Merge pull request #7 from MarianoDiMartino/patch-3

Update soundprocessingunitspu.md
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Nicolas Noble 2020-10-27 15:52:43 -07:00 committed by GitHub
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@ -702,9 +702,14 @@ reverb write(s) are triggering interrupts.<br/>
Data Transfers (usually via DMA4) to/from SPU-RAM do also trap SPU interrupts.<br/>
#### Note
IRQ Address is used by Metal Gear Solid, Legend of Mana, Tokimeki Memorial 2,
Crash Team Racing, The Misadventures of Tron Bonne, and (somewhat?) by Need For
Speed 3.<br/>
The IRQ Address is used in the following games (not exhaustive):
Metal Gear Solid: Dialogue and Konami intro.
Legend of Mana
Hercules: the memory card loading screen's lip sync.
Tokimeki Memorial 2
Crash Team Racing: Lip sync, requires capture buffers.
The Misadventures of Tron Bonne: Dialogues.
Need For Speed 3: (somewhat?).<br/>