh,1490h,14D4h ;\
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1517h,155Ch,15A0h,15E6h,162Ch,1672h,16B9h,1700h ;
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1747h,1790h,17D8h,1821h,186Bh,18B5h,1900h,194Bh ;
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1996h,19E2h,1A2Eh,1A7Bh,1AC8h,1B16h,1B64h,1BB3h ;
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1C02h,1C51h,1CA1h,1CF1h,1D42h,1D93h,1DE5h,1E37h ;
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|
1E89h,1EDCh,1F2Fh,1F82h,1FD6h,202Ah,207Fh,20D4h ;
|
|
|
|
2129h,217Fh,21D5h,222Ch,2282h,22DAh,2331h,2389h ; entry
|
|
|
|
23E1h,2439h,2492h,24EBh,2545h,259Eh,25F8h,2653h ; 100h..17Fh
|
|
|
|
26ADh,2708h,2763h,27BEh,281Ah,2876h,28D2h,292Eh ;
|
|
|
|
298Bh,29E7h,2A44h,2AA1h,2AFFh,2B5Ch,2BBAh,2C18h ;
|
|
|
|
2C76h,2CD4h,2D33h,2D91h,2DF0h,2E4Fh,2EAEh,2F0Dh ;
|
|
|
|
2F6Ch,2FCCh,302Bh,308Bh,30EAh,314Ah,31AAh,3209h ;
|
|
|
|
3269h,32C9h,3329h,3389h,33E9h,3449h,34A9h,3509h ;
|
|
|
|
3569h,35C9h,3629h,3689h,36E8h,3748h,37A8h,3807h ;
|
|
|
|
3867h,38C6h,3926h,3985h,39E4h,3A43h,3AA2h,3B00h ;
|
|
|
|
3B5Fh,3BBDh,3C1Bh,3C79h,3CD7h,3D35h,3D92h,3DEFh ;/
|
|
|
|
3E4Ch,3EA9h,3F05h,3F62h,3FBDh,4019h,4074h,40D0h ;\
|
|
|
|
412Ah,4185h,41DFh,4239h,4292h,42EBh,4344h,439Ch ;
|
|
|
|
43F4h,444Ch,44A3h,44FAh,4550h,45A6h,45FCh,4651h ;
|
|
|
|
46A6h,46FAh,474Eh,47A1h,47F4h,4846h,4898h,48E9h ;
|
|
|
|
493Ah,498Ah,49D9h,4A29h,4A77h,4AC5h,4B13h,4B5Fh ;
|
|
|
|
4BACh,4BF7h,4C42h,4C8Dh,4CD7h,4D20h,4D68h,4DB0h ;
|
|
|
|
4DF7h,4E3Eh,4E84h,4EC9h,4F0Eh,4F52h,4F95h,4FD7h ; entry
|
|
|
|
5019h,505Ah,509Ah,50DAh,5118h,5156h,5194h,51D0h ; 180h..1FFh
|
|
|
|
520Ch,5247h,5281h,52BAh,52F3h,532Ah,5361h,5397h ;
|
|
|
|
53CCh,5401h,5434h,5467h,5499h,54CAh,54FAh,5529h ;
|
|
|
|
5558h,5585h,55B2h,55DEh,5609h,5632h,565Bh,5684h ;
|
|
|
|
56ABh,56D1h,56F6h,571Bh,573Eh,5761h,5782h,57A3h ;
|
|
|
|
57C3h,57E2h,57FFh,581Ch,5838h,5853h,586Dh,5886h ;
|
|
|
|
589Eh,58B5h,58CBh,58E0h,58F4h,5907h,5919h,592Ah ;
|
|
|
|
593Ah,5949h,5958h,5965h,5971h,597Ch,5986h,598Fh ;
|
|
|
|
5997h,599Eh,59A4h,59A9h,59ADh,59B0h,59B2h,59B3h ;/
|
|
|
|
```
|
|
|
|
The PSX table is a bit different as the SNES table: Values up to 3569h are
|
|
|
|
smaller as on SNES, the remaining values are bigger as on SNES, and the width
|
|
|
|
of the PSX table entries is 4bit higher as on SNES.<br/>
|
|
|
|
The PSX table is slightly bugged: Theoretically, each four values
|
|
|
|
(gauss[000h+i], gauss[0FFh-i], gauss[100h+i], gauss[1FFh-i]) should sum up to
|
|
|
|
8000h, but in practice they do sum up to 7F7Fh..7F81h (fortunately the PSX sum
|
|
|
|
doesn't exceed the 8000h limit; meaning that the PSX interpolations won't
|
|
|
|
overflow, which has been a hardware glitch on the SNES).<br/>
|
|
|
|
|
|
|
|
#### Waveform Examples
|
|
|
|
```
|
|
|
|
Incoming ADPCM Data ---> Interpolated Data
|
|
|
|
_ _ _ _
|
|
|
|
| | | | | | | | . . . . Nibbles=79797979, Filter=0
|
|
|
|
| | | | | | | | ---> / \ / \ / \ / \ HALF-volume ZIGZAG-wave
|
|
|
|
| |_| |_| |_| |_ ' ' ' '
|
|
|
|
___ ___
|
|
|
|
| | | | .'. .'. Nibbles=77997799, Filter=0
|
|
|
|
| | | | ---> / \ / \ FULL-volume SINE-wave
|
|
|
|
| |___| |___ ' '.' '.
