Gestion du niveau de qualité du rendu EEVEE

This commit is contained in:
Philippe Roy 2023-07-12 18:14:01 +02:00
parent 799643d5ee
commit 107c9e1208
13 changed files with 276 additions and 36 deletions

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@ -0,0 +1 @@
/home/phroy/Bureau/seriousgames/blender-edutech/git/lecteur-3d-cinematique/cine_config-bak.xml

34
cine.py
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@ -22,13 +22,11 @@ import cine_about # About
############################################################################### ###############################################################################
# UPBGE scene # UPBGE scene
eevee = bpy.context.scene.eevee
scene = bge.logic.getCurrentScene() scene = bge.logic.getCurrentScene()
# print("Objets de la scene : ", scene.objects) # print("Objets de la scene : ", scene.objects)
# Config file # Config file
cine_config = ET.parse('cine_config.xml') cine_config = ET.parse('cine_config.xml').getroot()
cine_config_tree = cine_config.getroot()
# Couleurs # Couleurs
color_cmd = [0.8, 0.8, 0.8, 1] # Blanc color_cmd = [0.8, 0.8, 0.8, 1] # Blanc
@ -57,9 +55,10 @@ def keyboard(cont):
# Maj du fichier de config (screen size : data/config/screen/width-> [0][0].text) # Maj du fichier de config (screen size : data/config/screen/width-> [0][0].text)
screen_width = bge.render.getWindowWidth() screen_width = bge.render.getWindowWidth()
screen_height = bge.render.getWindowHeight() screen_height = bge.render.getWindowHeight()
cine_config_tree[0][0].text=str(screen_width) cine_config[0][0].text=str(screen_width)
cine_config_tree[0][1].text=str(screen_height) cine_config[0][1].text=str(screen_height)
buffer_xml = ET.tostring(cine_config_tree) cine_config[0][2].text=str(scene.objects['About']['quality'])
buffer_xml = ET.tostring(cine_config)
with open("cine_config.xml", "wb") as f: with open("cine_config.xml", "wb") as f:
f.write(buffer_xml) f.write(buffer_xml)
@ -97,10 +96,12 @@ def keyboard(cont):
if scene.objects['Mecanism']['anim'] == True: if scene.objects['Mecanism']['anim'] == True:
anim_pause() anim_pause()
scene.objects['Pause'].setVisible(False,False) scene.objects['Pause'].setVisible(False,False)
scene.objects['Pause-Hl'].setVisible(False,False)
scene.objects['Play'].setVisible(True,False) scene.objects['Play'].setVisible(True,False)
else: else:
anim_play() anim_play()
scene.objects['Play'].setVisible(False,False) scene.objects['Play'].setVisible(False,False)
scene.objects['Play-Hl'].setVisible(False,False)
scene.objects['Pause'].setVisible(True,False) scene.objects['Pause'].setVisible(True,False)
# Touche H -> Cacher l'objet (hide) # Touche H -> Cacher l'objet (hide)
@ -134,8 +135,13 @@ def keyboard(cont):
## ##
def cmd_init(): def cmd_init():
# Fichier de config (screen size : data/config/screen/width-> [0][0].text, height-> [0][1].text)
bge.render.setWindowSize(int(cine_config_tree[0][0].text),int(cine_config_tree[0][1].text)) # Configuration de l'écran
bge.render.setWindowSize(int(cine_config[0][0].text),int(cine_config[0][1].text))
scene.objects['About']['quality'] = int(cine_config[0][2].text)
cine_about.quality_apply(scene.objects['About']['quality'], True)
# UI : Commands
scene.objects['Play-Hl'].setVisible(False,False) scene.objects['Play-Hl'].setVisible(False,False)
scene.objects['Pause-Hl'].setVisible(False,False) scene.objects['Pause-Hl'].setVisible(False,False)
scene.objects['Reset-colors-Hl'].setVisible(False,False) scene.objects['Reset-colors-Hl'].setVisible(False,False)
@ -355,10 +361,6 @@ def circle (center, radius, color):
# def manip_init(cont): # def manip_init(cont):
def manip_init(): def manip_init():
# Configuration du moteur de rendu
# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
eevee.use_taa_reprojection = True
# Fenêtres # Fenêtres
scene.objects['About'].setVisible(False,True) scene.objects['About'].setVisible(False,True)
scene.objects['Doc'].setVisible(False,True) scene.objects['Doc'].setVisible(False,True)
@ -705,12 +707,12 @@ def object_hl(cont):
if hitObject is not None and hitObject.visible: if hitObject is not None and hitObject.visible:
scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][hitObject.name][0])].setVisible(False,False) scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][hitObject.name][0])].setVisible(False,False)
scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][hitObject.name][0])+'-Hl'].setVisible(True,False) scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][hitObject.name][0])+'-Hl'].setVisible(True,False)
# scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][hitObject.name][0])+'-Ot2'].setVisible(True,False) scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][hitObject.name][0])+'-Ot2'].setVisible(True,False)
if cont.sensors['MO'].status == JUST_RELEASED: if cont.sensors['MO'].status == JUST_RELEASED:
for objet in scene.objects['Mecanism']['objects'] : for objet in scene.objects['Mecanism']['objects'] :
scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][objet][0])].setVisible(True,False) scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][objet][0])].setVisible(True,False)
scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][objet][0])+'-Hl'].setVisible(False,False) scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][objet][0])+'-Hl'].setVisible(False,False)
# scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][objet][0])+'-Ot2'].setVisible(False,False) scene.objects['Nomenclature-'+str(scene.objects['Mecanism']['objects_dict'][objet][0])+'-Ot2'].setVisible(False,False)
############################################################################### ###############################################################################
# Nomenclature # Nomenclature
@ -755,11 +757,11 @@ def nom_hl(cont):
if cont.sensors['MO'].status == JUST_ACTIVATED and scene.objects['Mecanism']['manip_mode']==0: if cont.sensors['MO'].status == JUST_ACTIVATED and scene.objects['Mecanism']['manip_mode']==0:
obj.setVisible(False,False) obj.setVisible(False,False)
scene.objects[name+'-Hl'].setVisible(True,False) scene.objects[name+'-Hl'].setVisible(True,False)
# scene.objects[name+'-Ot2'].setVisible(True,False) scene.objects[name+'-Ot2'].setVisible(True,False)
if cont.sensors['MO'].status == JUST_RELEASED and scene.objects['Mecanism']['manip_mode']==0: if cont.sensors['MO'].status == JUST_RELEASED and scene.objects['Mecanism']['manip_mode']==0:
obj.setVisible(True,False) obj.setVisible(True,False)
scene.objects[name+'-Hl'].setVisible(False,False) scene.objects[name+'-Hl'].setVisible(False,False)
# scene.objects[name+'-Ot2'].setVisible(False,False) scene.objects[name+'-Ot2'].setVisible(False,False)
############################################################################### ###############################################################################
# Repères # Repères

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@ -1,6 +1,7 @@
import bge # Bibliothèque Blender Game Engine (UPBGE) import bge # Bibliothèque Blender Game Engine (UPBGE)
import bpy # Blender
import sys
import webbrowser import webbrowser
import numpy as np
############################################################################### ###############################################################################
# cine_about.py # cine_about.py
@ -14,11 +15,14 @@ import numpy as np
# UPBGE scene # UPBGE scene
scene = bge.logic.getCurrentScene() scene = bge.logic.getCurrentScene()
eevee = bpy.context.scene.eevee
# Colors # Colors
color_link = [0.051, 0.270, 0.279,1] # Turquoise color_link = (0.198, 0.109, 0.8, 1) # Violet
# color_link = [0.024, 0.006, 0.8, 1] # Bleu color_link_hl = (0.8, 0.005, 0.315, 1) # Magenta
color_link_hl = [0.8, 0.005, 0.315, 1] # Magenta # color_link = (0.051, 0.270, 0.279,1) # Turquoise
# color_link = (0.024, 0.006, 0.8, 1) # Bleu
# color_link = (0.8, 0.005, 0.315, 1) # Magenta
# UPBGE constants # UPBGE constants
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
@ -26,6 +30,21 @@ JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
ACTIVATE = bge.logic.KX_INPUT_ACTIVE ACTIVATE = bge.logic.KX_INPUT_ACTIVE
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED # JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
###############################################################################
# Crédits
###############################################################################
