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Tutoriel 3 : carte.exit() ajouté
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@ -106,7 +106,6 @@ def clavier(cont):
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# obj = scene.objects['Plateau']
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# obj = scene.objects['Plateau']
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keyboard = bge.logic.keyboard
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keyboard = bge.logic.keyboard
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resolution = 0.01
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resolution = 0.01
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global carte
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# Touche ESC -> Quitter
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# Touche ESC -> Quitter
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if keyboard.inputs[bge.events.ESCKEY].status[0] == ACTIVATE:
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if keyboard.inputs[bge.events.ESCKEY].status[0] == ACTIVATE:
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