|
|
|
|
_______ ___
|
|
|
|
| | .' '. Nibbles=77779999, Filter=0
|
|
|
|
| | ---> / \ SQUARE wave (with rounded edges)
|
|
|
|
| |_______ ' '.____
|
|
|
|
_____ _ __
|
|
|
|
| |_ _| .' ''. .' Nibbles=7777CC44, Filter=0
|
|
|
|
| |___| ---> / '..' CUSTOM wave-form
|
|
|
|
| '
|
|
|
|
___ __
|
|
|
|
| |___| | _ \ ! / . \ ! / Nibbles=77DE9HZK, Filter=V
|
|
|
|
|_ ____| _| ---> - + - + - + - SOLAR STORM wave-form
|
|
|
|
__| |______|___ / ! \ ' / ! \
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Volume and ADSR Generator
|
2020-07-23 22:41:06 +02:00
|
|
|
#### 1F801C08h+N\*10h - Voice 0..23 Attack/Decay/Sustain/Release (ADSR) (32bit)
|
2020-07-23 20:49:17 +02:00
|
|
|
```
|
|
|
|
____lower 16bit (at 1F801C08h+N*10h)___________________________________
|
|
|
|
15 Attack Mode (0=Linear, 1=Exponential)
|
|
|
|
- Attack Direction (Fixed, always Increase) (until Level 7FFFh)
|
|
|
|
14-10 Attack Shift (0..1Fh = Fast..Slow)
|
|
|
|
9-8 Attack Step (0..3 = "+7,+6,+5,+4")
|
|
|
|
- Decay Mode (Fixed, always Exponential)
|
|
|
|
- Decay Direction (Fixed, always Decrease) (until Sustain Level)
|
|
|
|
7-4 Decay Shift (0..0Fh = Fast..Slow)
|
|
|
|
- Decay Step (Fixed, always "-8")
|
|
|
|
3-0 Sustain Level (0..0Fh) ;Level=(N+1)*800h
|
|
|
|
____upper 16bit (at 1F801C0Ah+N*10h)___________________________________
|
|
|
|
31 Sustain Mode (0=Linear, 1=Exponential)
|
|
|
|
30 Sustain Direction (0=Increase, 1=Decrease) (until Key OFF flag)
|
|
|
|
29 Not used? (should be zero)
|
|
|
|
28-24 Sustain Shift (0..1Fh = Fast..Slow)
|
|
|
|
23-22 Sustain Step (0..3 = "+7,+6,+5,+4" or "-8,-7,-6,-5") (inc/dec)
|
|
|
|
21 Release Mode (0=Linear, 1=Exponential)
|
|
|
|
- Release Direction (Fixed, always Decrease) (until Level 0000h)
|
|
|
|
20-16 Release Shift (0..1Fh = Fast..Slow)
|
|
|
|
- Release Step (Fixed, always "-8")
|
|
|
|
```
|
|
|
|
The Attack phase gets started when the software sets the voice ON flag (see
|
|
|
|
below), the hardware does then automatically go through Attack/Decay/Sustain,
|
|
|
|
and switches from Sustain to Release when the software sets the Key OFF flag.<br/>
|
|
|
|
|
|
|
|
#### 1F801D80h - Mainvolume left
|
|
|
|
#### 1F801D82h - Mainvolume right
|
2020-07-23 22:41:06 +02:00
|
|
|
#### 1F801C00h+N\*10h - Voice 0..23 Volume Left
|
|
|
|
#### 1F801C02h+N\*10h - Voice 0..23 Volume Right
|
2020-07-23 20:49:17 +02:00
|
|
|
Fixed Volume Mode (when Bit15=0):<br/>
|
|
|
|
```
|
|
|
|
15 Must be zero (0=Volume Mode)
|
|
|
|
0-14 Voice volume/2 (-4000h..+3FFFh = Volume -8000h..+7FFEh)
|
|
|
|
```
|
|
|
|
Sweep Volume Mode (when Bit15=1):<br/>
|
|
|
|
```
|
|
|
|
15 Must be set (1=Sweep Mode)
|
|
|
|
14 Sweep Mode (0=Linear, 1=Exponential)
|
|
|
|
13 Sweep Direction (0=Increase, 1=Decrease)
|
|
|
|
12 Sweep Phase (0=Positive, 1=Negative)
|
|
|
|
7-11 Not used? (should be zero)
|
|
|
|
6-2 Sweep Shift (0..1Fh = Fast..Slow)
|
|
|
|
1-0 Sweep Step (0..3 = "+7,+6,+5,+4" or "-8,-7,-6,-5") (inc/dec)
|
|
|
|
```
|
|
|
|
Sweep is another Volume envelope, additionally to the ADSR volume envelope
|
|
|
|
(unlike ADSR, sweep can be used for stereo effects, such like blending from
|
|
|
|
left to right).<br/>
|
|
|
|
Sweep starts at the current volume (which can be set via Bit15=0, however,
|
|
|
|
caution - the Bit15=0 setting isn't applied until the next 44.1kHz cycle; so
|
|
|
|
setting the initial level with Bit15=0, followed by the sweep parameter with
|
|
|
|
Bit15=1 works only if there's a suitable delay between the two operations).
|
|
|
|
Once when sweep is started, the current volume level increases to +7FFFh, or
|
|
|
|
decreases to 0000h.<br/>
|
|
|
|
Sweep Phase should be equal to the sign of the current volume (not yet tested,
|
|
|
|
in the negative mode it does probably "increase" to -7FFFh?). The Phase bit
|
|
|
|
seems to have no effect in Exponential Decrease mode.<br/>
|
|
|
|
|
|
|
|
#### 1F801DB0h - CD Audio Input Volume (for normal CD-DA, and compressed XA-ADPCM)
|
|
|
|
#### 1F801DB4h - External Audio Input Volume
|
|
|
|
```
|
|
|
|
0-15 Volume Left (-8000h..+7FFFh)
|
|
|
|
16-31 Volume Right (-8000h..+7FFFh)
|
|
|
|
```
|
|
|
|
Note: The CDROM controller supports additional CD volume control (including
|
|
|
|
ability to convert stereo CD output to mono, or to swap left/right channels).<br/>
|
|
|
|
|
|
|
|
#### Envelope Operation depending on Shift/Step/Mode/Direction
|
|
|
|
```
|
|
|
|
AdsrCycles = 1 SHL Max(0,ShiftValue-11)
|
|
|
|
AdsrStep = StepValue SHL Max(0,11-ShiftValue)
|
|
|
|
IF exponential AND increase AND AdsrLevel>6000h THEN AdsrCycles=AdsrCycles*4
|
|
|
|
IF exponential AND decrease THEN AdsrStep=AdsrStep*AdsrLevel/8000h
|
|
|
|
Wait(AdsrCycles) ;cycles counted at 44.1kHz clock
|
|
|
|
AdsrLevel=AdsrLevel+AdsrStep ;saturated to 0..+7FFFh
|
|
|
|
```
|
|
|
|
Exponential Increase is a fake (simply changes to a slower linear increase rate
|
|
|
|
at higher volume levels).<br/>
|
|
|
|
|
2020-07-23 22:41:06 +02:00
|
|
|
#### 1F801C0Ch+N\*10h - Voice 0..23 Current ADSR volume (R/W)
|
2020-07-23 20:49:17 +02:00
|
|
|
```
|
|
|
|