credits_description = {
'Blender' : ["Blender","Plateforme de modélisation et d\"animation 3D","https://blender.org", "GNU GPL"],
'UPBGE' : ["UPBGE","Moteur de jeu 3D","https://upbge.org", "GNU GPL"],
'Python' : ["Python","Langage de programmation","https://python.org", "PSFL"],
'Kenney' : ["Kenney","Icônes","https://www.kenney.nl/","CC0 1.0"],
'EspressoDolce' : ["Espresso Dolce","Police de caractères","https://www.dafont.com/fr/espresso-dolce.font", "OFL"]}
###############################################################################
# Interface
###############################################################################
## ##
# Ouverture # Ouverture
## ##
@ -33,17 +52,32 @@ ACTIVATE = bge.logic.KX_INPUT_ACTIVE
def open(): def open():
scene.active_camera = scene.objects["Camera-About"] scene.active_camera = scene.objects["Camera-About"]
scene.objects['About_close'].color= color_link scene.objects['About_close'].color= color_link
scene.objects['About_credits'].color= color_link
# Mémorisation de la position des pages
scene.objects["About"]['init_lx']=scene.objects["About"].worldPosition.x
scene.objects["About"]['init_ly']=scene.objects["About"].worldPosition.y
scene.objects["About"]['init_lz']=scene.objects["About"].worldPosition.z
scene.objects["Credits"]['init_lx']=scene.objects["Credits"].worldPosition.x
scene.objects["Credits"]['init_ly']=scene.objects["Credits"].worldPosition.y
scene.objects["Credits"]['init_lz']=scene.objects["Credits"].worldPosition.z
# Configuration
scene.objects['About_screen-up'].color= color_link scene.objects['About_screen-up'].color= color_link
scene.objects['About_screen-down'].color= color_link scene.objects['About_screen-down'].color= color_link
scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight()) scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
scene.objects['About_quality-up'].color= color_link
scene.objects['About_quality-down'].color= color_link
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
# Liens
scene.objects['About_link-git'].color= color_link scene.objects['About_link-git'].color= color_link
scene.objects['About_link-gpl'].color= color_link scene.objects['About_link-gpl'].color= color_link
scene.objects['About_link-upbge'].color= color_link scene.objects['About_link-upbge'].color= color_link
scene.objects['About'].setVisible(True,True) scene.objects['About'].setVisible(True,True)
# Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080") # Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
if bge.render.getWindowWidth() <=640: if bge.render.getWindowWidth() <=640:
scene.objects['About_screen-down'].setVisible(False,True) scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True) scene.objects['About_screen-down-colbox'].suspendPhysics (True)
@ -57,6 +91,24 @@ def open():
scene.objects['About_screen-up'].setVisible(True,True) scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics() scene.objects['About_screen-up-colbox'].restorePhysics()
# Qualité du rendu : Boutons < et >
if scene.objects['About']['quality']==4:
scene.objects['About_quality-up'].setVisible(False,True)
scene.objects['About_quality-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_quality-up'].setVisible(True,True)
scene.objects['About_quality-up-colbox'].restorePhysics()
if scene.objects['About']['quality']==0:
scene.objects['About_quality-down'].setVisible(False,True)
scene.objects['About_quality-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_quality-down'].setVisible(True,True)
scene.objects['About_quality-down-colbox'].restorePhysics()
##
# Fermer
##
def close(cont): def close(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
if scene.objects['About']['anim'] == True: if scene.objects['About']['anim'] == True:
@ -105,14 +157,68 @@ def link(cont):
'About_link-upbge' : 'https://www.upbge.org'} 'About_link-upbge' : 'https://www.upbge.org'}
webbrowser.open(link [name]) webbrowser.open(link [name])
###############################################################################
# Crédits
###############################################################################
def credits(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# Afficher la page Crédits
