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Suite de l'animation du volet (keyframe)
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@ -83,19 +83,19 @@ def voy_auto (cont):
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def mot (cont):
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def mot (cont):
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if scene.objects['System']['run']:
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if scene.objects['System']['run']:
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obj = cont.owner
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obj = cont.owner
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print (obj['frame'])
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print (obj['frame_up'], obj['frame_down'])
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layer = 0
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# Monter
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# Monter
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if obj['up']:
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if obj['up']:
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start = 1
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start = obj['frame_up']
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end = 100
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end = 100
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layer = 0
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priority = 1
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priority = 1
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blendin = 1.0
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blendin = 1.0
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mode = bge.logic.KX_ACTION_MODE_PLAY
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mode = bge.logic.KX_ACTION_MODE_PLAY
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layerWeight = 0.0
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layerWeight = 0.0
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ipoFlags = 0
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ipoFlags = 0
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speed = 0.5
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speed = 0.2
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scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe fdc'].playAction('Axe fdc-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe fdc'].playAction('Axe fdc-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 1'].playAction('Lame volet 1-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 1'].playAction('Lame volet 1-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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@ -110,14 +110,14 @@ def mot (cont):
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scene.objects['Lame volet 10'].playAction('Lame volet 10-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 10'].playAction('Lame volet 10-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 11'].playAction('Lame volet 11-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 11'].playAction('Lame volet 11-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 12'].playAction('Lame volet 12-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 12'].playAction('Lame volet 12-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.bjects['Lame volet 13'].playAction('Lame volet 13-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 13'].playAction('Lame volet 13-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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time.sleep(0.125)
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obj['frame_up'] = scene.objects['Axe enrouleur'].getActionFrame(layer)
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obj['up']= False
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obj['frame_down']= 100-obj['frame_up']
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# FIXME : Touner sans fin
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# FIXME : Touner sans fin
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# Descendre
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# Descendre
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if obj['down']:
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if obj['down']:
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start = 1
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start = obj['frame_down']
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end = 100
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end = 100
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layer = 0
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layer = 0
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priority = 1
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priority = 1
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@ -125,7 +125,7 @@ def mot (cont):
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mode = bge.logic.KX_ACTION_MODE_PLAY
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mode = bge.logic.KX_ACTION_MODE_PLAY
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layerWeight = 0.0
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layerWeight = 0.0
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ipoFlags = 0
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ipoFlags = 0
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speed = 0.5
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speed = 0.2
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scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe fdc'].playAction('Axe fdc-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe fdc'].playAction('Axe fdc-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 1'].playAction('Lame volet 1-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 1'].playAction('Lame volet 1-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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@ -140,11 +140,30 @@ def mot (cont):
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scene.objects['Lame volet 10'].playAction('Lame volet 10-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 10'].playAction('Lame volet 10-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 11'].playAction('Lame volet 11-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 11'].playAction('Lame volet 11-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 12'].playAction('Lame volet 12-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 12'].playAction('Lame volet 12-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.bjects['Lame volet 13'].playAction('Lame volet 13-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 13'].playAction('Lame volet 13-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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time.sleep(0.125)
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obj['frame_down'] = scene.objects['Axe enrouleur'].getActionFrame(layer)
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obj['down']= False
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obj['frame_up']= 100-obj['frame_down']
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# FIXME : Touner sans fin
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# FIXME : Touner sans fin
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# Arrêt
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if obj['up'] == False and obj['down'] == False:
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if scene.objects['Axe enrouleur'].isPlayingAction(layer):
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scene.objects['Axe enrouleur'].stopAction(layer)
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scene.objects['Axe fdc'].stopAction(layer)
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scene.objects['Lame volet 1'].stopAction(layer)
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scene.objects['Lame volet 2'].stopAction(layer)
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scene.objects['Lame volet 3'].stopAction(layer)
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scene.objects['Lame volet 4'].stopAction(layer)
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scene.objects['Lame volet 5'].stopAction(layer)
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scene.objects['Lame volet 6'].stopAction(layer)
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scene.objects['Lame volet 7'].stopAction(layer)
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scene.objects['Lame volet 8'].stopAction(layer)
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scene.objects['Lame volet 9'].stopAction(layer)
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scene.objects['Lame volet 10'].stopAction(layer)
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scene.objects['Lame volet 11'].stopAction(layer)
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scene.objects['Lame volet 12'].stopAction(layer)
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scene.objects['Lame volet 13'].stopAction(layer)
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###############################################################################
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###############################################################################
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# Capteurs fin de course
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# Capteurs fin de course
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###############################################################################
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###############################################################################
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@ -50,8 +50,14 @@ def commandes():
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voy_auto(True)
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voy_auto(True)
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if bp_m():
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if bp_m():
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mot_m(True)
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mot_m(True)
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mot_d(False)
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if bp_d():
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if bp_d():
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mot_d(True)
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mot_d(True)
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mot_m(False)
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if bp_a():
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mot_m(False)
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mot_d(False)
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voy_auto(False)
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fin() # A garder
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fin() # A garder
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