15-0 Current ADSR Volume (0..+7FFFh) (or -8000h..+7FFFh on manual write)
|
|
|
|
```
|
|
|
|
Reportedly Release can go down to -1 (FFFFh), but that isn't true; and release
|
|
|
|
ends at 0... or does THAT depend on an END flag found in the sample-data?<br/>
|
|
|
|
The register is read/writeable, writing allows to let the ADSR generator to
|
|
|
|
"jump" to a specific volume level. But, ACTUALLY, the ADSR generator does
|
|
|
|
overwrite the setting (from another internal register) whenever applying a new
|
|
|
|
Step?!<br/>
|
|
|
|
|
|
|
|
#### 1F801DB8h - Current Main Volume Left/Right
|
2020-07-23 22:41:06 +02:00
|
|
|
#### 1F801E00h+voice\*04h - Voice 0..23 Current Volume Left/Right
|
2020-07-23 20:49:17 +02:00
|
|
|
```
|
|
|
|
0-15 Current Volume Left (-8000h..+7FFFh)
|
|
|
|
16-31 Current Volume Right (-8000h..+7FFFh)
|
|
|
|
```
|
|
|
|
These are internal registers, normally not used by software (the Volume
|
2020-07-23 22:41:06 +02:00
|
|
|
settings are usually set via Ports 1F801D80h and 1F801C00h+N\*10h).<br/>
|
2020-07-23 20:49:17 +02:00
|
|
|
|
|
|
|
#### Note
|
|
|
|
Negative volumes are phase inverted, otherwise same as positive.<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Voice Flags
|
|
|
|
#### 1F801D88h - Voice 0..23 Key ON (Start Attack/Decay/Sustain) (KON) (W)
|
|
|
|
```
|
|
|
|
0-23 Voice 0..23 On (0=No change, 1=Start Attack/Decay/Sustain)
|
|
|
|
24-31 Not used
|
|
|
|
```
|
|
|
|
Starts the ADSR Envelope, and automatically initializes ADSR Volume to zero,
|
|
|
|
and copies Voice Start Address to Voice Repeat Address.<br/>
|
|
|
|
|
|
|
|
#### 1F801D8Ch - Voice 0..23 Key OFF (Start Release) (KOFF) (W)
|
|
|
|
```
|
|
|
|
0-23 Voice 0..23 Off (0=No change, 1=Start Release)
|
|
|
|
24-31 Not used
|
|
|
|
```
|
|
|
|
For a full ADSR pattern, OFF would be usually issued in the Sustain period,
|
|
|
|
however, it can be issued at any time (eg. to abort Attack, skip the Decay and
|
|
|
|
Sustain periods, and switch immediately to Release).<br/>
|
|
|
|
|
|
|
|
#### 1F801D9Ch - Voice 0..23 ON/OFF (status) (ENDX) (R)
|
|
|
|
```
|
|
|
|
0-23 Voice 0..23 Status (0=Newly Keyed On, 1=Reached LOOP-END)
|
|
|
|
24-31 Not used
|
|
|
|
```
|
|
|
|
The bits get CLEARED when setting the corresponding KEY ON bits.<br/>
|
|
|
|
The bits get SET when reaching an LOOP-END flag in ADPCM header.bit0.<br/>
|
|
|
|
|
|
|
|
#### R/W
|
|
|
|
Key On and Key Off should be treated as write-only (although, reading returns
|
|
|
|
the most recently 32bit value, this doesn't doesn't provide any status
|
|
|
|
information about whether sound is on or off).<br/>
|
|
|
|
The on/off (status) (ENDX) register should be treated read-only (writing is
|
|
|
|
possible in so far that the written value can be read-back for a short moment,
|
|
|
|
however, thereafter the hardware is overwriting that value).<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Noise Generator
|
|
|
|
#### 1F801D94h - Voice 0..23 Noise mode enable (NON)
|
|
|
|
```
|
|
|
|
0-23 Voice 0..23 Noise (0=ADPCM, 1=Noise)
|
|
|
|
24-31 Not used
|
|
|
|
```
|
|
|
|
|
|
|
|
#### SPU Noise Generator
|
|
|
|
The signed 16bit output Level is calculated as so (repeated at 44.1kHz clock):<br/>
|
|
|
|
```
|
|
|
|
Wait(1 cycle) ;at 44.1kHz clock
|
|
|
|
Timer=Timer-NoiseStep ;subtract Step (4..7)
|
|
|
|
ParityBit = NoiseLevel.Bit15 xor Bit12 xor Bit11 xor Bit10 xor 1
|
|
|
|
IF Timer<0 then NoiseLevel = NoiseLevel*2 + ParityBit
|
|
|
|
IF Timer<0 then Timer=Timer+(20000h SHR NoiseShift) ;reload timer once
|
|
|
|
IF Timer<0 then Timer=Timer+(20000h SHR NoiseShift) ;reload again if needed
|
|
|
|
```
|
|
|
|
Note that the Noise frequency is solely controlled by the Shift/Step values in
|
|
|
|
SPUCNT register (the ADPCM Sample Rate has absolutely no effect on noise), so
|
|
|
|
when using noise for multiple voices, all of them are forcefully having the
|
|
|
|
same frequency; the only workaround is to store a random ADPCM pattern in SPU
|
|
|
|
RAM, which can be then used with any desired sample rate(s).<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Control and Status Register
|
|
|
|
#### 1F801DAAh - SPU Control Register (SPUCNT)
|
|
|
|
```
|
|
|
|
15 SPU Enable (0=Off, 1=On) (Don't care for CD Audio)
|
|
|
|
14 Mute SPU (0=Mute, 1=Unmute) (Don't care for CD Audio)
|
|
|
|
13-10 Noise Frequency Shift (0..0Fh = Low .. High Frequency)
|
|
|
|
9-8 Noise Frequency Step (0..03h = Step "4,5,6,7")
|
|
|
|
7 Reverb Master Enable (0=Disabled, 1=Enabled)
|
|
|
|
6 IRQ9 Enable (0=Disabled/Acknowledge, 1=Enabled; only when Bit15=1)
|
|
|
|
5-4 Sound RAM Transfer Mode (0=Stop, 1=ManualWrite, 2=DMAwrite, 3=DMAread)
|
|
|
|
3 External Audio Reverb (0=Off, 1=On)
|
|
|
|
2 CD Audio Reverb (0=Off, 1=On) (for CD-DA and XA-ADPCM)
|
|
|
|
1 External Audio Enable (0=Off, 1=On)
|
|
|
|
0 CD Audio Enable (0=Off, 1=On) (for CD-DA and XA-ADPCM)
|
|
|
|
```
|
|
|
|
Changes to bit0-5 aren't applied immediately; after writing to SPUCNT, it'd be
|
|
|
|
usually recommended to wait until the LSBs of SPUSTAT are updated accordingly.