scene.objects["Credits"].worldPosition.x = scene.objects["About"]['init_lx']
scene.objects["Credits"].worldPosition.y = scene.objects["About"]['init_ly']
scene.objects["Credits"].worldPosition.z = scene.objects["About"]['init_lz']
scene.objects["About"].worldPosition.x = scene.objects["Credits"]['init_lx']
scene.objects["About"].worldPosition.y = scene.objects["Credits"]['init_ly']
scene.objects["About"].worldPosition.z = scene.objects["Credits"]['init_lz']
scene.objects['About'].setVisible(False,True)
scene.objects['Credits'].setVisible(True,True)
scene.objects['Credits_close'].color= color_link
# Afficher les descriptions (14 maximum)
credits_description_list=list (credits_description)
for i in range(len(credits_description_list)):
scene.objects["Credits_url-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][0]
scene.objects["Credits_url-"+str(i+1)].color= color_link
scene.objects["Credits_text-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][1]
scene.objects["Credits_license-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][3]
for i in range(len(credits_description_list), 14):
scene.objects["Credits_url-"+str(i+1)].setVisible(False,True)
scene.objects["Credits_text-"+str(i+1)].setVisible(False,True)
scene.objects["Credits_license-"+str(i+1)].setVisible(False,True)
def credits_close(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# Revenir à la page About
scene.objects["Credits"].worldPosition.x = scene.objects["Credits"]['init_lx']
scene.objects["Credits"].worldPosition.y = scene.objects["Credits"]['init_ly']
scene.objects["Credits"].worldPosition.z = scene.objects["Credits"]['init_lz']
scene.objects["About"].worldPosition.x = scene.objects["About"]['init_lx']
scene.objects["About"].worldPosition.y = scene.objects["About"]['init_ly']
scene.objects["About"].worldPosition.z = scene.objects["About"]['init_lz']
scene.objects['Credits'].setVisible(False,True)
scene.objects['About'].setVisible(True,True)
def credits_link(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
obj = cont.owner
idx=int(obj.name[12:-7])
webbrowser.open(credits_description[list(credits_description)[idx-1]][2])
###############################################################################
# Configuration
###############################################################################
## ##
# Configuration de l'écran # Taille de l'écran
## ##
def get_near_pos(array,value): def get_near_pos(value_list,value):
array = np.asarray(array) delta=[]
idx = (np.abs(array-value)).argmin() for i in range (len(value_list)):
return idx delta.append(abs(value-value_list[i]))
return delta.index(min(delta))
# Taille de l'écran + # Taille de l'écran +
def screen_up(cont): def screen_up(cont):
@ -122,8 +228,12 @@ def screen_up(cont):
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"] screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth()) i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>=0 and i<3 : if i>=0 and i<3 :
screen_width=screen_width_mode[i+1] if bge.render.getWindowWidth()<screen_width_mode[i]:
screen_height=screen_height_mode[i+1] screen_width=screen_width_mode[i]
screen_height=screen_height_mode[i]
else:
screen_width=screen_width_mode[i+1]
screen_height=screen_height_mode[i+1]
scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height) scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height) bge.render.setWindowSize(screen_width,screen_height)
@ -149,8 +259,12 @@ def screen_down(cont):
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"] screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth()) i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>0 and i<=3 : if i>0 and i<=3 :
screen_width=screen_width_mode[i-1] if bge.render.getWindowWidth()>screen_width_mode[i]:
screen_height=screen_height_mode[i-1] screen_width=screen_width_mode[i]
screen_height=screen_height_mode[i]
else:
screen_width=screen_width_mode[i-1]
screen_height=screen_height_mode[i-1]
scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height) scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height) bge.render.setWindowSize(screen_width,screen_height)
@ -167,3 +281,113 @@ def screen_down(cont):
else: else:
