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https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
synced 2024-01-27 06:56:18 +01:00
Bugfix : génération des plot bugée, simplification de la gestion des threads
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@ -91,6 +91,7 @@ def commandes():
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# " rad/s - portail_pas : " +str(round(portail_pas, 3))+" mm/impulsion - moteur_pas : " +str(round(mot_pas, 3))+" rad/impulsion")
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plot([['bp_ext', 'bp_ext_r'], ['bp_int', 'bp_int_r'], ['fdc_o', 'fdc_o_r'], ['fdc_f', 'fdc_f_r'], 'mot_o', 'mot_f', 'gyr', ['mot_angle', 'mot_vitesse', 'portail_x', 'portail_vitesse']])
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fin() # A garder
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###############################################################################
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@ -99,7 +100,6 @@ def commandes():
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###############################################################################
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if __name__=='start':
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thread_cmd_start(commandes)
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start(commandes)
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if __name__=='stop':
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stop()
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@ -1,5 +1,5 @@
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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from twin_threading import thread_cmd_start, thread_cmd_stop, thread_cmd_end # Multithreading (multitâches)
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import twin_threading # Multithreading (multitâches)
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from twin_serial import jumeau, jumeau_stop, serial_close # Liaison série
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from twin_daq import get, daq, csv_generate, plot, plot_generate # Acquisition des données
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import time
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@ -23,6 +23,12 @@ JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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# Threads de commandes
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threads_cmd=[]
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# Threads de visualisation de données
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threads_plot=[]
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###############################################################################
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# Gyrophare
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###############################################################################
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@ -123,6 +129,13 @@ def set_t (date):
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def reset_t ():
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scene.objects['System']['time']=0
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##
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# Départ
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##
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def start(fct):
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twin_threading.start(threads_cmd, "commands", fct)
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##
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# Arrêt
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##
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@ -138,35 +151,21 @@ def stop():
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if scene.objects['System']['daq']:
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csv_generate()
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if scene.objects['System']['plot']:
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plot_generate()
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scene.objects['System']['plot_draw']=False # Plot
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plot_generate(threads_plot)
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# Thread
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thread_cmd_stop()
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twin_threading.stop(threads_cmd, "commands")
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##
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# Fin naturelle
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##
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def end():
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# Jumeau
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if scene.objects['System']['twins']:
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serial_close(scene.objects['System']['board'])
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time.sleep(1)
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# Suivi de données
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if scene.objects['System']['daq']:
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csv_generate()
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if scene.objects['System']['plot']:
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plot_generate()
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scene.objects['System']['plot_draw']=False # Plot
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# Thread
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thread_cmd_end()
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fin()
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def fin():
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end()
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def quit():
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end()
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if scene.objects['System']['debug_thread']:
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print ("Thread commands is arrived.")
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time.sleep(0.125)
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scene.objects['System']['thread_cmd']=False
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time.sleep(0.125)
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Binary file not shown.
4
twin.py
4
twin.py
@ -537,6 +537,8 @@ def cycle_run ():
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system.system_reset()
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time.sleep(0.125)
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scene.objects['System']['time']=0
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scene.objects['System']['daq']=False
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scene.objects['System']['plot']=False
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module_name=os.path.split((scene.objects['System']['script']))[1][:-3]
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if python_validation(scene.objects['System']['script']):
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runpy.run_path(scene.objects['System']['script'], run_name='start') # Execution du script utilisateur
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@ -555,7 +557,7 @@ def cycle_stop ():
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system.system_reset()
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##
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# Fin naturelle du cycle
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# Fin du cycle
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##
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def cycle_end (cont):
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32
twin_daq.py
32
twin_daq.py
@ -2,6 +2,7 @@ import bge # Bibliothèque Blender Game Engine (UPBGE)
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import os
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import sys
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import importlib
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import threading # Multithreading
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import subprocess # Multiprocessus
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import time
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import csv
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@ -155,17 +156,34 @@ def plot(data_groups):
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# Génération du graphique
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##
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def plot_generate():
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def plot_generate_thread(csv_file):
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command = sys.executable + " " + os.path.join(sys.executable, os.getcwd(), "twin_plot_qt.py") + " "+ csv_file
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os.system(command)
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def plot_generate(threads):
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# Threading -> reste actif après le Stop
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csv_file=os.path.join(os.path.split((scene.objects['System']['script']))[0], scene.objects['System']['system']+'.csv')
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threads.append(threading.Thread(target=plot_generate_thread, args=(csv_file,)))
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threads[len(threads)-1].start()
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# exec : Bloquant
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# csv_file=os.path.join(os.path.split((scene.objects['System']['script']))[0], scene.objects['System']['system']+'.csv')