|
|
|
|
Before setting a new Transfer Mode, it'd be recommended first to set the "Stop"
|
|
|
|
mode (and, again, wait until Stop is applied in SPUSTAT).<br/>
|
|
|
|
|
|
|
|
#### 1F801DAEh - SPU Status Register (SPUSTAT) (R)
|
|
|
|
```
|
|
|
|
15-12 Unknown/Unused (seems to be usually zero)
|
|
|
|
11 Writing to First/Second half of Capture Buffers (0=First, 1=Second)
|
|
|
|
10 Data Transfer Busy Flag (0=Ready, 1=Busy)
|
|
|
|
9 Data Transfer DMA Read Request (0=No, 1=Yes)
|
|
|
|
8 Data Transfer DMA Write Request (0=No, 1=Yes)
|
|
|
|
7 Data Transfer DMA Read/Write Request ;seems to be same as SPUCNT.Bit5
|
|
|
|
6 IRQ9 Flag (0=No, 1=Interrupt Request)
|
|
|
|
5-0 Current SPU Mode (same as SPUCNT.Bit5-0, but, applied a bit delayed)
|
|
|
|
```
|
|
|
|
When switching SPUCNT to DMA-read mode, status bit9 and bit7 aren't set
|
|
|
|
immediately (apparently the SPU is first internally collecting the data in the
|
|
|
|
Fifo, before transferring it).<br/>
|
|
|
|
Bit11 indicates if data is currently written to the first or second half of the
|
|
|
|
four 1K-byte capture buffers (for CD Audio left/right, and voice 1/3). Note:
|
|
|
|
Bit11 works only if Bit2 and/or Bit3 of Port 1F801DACh are set.<br/>
|
|
|
|
The SPUSTAT register should be treated read-only (writing is possible in so far
|
|
|
|
that the written value can be read-back for a short moment, however, thereafter
|
|
|
|
the hardware is overwriting that value).<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Memory Access
|
|
|
|
#### 1F801DA6h - Sound RAM Data Transfer Address
|
|
|
|
```
|
|
|
|
15-0 Address in sound buffer divided by eight
|
|
|
|
```
|
|
|
|
Used for manual write and DMA read/write SPU memory. Writing to this registers
|
|
|
|
stores the written value in 1F801DA6h, and does additional store the value
|
|
|
|
(multiplied by 8) in another internal "current address" register (that internal
|
|
|
|
register does increment during transfers, whilst the 1F801DA6h value DOESN'T
|
|
|
|
increment).<br/>
|
|
|
|
|
|
|
|
#### 1F801DA8h - Sound RAM Data Transfer Fifo
|
|
|
|
```
|
|
|
|
15-0 Data (max 32 halfwords)
|
|
|
|
```
|
|
|
|
Used for manual-write. Not sure if it can be also used for manual read?<br/>
|
|
|
|
|
|
|
|
#### 1F801DACh - Sound RAM Data Transfer Control (should be 0004h)
|
|
|
|
```
|
|
|
|
15-4 Unknown/no effect? (should be zero)
|
|
|
|
3-1 Sound RAM Data Transfer Type (see below) (should be 2)
|
|
|
|
0 Unknown/no effect? (should be zero)
|
|
|
|
```
|
|
|
|
The Transfer Type selects how data is forwarded from Fifo to SPU RAM:<br/>
|
|
|
|
```
|
|
|
|
__Transfer Type___Halfwords in Fifo________Halfwords written to SPU RAM__
|
|
|
|
0,1,6,7 Fill A,B,C,D,E,F,G,H,...,X X,X,X,X,X,X,X,X,...
|
|
|
|
2 Normal A,B,C,D,E,F,G,H,...,X A,B,C,D,E,F,G,H,...
|
|
|
|
3 Rep2 A,B,C,D,E,F,G,H,...,X A,A,C,C,E,E,G,G,...
|
|
|
|
4 Rep4 A,B,C,D,E,F,G,H,...,X A,A,A,A,E,E,E,E,...
|
|
|
|
5 Rep8 A,B,C,D,E,F,G,H,...,X H,H,H,H,H,H,H,H,...
|
|
|
|
```
|
|
|
|
Rep2 skips the 2nd halfword, Rep4 skips 2nd..4th, Rep8 skips 1st..7th.<br/>
|
|
|
|
Fill uses only the LAST halfword in Fifo, that might be useful for memfill
|
|
|
|
purposes, although, the length is probably determined by the number of writes
|
|
|
|
to the Fifo (?) so one must still issue writes for ALL halfwords...?<br/>
|
|
|
|
Note:<br/>
|
|
|
|
The above rather bizarre results apply to WRITE mode. In READ mode, the
|
|
|
|
register causes the same halfword to be read 2/4/8 times (for rep2/4/8).<br/>
|
|
|
|
|
|
|
|
#### SPU RAM Manual Write
|
|
|
|
- Be sure that [1F801DACh] is set to 0004h<br/>
|
|
|
|
- Set SPUCNT to "Stop" (and wait until it is applied in SPUSTAT)<br/>
|
|
|
|
- Set the transfer address<br/>
|
|
|
|
- Write 1..32 halfword(s) to the Fifo<br/>
|
|
|
|
- Set SPUCNT to "Manual Write" (and wait until it is applied in SPUSTAT)<br/>
|
|
|
|
- Wait until Transfer Busy in SPUSTAT goes off (that, AFTER above apply-wait)<br/>
|
|
|
|
For multi-block transfers: Repeat the above last three steps (that is rarely
|
|
|
|
done by any games, but it is done by the BIOS intro; observe that waiting for
|
|
|
|
SPUCNT writes being applied in SPUSTAT won't work in that case (since SPUCNT
|
|
|
|
was already in manual write mode from previous block), so one must instead use
|
|
|
|
some hardcoded delay of at least 300h cycles; the BIOS is using a much longer
|
|
|
|
bizarre delay though).<br/>
|
|
|
|
|
|
|
|
#### SPU RAM DMA-Write
|
|
|
|
- Be sure that [1F801DACh] is set to 0004h<br/>
|
|
|
|
- Set SPUCNT to "Stop" (and wait until it is applied in SPUSTAT)<br/>
|
|
|
|
- Set the transfer address<br/>
|
|
|
|
- Set SPUCNT to "DMA Write" (and wait until it is applied in SPUSTAT)<br/>
|
|
|
|
- Start DMA4 at CPU Side (blocksize=10h, control=01000201h)<br/>
|
|
|
|
- Wait until DMA4 finishes (at CPU side)<br/>
|
|
|
|
|
|
|
|
#### SPU RAM Manual-Read
|
|
|
|
As by now, there's no known method for reading SPU RAM without using DMA.<br/>
|
|
|
|
|
|
|
|
#### SPU RAM DMA-Read (stable reading, with [1F801014h].bit24-27 = nonzero)
|
|
|
|
- Be sure that [1F801014h] is set to 220931E1h (bit24-27 MUST be nonzero)<br/>
|
|
|
|
- Be sure that [1F801DACh] is set to 0004h<br/>
|
|
|
|
- Set SPUCNT to "Stop" (and wait until it is applied in SPUSTAT)<br/>
|
|
|
|
- Set the transfer address<br/>
|
|
|
|
- Set SPUCNT to "DMA Read" (and wait until it is applied in SPUSTAT)<br/>
|
|
|
|
- Start DMA4 at CPU Side (blocksize=10h, control=01000200h)<br/>
|
|
|
|
- Wait until DMA4 finishes (at CPU side)<br/>
|
|
|
|
|
|
|
|
#### SPU RAM DMA-Read (unstable reading, with [1F801014h].bit24-27 = zero)
|
|
|
|
Below describes some dirt effects and some trickery to get around those dirt
|
|
|
|
effects.<br/>
|
|
|
|
```
|
|
|
|
Below problems (and workarounds) apply ONLY if [1F801014h].bit24-27 = zero.