scene.objects['About_screen-up'].setVisible(True,True) scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics() scene.objects['About_screen-up-colbox'].restorePhysics()
##
# Qualité du rendu
##
def quality_up(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
scene.objects['About']['quality'] +=1
quality_apply(scene.objects['About']['quality'])
# Boutons < et >
if scene.objects['About']['quality']==4:
scene.objects['About_quality-up'].setVisible(False,True)
scene.objects['About_quality-up-colbox'].suspendPhysics (True)
if scene.objects['About']['quality']==1:
scene.objects['About_quality-down'].setVisible(True,True)
scene.objects['About_quality-down-colbox'].restorePhysics()
def quality_down(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
scene.objects['About']['quality'] -=1
quality_apply(scene.objects['About']['quality'])
# Boutons < et >
if scene.objects['About']['quality']==0:
scene.objects['About_quality-down'].setVisible(False,True)
scene.objects['About_quality-down-colbox'].suspendPhysics (True)
if scene.objects['About']['quality']==3:
scene.objects['About_quality-up'].setVisible(True,True)
scene.objects['About_quality-up-colbox'].restorePhysics()
##
# Qualité du rendu EEVEE de 0 à 4
##
def quality_apply(quality, start_flag=False):
# Texte du About
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[quality]
if start_flag== False and sys.platform!="linux": # Plantage sur Windows -> redémarrage après changement
return
# Inconvenant
if quality== 0:
eevee.use_taa_reprojection = False
eevee.use_ssr = False # Screen space reflection
eevee.use_gtao = False # Ambient occlusion
eevee.taa_render_samples = 1
eevee.taa_samples = 1
eevee.use_volumetric_lights = False
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='64'
eevee.shadow_cube_size='64'
# Basse
if quality== 1:
eevee.use_taa_reprojection = True
eevee.use_ssr = True # Screen space reflection
eevee.use_ssr_refraction = False # Screen space refractions
eevee.use_ssr_halfres = True
eevee.use_gtao = False
eevee.taa_render_samples = 32
eevee.taa_samples = 8
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
# Moyenne
if quality== 2:
eevee.use_taa_reprojection = True
eevee.use_ssr = True # Screen space reflection
eevee.use_ssr_refraction = True # Screen space refractions
eevee.use_ssr_halfres = True
eevee.use_gtao = False
eevee.taa_render_samples = 64
eevee.taa_samples = 16
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
# Haute
if quality== 3:
eevee.use_taa_reprojection = True
eevee.use_ssr = True
eevee.use_ssr_refraction = True
eevee.use_ssr_halfres = False
eevee.use_gtao = False
eevee.taa_render_samples = 64
eevee.taa_samples = 16
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
# Épique
if quality== 4:
eevee.use_taa_reprojection = True
eevee.use_ssr = True
eevee.use_ssr_refraction = True
eevee.use_ssr_halfres = False
eevee.use_gtao = True
eevee.taa_render_samples = 64
eevee.taa_samples = 16
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = True
eevee.shadow_cascade_size='4096'
eevee.shadow_cube_size='4096'

7
cine_config-bak.xml Normal file
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@ -0,0 +1,7 @@
<data>
<screen>
<width>1280</width>
<height>720</height>
<quality>4</quality>
</screen>
</data>

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@ -1,6 +1,7 @@
<data> <data>
<screen> <screen>
<width>1412</width> <width>1548</width>
<height>794</height> <height>871</height>
<quality>1</quality>
</screen> </screen>
</data> </data>

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@ -14,9 +14,11 @@ import bge # Bibliothèque Blender Game Engine (UPBGE)
scene = bge.logic.getCurrentScene() scene = bge.logic.getCurrentScene()
# Colors # Colors
color_link = [0.051, 0.270, 0.279,1] # Turquoise color_link = (0.198, 0.109, 0.8, 1) # Violet
# color_link = [0.024, 0.006, 0.8, 1] # Bleu color_link_hl = (0.8, 0.005, 0.315, 1) # Magenta
color_link_hl = [0.8, 0.005, 0.315, 1] # Magenta # color_link = (0.051, 0.270, 0.279,1) # Turquoise
# color_link = (0.024, 0.006, 0.8, 1) # Bleu
# color_link = (0.8, 0.005, 0.315, 1) # Magenta
# UPBGE constants # UPBGE constants
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED

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