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# command = sys.executable + " " + os.path.join(sys.executable, os.getcwd(), "twin_plot_qt.py") + " "+ csv_file
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# command2 = os.path.join(sys.executable, os.getcwd(), "twin_plot_qt.py") + " "+ csv_file
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# command3 = os.path.join(sys.executable, os.getcwd(), "twin_plot_qt.py")
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# exec(open(command3).read(), {}, {'csv_file': csv_file})
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# subprocess : Bug
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# Terminer le processus plot précédent
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if ('plot_proc' in scene.objects['System']):
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if scene.objects['System']['plot_proc'].poll()==None:
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scene.objects['System']['plot_proc'].terminate()
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# if ('plot_proc' in scene.objects['System']):
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# if scene.objects['System']['plot_proc'].poll()==None:
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# scene.objects['System']['plot_proc'].terminate()
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# Démarrer le processus plot
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fichier_csv=os.path.join(os.path.split((scene.objects['System']['script']))[0], scene.objects['System']['system']+'.csv')
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scene.objects['System']['plot_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "twin_plot_qt.py"), fichier_csv])
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scene.objects['System']['plot']=False
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# fichier_csv=os.path.join(os.path.split((scene.objects['System']['script']))[0], scene.objects['System']['system']+'.csv')
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# scene.objects['System']['plot_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "twin_plot_qt.py"), fichier_csv])
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# scene.objects['System']['plot']=False
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###############################################################################
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# Graphique interactif
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@ -25,6 +25,8 @@ import matplotlib.pyplot as plts
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twin_config = ET.parse('twin_config.xml').getroot()
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plot_config_tree = ET.parse('plot_config.xml').getroot()
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plot_config={}
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# csv_file= locals()['csv_file']
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# print(locals()['file_csv'])
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###############################################################################
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# Configuration des plots
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@ -219,10 +221,11 @@ class MainWindow(QtWidgets.QMainWindow):
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# Lecture fichier CSV
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fields = []
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rows = []
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with open(sys.argv[1], newline='') as csvfile:
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csvreader = csv.reader(csvfile, delimiter=';')
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fields = next(csvreader)
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for row in csvreader:
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# with open(csv_file, newline='') as csv_buff:
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with open(sys.argv[1], newline='') as csv_buff:
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csv_reader = csv.reader(csv_buff, delimiter=';')
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fields = next(csv_reader)
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for row in csv_reader:
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rows.append(row)
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# Mise en tableau à deux colonnes (xdata,ydata)
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@ -2,7 +2,6 @@ import bge # Bibliothèque Blender Game Engine (UPBGE)
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import threading # Multithreading
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import trace
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import sys
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import time
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###############################################################################
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# twin_threading.py
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@ -17,12 +16,6 @@ import time
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scene = bge.logic.getCurrentScene()
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debug_thread = scene.objects['System']['debug_thread']
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# Threads de commandes
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threads_cmd=[]
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# # Threads de visualisation de données
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# threads_plot=[]
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###############################################################################
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# Méthode kill pour les tâches (threads)
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###############################################################################
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@ -61,14 +54,14 @@ class thread_with_trace(threading.Thread):
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# Start et stop des tâches (threads)
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###############################################################################
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def thread_start(threads, type_txt, fct):
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def start(threads, type_txt, fct):
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threads.append(thread_with_trace(target = fct))
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threads[len(threads)-1].start()
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if (debug_thread):
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print ("Thread",type_txt, "#", len(threads)-1, "open.")
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# Stop des threads
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def thread_stop(threads, type_txt):
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def stop(threads, type_txt):
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i=0
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zombie_flag=False
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for t in threads:
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@ -97,34 +90,3 @@ def thread_stop(threads, type_txt):
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if (debug_thread):
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print ("There are zombies threads",type_txt, ".")
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return False
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###############################################################################
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# Fonctions utilisateur
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###############################################################################
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def thread_cmd_start(fct):
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thread_start(threads_cmd, "commands", fct)
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def thread_cmd_stop():
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thread_stop(threads_cmd, "commands")
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def thread_cmd_end():
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if (debug_thread):
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print ("Thread commands is arrived.")
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time.sleep(0.125)
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scene.objects['System']['thread_cmd']=False
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time.sleep(0.125)
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###############################################################################
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# Fonctions visualisation de données
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###############################################################################
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# def thread_plot_start(fct):
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# thread_start(threads_plot, "plot", fct)
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# def thread_plot_stop():
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# thread_stop(threads_plot, "plot")
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# def thread_plot_end():
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# if (debug_thread):
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# print ("Thread plot is arrived.")
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