|
|
|
|
Ie. below info describes what happens when [1F801014h] is mis-initialized.
|
|
|
|
Normally one should set [1F801014h]=220931E1h (and can ignore below info).
|
|
|
|
```
|
|
|
|
With [1F801014h].bit24-27=zero, reading SPU RAM via DMA works glitchy:<br/>
|
|
|
|
The first received halfword within each block is FFFFh. So with a DMA blocksize
|
|
|
|
of 10h words (=20h halfwords), the following is received:<br/>
|
|
|
|
```
|
|
|
|
1st block: FFFFh, halfwords[00h..1Eh]
|
|
|
|
2nd block: FFFFh, halfwords[20h..3Eh]
|
|
|
|
etc.
|
|
|
|
```
|
|
|
|
that'd theoretically match the SPU Fifo Size, but, because of the inserted
|
|
|
|
FFFFh value, the last Fifo entry isn't received, ie. halfword[1Fh,3Fh] are
|
|
|
|
lost. As a workaround, one can increase the DMA blocksize to 11h words, and
|
|
|
|
then the following is received:<br/>
|
|
|
|
```
|
|
|
|
1st block: FFFFh, halfwords[00h..1Eh], twice halfword[1Fh]
|
|
|
|
2nd block: FFFFh, halfwords[20h..3Eh], twice halfword[3Fh]
|
|
|
|
etc.
|
|
|
|
```
|
|
|
|
this time, all data is received, but after the transfer one must still remove
|
|
|
|
the FFFFh values, and the duplicated halfwords by software. Aside from the
|
|
|
|
\<inserted\> FFFFh values there are occassionaly some unstable halfwords
|
|
|
|
ORed by FFFFh (or ORed by other garbage values), this can be fixed by using
|
|
|
|
"rep2" mode, which does then receive:<br/>
|
|
|
|
```
|
|
|
|
1st block: FFFFh, halfwords[00h,00h,..0Eh,0Eh], triple halfword[0Fh]
|
|
|
|
2nd block: FFFFh, halfwords[10h,10h,..1Eh,1Eh], triple halfword[1Fh]
|
|
|
|
etc.
|
|
|
|
```
|
|
|
|
again, remove the first halfword (FFFFh) and the last halfword, and, take the
|
|
|
|
duplicated halfwords ANDed together. Unstable values occur only every 32
|
|
|
|
halfwords or so (probably when the SPU is simultaneously reading ADPCM data),
|
|
|
|
but do never occur on two continous halfwords, so, even if one halfword was
|
|
|
|
ORed by garbage, the other halfword is always correct, and the result of the
|
|
|
|
ANDed halfwords is 100% stable.<br/>
|
|
|
|
Note: The unstable reading does NOT occur always, when resetting the PSX a
|
|
|
|
couple of times it does occassionally boot-up with totally stable reading,
|
|
|
|
since there is no known way to activate the stable "mode" via I/O ports, the
|
|
|
|
stable/unstable behaviour does eventually depend on internal clock
|
|
|
|
dividers/multipliers, and whether they are starting in sync with the CPU or
|
|
|
|
not.<br/>
|
|
|
|
Caution: The "rep2" trick cannot be used in combination with reverb (reverb
|
|
|
|
seems to be using the Port 1F801DACh Sound RAM Data Transfer Control, too).<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Interrupt
|
|
|
|
#### 1F801DA4h - Sound RAM IRQ Address (IRQ9)
|
|
|
|
```
|
|
|
|
15-0 Address in sound buffer divided by eight
|
|
|
|
```
|
|
|
|
See also: SPUCNT (IRQ enable/disable/acknowledge) and SPUSTAT (IRQ flag).<br/>
|
|
|
|
|
|
|
|
#### Voice Interrupt
|
|
|
|
Triggers an IRQ when a voice reads ADPCM data from the IRQ address.<br/>
|
|
|
|
Mind that ADPCM cannot be stopped (uh, except, probably they CAN be stopped, by
|
|
|
|
setting the sample rate to zero?), all voices are permanently reading data from
|
|
|
|
SPU RAM - even in Noise mode, even if the Voice Volume is zero, and even if the
|
|
|
|
ADSR pattern has finished the Release period - so even inaudible voices can
|
|
|
|
trigger IRQs. To prevent unwanted IRQs, best set all unused voices to an
|
|
|
|
endless looped dummy ADPCM block.<br/>
|
|
|
|
For stable IRQs, the IRQ address should be aligned to the 16-byte ADPCM blocks.
|
|
|
|
If if the IRQ address is in the middle of a 16-byte ADPCM block, then the IRQ
|
|
|
|
doesn't seem to trigger always (unknown why, but it seems to occassionally miss
|
|
|
|
IRQs, even if the block gets repeated several times).<br/>
|
|
|
|
|
|
|
|
#### Capture Interrupt
|
|
|
|
Setting the IRQ address to 0000h..01FFh (aka byte address 00000h..00FFFh) will
|
|
|
|
trigger IRQs on writes to the four capture buffers. Each of the four buffers
|
|
|
|
contains 400h bytes (=200h samples), so the IRQ rate will be around 86.13Hz
|
|
|
|
(44100Hz/200h).<br/>
|
|
|
|
CD-Audio capture is always active (even CD-Audio output is disabld in SPUCNT,
|
|
|
|
and even if the drive door is open). Voice capture is (probably) also always
|
|
|
|
active (even if the corresponding voice is off).<br/>
|
|
|
|
Capture IRQs do NOT occur if 1F801DACh.bit3-2 are both zero.<br/>
|
|
|
|
|
|
|
|
#### Reverb Interrupt
|
|
|
|
Reverb is also triggering interrupts if the IRQ address is located in the
|
|
|
|
reverb buffer area. Unknown \<which\> of the various reverb read(s) and/or
|
|
|
|
reverb write(s) are triggering interrupts.<br/>
|
|
|
|
|
|
|
|
#### Data Transfers
|
|
|
|
Data Transfers (usually via DMA4) to/from SPU-RAM do also trap SPU interrupts.<br/>
|
|
|
|
|
|
|
|
#### Note
|
|
|
|
IRQ Address is used by Metal Gear Solid, Legend of Mana, Tokimeki Memorial 2,
|
|
|
|
Crash Team Racing, The Misadventures of Tron Bonne, and (somewhat?) by Need For
|
|
|
|
Speed 3.<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Reverb Registers
|
|
|
|
#### Reverb Volume and Address Registers (R/W)
|
|
|
|
```
|
|
|
|
Port Reg Name Type Expl.
