2022-12-18 22:46:19 +01:00
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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2023-01-06 21:23:44 +01:00
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from twin_threading import thread_cmd_start, thread_cmd_stop, thread_cmd_end # Multithreading
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import twin_serial # Liaison série
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2022-12-18 22:46:19 +01:00
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import time
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###############################################################################
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2022-12-19 17:28:29 +01:00
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# volrou_lib.py
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2022-12-18 22:46:19 +01:00
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# @title: Bibliothèque utilisateur du volet roulant
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# @project: Blender-EduTech
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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2023-01-01 17:34:01 +01:00
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# @copyright: Copyright (C) 2022-2023 Philippe Roy
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2022-12-18 22:46:19 +01:00
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# @license: GNU GPL
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###############################################################################
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scene = bge.logic.getCurrentScene()
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2022-12-23 14:30:13 +01:00
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# Carte du jumeau numérique
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2022-12-18 22:46:19 +01:00
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board = None
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board_it = None # Iterator (input)
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2022-12-23 14:30:13 +01:00
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# Brochage du jumeau numérique
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2022-12-18 22:46:19 +01:00
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bp_int_pin = None
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bp_ext_pin = None
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fdc_o_pin = None
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fdc_f_pin = None
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ir_emett_pin = None
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ir_recept_pin = None
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mot_o_pin = None
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mot_f_pin = None
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gyr_pin = None
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Voyant
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2022-12-18 22:46:19 +01:00
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Ordre pour allumer le voyant témoin mode automatique
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def voy_auto (order):
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scene.objects['Led auto']['activated']=order
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2022-12-18 22:46:19 +01:00
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###############################################################################
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# Actionneurs
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Ordre pour le moteur pour monter le volet
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def mot_m (order):
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scene.objects['Moteur']['up']=order
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# Ordre pour le moteur pour descendre le volet
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def mot_d (order):
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scene.objects['Moteur']['down']=order
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2022-12-18 22:46:19 +01:00
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###############################################################################
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# Capteurs
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Compte-rendu du capteur fin de course volet en haut
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def fdc_h ():
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2023-01-01 17:34:01 +01:00
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return scene.objects['Microrupteur haut']['activated']
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2022-12-18 22:46:19 +01:00
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2022-12-23 14:30:13 +01:00
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# Compte-rendu du capteur fin de course volet en bas
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def fdc_b():
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return scene.objects['Microrupteur bas']['activated']
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2022-12-18 22:46:19 +01:00
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2022-12-24 03:10:30 +01:00
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# Compte-rendu du capteur de luminosité
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def lum():
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return scene.objects['Recepteur LDR']['activated']
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2022-12-18 22:46:19 +01:00
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###############################################################################
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# Boutons poussoirs
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Compte-rendu du bouton monter volet
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def bp_m ():
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return scene.objects['Bp monter']['activated']
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# Compte-rendu du bouton arrêt volet
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def bp_a ():
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return scene.objects['Bp arret']['activated']
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# Compte-rendu du bouton descendre volet
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def bp_d ():
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return scene.objects['Bp descendre']['activated']
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2022-12-18 22:46:19 +01:00
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2022-12-23 14:30:13 +01:00
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# Compte-rendu du bouton mode automatique
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def bp_auto ():
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return scene.objects['Bp auto']['activated']
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2022-12-18 22:46:19 +01:00
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###############################################################################
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2023-01-06 21:23:44 +01:00
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# Jumeau
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###############################################################################
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def jumeau ():
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twin_serial.open()
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###############################################################################
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# Cycle
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###############################################################################
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# Temporisation
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def tempo (duree):
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time.sleep(duree)
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# Fin
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def end():
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if scene.objects['System']['twins']:
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twin_serial.close()
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thread_cmd_end()
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def fin():
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end()
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def quit():
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end()
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