|
|
|
|
1F801D84h spu vLOUT volume Reverb Output Volume Left
|
|
|
|
1F801D86h spu vROUT volume Reverb Output Volume Right
|
|
|
|
1F801DA2h spu mBASE base Reverb Work Area Start Address in Sound RAM
|
|
|
|
1F801DC0h rev00 dAPF1 disp Reverb APF Offset 1
|
|
|
|
1F801DC2h rev01 dAPF2 disp Reverb APF Offset 2
|
|
|
|
1F801DC4h rev02 vIIR volume Reverb Reflection Volume 1
|
|
|
|
1F801DC6h rev03 vCOMB1 volume Reverb Comb Volume 1
|
|
|
|
1F801DC8h rev04 vCOMB2 volume Reverb Comb Volume 2
|
|
|
|
1F801DCAh rev05 vCOMB3 volume Reverb Comb Volume 3
|
|
|
|
1F801DCCh rev06 vCOMB4 volume Reverb Comb Volume 4
|
|
|
|
1F801DCEh rev07 vWALL volume Reverb Reflection Volume 2
|
|
|
|
1F801DD0h rev08 vAPF1 volume Reverb APF Volume 1
|
|
|
|
1F801DD2h rev09 vAPF2 volume Reverb APF Volume 2
|
|
|
|
1F801DD4h rev0A mLSAME src/dst Reverb Same Side Reflection Address 1 Left
|
|
|
|
1F801DD6h rev0B mRSAME src/dst Reverb Same Side Reflection Address 1 Right
|
|
|
|
1F801DD8h rev0C mLCOMB1 src Reverb Comb Address 1 Left
|
|
|
|
1F801DDAh rev0D mRCOMB1 src Reverb Comb Address 1 Right
|
|
|
|
1F801DDCh rev0E mLCOMB2 src Reverb Comb Address 2 Left
|
|
|
|
1F801DDEh rev0F mRCOMB2 src Reverb Comb Address 2 Right
|
|
|
|
1F801DE0h rev10 dLSAME src Reverb Same Side Reflection Address 2 Left
|
|
|
|
1F801DE2h rev11 dRSAME src Reverb Same Side Reflection Address 2 Right
|
|
|
|
1F801DE4h rev12 mLDIFF src/dst Reverb Different Side Reflect Address 1 Left
|
|
|
|
1F801DE6h rev13 mRDIFF src/dst Reverb Different Side Reflect Address 1 Right
|
|
|
|
1F801DE8h rev14 mLCOMB3 src Reverb Comb Address 3 Left
|
|
|
|
1F801DEAh rev15 mRCOMB3 src Reverb Comb Address 3 Right
|
|
|
|
1F801DECh rev16 mLCOMB4 src Reverb Comb Address 4 Left
|
|
|
|
1F801DEEh rev17 mRCOMB4 src Reverb Comb Address 4 Right
|
|
|
|
1F801DF0h rev18 dLDIFF src Reverb Different Side Reflect Address 2 Left
|
|
|
|
1F801DF2h rev19 dRDIFF src Reverb Different Side Reflect Address 2 Right
|
|
|
|
1F801DF4h rev1A mLAPF1 src/dst Reverb APF Address 1 Left
|
|
|
|
1F801DF6h rev1B mRAPF1 src/dst Reverb APF Address 1 Right
|
|
|
|
1F801DF8h rev1C mLAPF2 src/dst Reverb APF Address 2 Left
|
|
|
|
1F801DFAh rev1D mRAPF2 src/dst Reverb APF Address 2 Right
|
|
|
|
1F801DFCh rev1E vLIN volume Reverb Input Volume Left
|
|
|
|
1F801DFEh rev1F vRIN volume Reverb Input Volume Right
|
|
|
|
```
|
|
|
|
All volume registers are signed 16bit (range -8000h..+7FFFh).<br/>
|
|
|
|
All src/dst/disp/base registers are addresses in SPU memory (divided by 8),
|
|
|
|
src/dst are relative to the current buffer address, the disp registers are
|
|
|
|
relative to src registers, the base register defines the start address of the
|
|
|
|
reverb buffer (the end address is fixed, at 7FFFEh). Writing a value to mBASE
|
|
|
|
does additionally set the current buffer address to that value.<br/>
|
|
|
|
|
|
|
|
#### 1F801D98h - Voice 0..23 Reverb mode aka Echo On (EON) (R/W)
|
|
|
|
```
|
|
|
|
0-23 Voice 0..23 Destination (0=To Mixer, 1=To Mixer and to Reverb)
|
|
|
|
24-31 Not used
|
|
|
|
```
|
|
|
|
Sets reverb for the channel. As soon as the sample ends, the reverb for that
|
|
|
|
channel is turned off... that's fine, but WHEN does it end?<br/>
|
|
|
|
In Reverb mode, the voice seems to output BOTH normal (immediately) AND via
|
|
|
|
Reverb (delayed).<br/>
|
|
|
|
|
|
|
|
#### Reverb Bits in SPUCNT Register (R/W)
|
|
|
|
The SPUCNT register contains a Reverb Master Enable flag, and Reverb Enable
|
|
|
|
flags for External Audio input and CD Audio input.<br/>
|
|
|
|
When the Reverb Master Enable flag is cleared, the SPU stops to write any data
|
|
|
|
to the Reverb buffer (that is useful when zero-filling the reverb buffer;
|
|
|
|
ensuring that already-zero values aren't overwritten by still-nonzero values).<br/>
|
|
|
|
However, the Reverb Master Enable flag does not disable output from Reverb
|
|
|
|
buffer to the speakers (that might be useful to output uncompressed 22050Hz
|
|
|
|
samples) (otherwise, to disable the buffer output, set the Reverb Output volume
|
|
|
|
to zero and/or zerofill the reverb buffer).<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Reverb Formula
|
|
|
|
#### Reverb Formula
|
|
|
|
```
|
|
|
|
___Input from Mixer (Input volume multiplied with incoming data)_____________
|
|
|
|
Lin = vLIN * LeftInput ;from any channels that have Reverb enabled
|
|
|
|
Rin = vRIN * RightInput ;from any channels that have Reverb enabled
|
|
|
|
____Same Side Reflection (left-to-left and right-to-right)___________________
|
|
|
|
[mLSAME] = (Lin + [dLSAME]*vWALL - [mLSAME-2])*vIIR + [mLSAME-2] ;L-to-L
|
|
|
|
[mRSAME] = (Rin + [dRSAME]*vWALL - [mRSAME-2])*vIIR + [mRSAME-2] ;R-to-R
|
|
|
|
___Different Side Reflection (left-to-right and right-to-left)_______________
|
|
|
|
[mLDIFF] = (Lin + [dRDIFF]*vWALL - [mLDIFF-2])*vIIR + [mLDIFF-2] ;R-to-L
|
|
|
|
[mRDIFF] = (Rin + [dLDIFF]*vWALL - [mRDIFF-2])*vIIR + [mRDIFF-2] ;L-to-R
|
|
|
|
___Early Echo (Comb Filter, with input from buffer)__________________________
|
|
|
|
Lout=vCOMB1*[mLCOMB1]+vCOMB2*[mLCOMB2]+vCOMB3*[mLCOMB3]+vCOMB4*[mLCOMB4]
|
|
|
|
Rout=vCOMB1*[mRCOMB1]+vCOMB2*[mRCOMB2]+vCOMB3*[mRCOMB3]+vCOMB4*[mRCOMB4]
|
|
|
|
___Late Reverb APF1 (All Pass Filter 1, with input from COMB)________________
|
|
|
|
Lout=Lout-vAPF1*[mLAPF1-dAPF1], [mLAPF1]=Lout, Lout=Lout*vAPF1+[mLAPF1-dAPF1]
|
|
|
|
Rout=Rout-vAPF1*[mRAPF1-dAPF1], [mRAPF1]=Rout, Rout=Rout*vAPF1+[mRAPF1-dAPF1]
|
|
|
|
___Late Reverb APF2 (All Pass Filter 2, with input from APF1)________________
|
|
|
|
Lout=Lout-vAPF2*[mLAPF2-dAPF2], [mLAPF2]=Lout, Lout=Lout*vAPF2+[mLAPF2-dAPF2]
|
|
|
|
Rout=Rout-vAPF2*[mRAPF2-dAPF2], [mRAPF2]=Rout, Rout=Rout*vAPF2+[mRAPF2-dAPF2]
|
|
|
|
___Output to Mixer (Output volume multiplied with input from APF2)___________
|
|
|
|
LeftOutput = Lout*vLOUT
|
|
|
|
RightOutput = Rout*vROUT
|
|
|
|
___Finally, before repeating the above steps_________________________________
|
|
|
|
BufferAddress = MAX(mBASE, (BufferAddress+2) AND 7FFFEh)
|
|
|
|
Wait one 22050Hz cycle, then repeat the above stuff
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Notes
|
|
|
|
The values written to memory are saturated to -8000h..+7FFFh.<br/>
|
|
|
|
The multiplication results are divided by +8000h, to fit them to 16bit range.<br/>
|
|
|
|
All memory addresses are relative to the current BufferAddress, and wrapped
|
|
|
|
within mBASE..7FFFEh when exceeding that region.<br/>
|
|
|
|
All data in the Reverb buffer consists of signed 16bit samples. The Left and
|
|
|
|
Right Reverb Buffer addresses should be choosen so that one half of the buffer
|
|
|
|
contains Left samples, and the other half Right samples (ie. the data is
|
|
|
|
L,L,L,L,... R,R,R,R,...; it is NOT interlaced like L,R,L,R,...), during
|
|
|
|
operation, when the buffer address increases, the Left half will overwrite the
|
|
|
|
older samples of the Right half, and vice-versa.<br/>
|
|
|
|
The reverb hardware spends one 44100h cycle on left calculations, and the next
|
|
|
|
44100h cycle on right calculations (unlike as shown in the above formula, where
|
|
|
|
left/right are shown simultaneously at 22050Hz).<br/>
|
|
|
|
|
|
|
|
#### Reverb Disable
|
|
|
|
SPUCNT.bit7 disables writes to reverb buffer, but reads from reverb buffer do
|
|
|
|
still occur. If vAPF2 is zero then it does simply read "Lout=[mLAPF2-dAPF2]"
|
|
|
|
and "Rout=[mRAPF2-dAPF2]". If vAPF2 is nonzero then it does additionally use
|
|
|
|
data from APF1, if vAPF1 and vAPF2 are both nonzero then it's also using data
|
|
|
|
from COMB. However, the SAME/DIFF stages aren't used when reverb is disabled.<br/>
|
|
|
|
|
|
|
|
#### Bug
|
|
|
|
vIIR works only in range -7FFFh..+7FFFh. When set to -8000h, the multiplication
|
|
|
|
by -8000h is still done correctly, but, the final result (the value written to
|
|
|
|
memory) gets negated (this is a pretty strange feature, it is NOT a simple
|
|
|
|
overflow bug, it does affect the "+[mLSAME-2]" addition; although that part
|
2020-07-23 22:41:06 +02:00
|
|
|
normally shouldn't be affected by the "\*vIIR" multiplication). Similar effects
|
2020-07-23 20:49:17 +02:00
|
|
|
might (?) occur on some other volume registers when they are set to -8000h.<br/>
|
|
|
|
|
|
|
|
#### Speed of Sound
|
|
|
|
The speed of sound is circa 340 meters per second (in dry air, at room
|
|
|
|
temperature). For example, a voice that travels to a wall at 17 meters
|
|
|
|
distance, and back to its origin, should have a delay of 0.1 seconds.<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Reverb Examples
|
|
|
|
#### Reverb Examples
|
|
|
|
Below are some Reverb examples, showing the required memory size (ie. set Port
|
|
|
|
1F801DA2h to "(80000h-size)/8"), and the Reverb register settings for Port
|
|
|
|
1F801DC0h..1F801DFFh, ie. arranged like so:<br/>
|
|
|
|
```
|
|
|
|
dAPF1 dAPF2 vIIR vCOMB1 vCOMB2 vCOMB3 vCOMB4 vWALL ;1F801DC0h..CEh
|
|
|
|
vAPF1 vAPF2 mLSAME mRSAME mLCOMB1 mRCOMB1 mLCOMB2 mRCOMB2 ;1F801DD0h..DEh
|
|
|
|
dLSAME dRSAME mLDIFF mRDIFF mLCOMB3 mRCOMB3 mLCOMB4 mRCOMB4 ;1F801DE0h..EEh
|
|
|
|
dLDIFF dRDIFF mLAPF1 mRAPF1 mLAPF2 mRAPF2 vLIN vRIN ;1F801DF0h..FEh
|
|
|
|
```
|
|
|
|
Also, don't forget to initialize Port 1F801D84h, 1F801D86h, 1F801D98h, and
|
|
|
|
SPUCNT, and to zerofill the Reverb Buffer (so that no garbage values are output
|
|
|
|
when activating reverb). For whatever reason, one MUST also initialize Port
|
|
|
|
1F801DACh (otherwise reverb stays off).<br/>
|
|
|
|
|
|
|
|
#### Room (size=26C0h bytes)
|
|
|
|
```
|
|
|
|
007Dh,005Bh,6D80h,54B8h,BED0h,0000h,0000h,BA80h
|
|
|
|
5800h,5300h,04D6h,0333h,03F0h,0227h,0374h,01EFh
|
|
|
|
0334h,01B5h,0000h,0000h,0000h,0000h,0000h,0000h
|
|
|
|
0000h,0000h,01B4h,0136h,00B8h,005Ch,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Studio Small (size=1F40h bytes)
|
|
|
|
```
|
|
|
|
0033h,0025h,70F0h,4FA8h,BCE0h,4410h,C0F0h,9C00h
|
|
|
|
5280h,4EC0h,03E4h,031Bh,03A4h,02AFh,0372h,0266h
|
|
|
|
031Ch,025Dh,025Ch,018Eh,022Fh,0135h,01D2h,00B7h
|
|
|
|
018Fh,00B5h,00B4h,0080h,004Ch,0026h,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Studio Medium (size=4840h bytes)
|
|
|
|
```
|
|
|
|
00B1h,007Fh,70F0h,4FA8h,BCE0h,4510h,BEF0h,B4C0h
|
|
|
|
5280h,4EC0h,0904h,076Bh,0824h,065Fh,07A2h,0616h
|
|
|
|
076Ch,05EDh,05ECh,042Eh,050Fh,0305h,0462h,02B7h
|
|
|
|
042Fh,0265h,0264h,01B2h,0100h,0080h,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Studio Large (size=6FE0h bytes)
|
|
|
|
```
|
|
|
|
00E3h,00A9h,6F60h,4FA8h,BCE0h,4510h,BEF0h,A680h
|
|
|
|
5680h,52C0h,0DFBh,0B58h,0D09h,0A3Ch,0BD9h,0973h
|
|
|
|
0B59h,08DAh,08D9h,05E9h,07ECh,04B0h,06EFh,03D2h
|
|
|
|
05EAh,031Dh,031Ch,0238h,0154h,00AAh,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Hall (size=ADE0h bytes)
|
|
|
|
```
|
|
|
|
01A5h,0139h,6000h,5000h,4C00h,B800h,BC00h,C000h
|
|
|
|
6000h,5C00h,15BAh,11BBh,14C2h,10BDh,11BCh,0DC1h
|
|
|
|
11C0h,0DC3h,0DC0h,09C1h,0BC4h,07C1h,0A00h,06CDh
|
|
|
|
09C2h,05C1h,05C0h,041Ah,0274h,013Ah,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Half Echo (size=3C00h bytes)
|
|
|
|
```
|
|
|
|
0017h,0013h,70F0h,4FA8h,BCE0h,4510h,BEF0h,8500h
|
|
|
|
5F80h,54C0h,0371h,02AFh,02E5h,01DFh,02B0h,01D7h
|
|
|
|
0358h,026Ah,01D6h,011Eh,012Dh,00B1h,011Fh,0059h
|
|
|
|
01A0h,00E3h,0058h,0040h,0028h,0014h,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Space Echo (size=F6C0h bytes)
|
|
|
|
```
|
|
|
|
033Dh,0231h,7E00h,5000h,B400h,B000h,4C00h,B000h
|
|
|
|
6000h,5400h,1ED6h,1A31h,1D14h,183Bh,1BC2h,16B2h
|
|
|
|
1A32h,15EFh,15EEh,1055h,1334h,0F2Dh,11F6h,0C5Dh
|
|
|
|
1056h,0AE1h,0AE0h,07A2h,0464h,0232h,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Chaos Echo (almost infinite) (size=18040h bytes)
|
|
|
|
```
|
|
|
|
0001h,0001h,7FFFh,7FFFh,0000h,0000h,0000h,8100h
|
|
|
|
0000h,0000h,1FFFh,0FFFh,1005h,0005h,0000h,0000h
|
|
|
|
1005h,0005h,0000h,0000h,0000h,0000h,0000h,0000h
|
|
|
|
0000h,0000h,1004h,1002h,0004h,0002h,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Delay (one-shot echo) (size=18040h bytes)
|
|
|
|
```
|
|
|
|
0001h,0001h,7FFFh,7FFFh,0000h,0000h,0000h,0000h
|
|
|
|
0000h,0000h,1FFFh,0FFFh,1005h,0005h,0000h,0000h
|
|
|
|
1005h,0005h,0000h,0000h,0000h,0000h,0000h,0000h
|
|
|
|
0000h,0000h,1004h,1002h,0004h,0002h,8000h,8000h
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Reverb off (size=10h dummy bytes)
|
|
|
|
```
|
|
|
|
0000h,0000h,0000h,0000h,0000h,0000h,0000h,0000h
|
|
|
|
0000h,0000h,0001h,0001h,0001h,0001h,0001h,0001h
|
|
|
|
0000h,0000h,0001h,0001h,0001h,0001h,0001h,0001h
|
|
|
|
0000h,0000h,0001h,0001h,0001h,0001h,0000h,0000h
|
|
|
|
```
|
|
|
|
Note that the memory offsets should be 0001h here (not 0000h), otherwise
|
|
|
|
zerofilling the reverb buffer seems to fail (maybe because zero memory offsets
|
|
|
|
somehow cause the fill-value to mixed with the old value or so; that appears
|
|
|
|
even when reverb master enable is zero). Also, when not using reverb, Port
|
|
|
|
1F801D84h, 1F801D86h, 1F801D98h, and the SPUCNT reverb bits should be set to
|
|
|
|
zero.<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## SPU Unknown Registers
|
|
|
|
#### 1F801DA0h - Some kind of a read-only status register.. or just garbage..?
|
|
|
|
```
|
|
|
|
0-15 Unknown?
|
|
|
|
```
|
|
|
|
Usually 9D78h, occassionaly changes to 17DAh or 108Eh for a short moment.<br/>
|
|
|
|
Other day: Usually 9CF8h, or occassionally 9CFAh.<br/>
|
|
|
|
Another day: Usually 0000h, or occassionally 4000h.<br/>
|
|
|
|
|
|
|
|
#### 1F801DBCh - 4 bytes - Unknown? (R/W)
|
|
|
|
```
|
|
|
|
80 21 4B DF
|
|
|
|
```
|
|
|
|
Other day (dots = same as above):<br/>
|
|
|
|
```
|
|
|
|
.. 31 .. ..
|
|
|
|
```
|
|
|
|
|
|
|
|
#### 1F801E60h - 32 bytes - Unknown? (R/W)
|
|
|
|
```
|
|
|
|
7E 61 A9 96 47 39 F9 1E E1 E1 80 DD E8 17 7F FB
|
|
|
|
FB BF 1D 6C 8F EC F3 04 06 23 89 45 C1 6D 31 82
|
|
|
|
```
|
|
|
|
Other day (dots = same as above):<br/>
|
|
|
|
```
|
|
|
|
.. .. .. .. .. .. .. .. .. .. .. .. .. .. 7B ..
|
|
|
|
.. .. .. .. .. .. .. .. 04 .. .. .. .. .. .. 86
|
|
|
|
```
|
|
|
|
|
|
|
|
The bytes at 1F801DBCh and 1F801E60h usually have the above values on
|
|
|
|
cold-boot. The registers are read/write-able, although writing any values to
|
|
|
|
them doesn't seem to have any effect on sound output. Also, the SPU doesn't
|
|
|
|
seem to modify the registers at any time during sound output, nor reverb
|
|
|
|
calculations, nor activated external audio input... the registers seem to be
|
|
|
|
just some kind of general-purpose RAM.<br/>
|
|
|
|
|
|
|
|
|
|
|
|
|